This only renames variables named `seq` and not other variants, like `seq_*` or `seq1`. Pull Request: https://projects.blender.org/blender/blender/pulls/132736
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#include "DNA_scene_types.h"
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struct bSound;
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struct ListBase;
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struct Mask;
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struct Scene;
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struct Strip;
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struct StripElem;
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void SEQ_sequence_base_unique_name_recursive(Scene *scene, ListBase *seqbasep, Strip *strip);
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const char *SEQ_sequence_give_name(const Strip *strip);
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ListBase *SEQ_get_seqbase_from_sequence(Strip *strip, ListBase **r_channels, int *r_offset);
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const Strip *SEQ_get_topmost_sequence(const Scene *scene, int frame);
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/**
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* In cases where we don't know the sequence's listbase.
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*/
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ListBase *SEQ_get_seqbase_by_seq(const Scene *scene, Strip *strip);
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/**
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* Only use as last resort when the StripElem is available but no the Sequence.
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* (needed for RNA)
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*/
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Strip *SEQ_sequence_from_strip_elem(ListBase *seqbase, StripElem *se);
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Strip *SEQ_get_sequence_by_name(ListBase *seqbase, const char *name, bool recursive);
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Mask *SEQ_active_mask_get(Scene *scene);
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void SEQ_alpha_mode_from_file_extension(Strip *strip);
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/**
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* Check if an input referenced by this strip is valid (e.g. scene for a scene strip).
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* Note that this only checks data block references, for missing media referenced
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* by paths use #media_presence_is_missing.
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*/
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bool SEQ_sequence_has_valid_data(const Strip *strip);
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void SEQ_set_scale_to_fit(const Strip *strip,
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int image_width,
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int image_height,
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int preview_width,
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int preview_height,
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eSeqImageFitMethod fit_method);
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/**
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* Ensure, that provided Sequence has unique name. If animation data exists for this Sequence, it
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* will be duplicated and mapped onto new name
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*
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* \param seq: Sequence which name will be ensured to be unique
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* \param scene: Scene in which name must be unique
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*/
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void SEQ_ensure_unique_name(Strip *strip, Scene *scene);
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void SEQ_fontmap_clear();
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namespace blender::seq {
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/**
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* Check whether a sequence strip has missing media.
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* Results of the query for this strip will be cached into #MediaPresence cache. The cache
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* will be created on demand.
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*
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* \param scene: Scene to query.
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* \param seq: Sequencer strip.
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* \return True if media file is missing.
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*/
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bool media_presence_is_missing(Scene *scene, const Strip *strip);
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/**
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* Set or change the missing media cache value for a given strip.
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*/
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void media_presence_set_missing(Scene *scene, const Strip *strip, bool missing);
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/**
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* Invalidate media presence cache for the given strip.
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*/
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void media_presence_invalidate_strip(Scene *scene, const Strip *strip);
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/**
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* Invalidate media presence cache for the given sound.
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*/
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void media_presence_invalidate_sound(Scene *scene, const bSound *sound);
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/**
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* Free media presence cache, if it was created.
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*/
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void media_presence_free(Scene *scene);
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} // namespace blender::seq
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