Files
test2/source/blender
Campbell Barton 90e9970094 change mat4_to_eulO, mat3_to_eulO to calculate 2 rotations and return the smallest one.
mat4_to_eul & mat3_to_eul are already working this way.

Without this we get problems with constraints, eg:
 rotation on the Y axis over 90d can be represented by setting the X and Z to -PI, Y would decrease to 0 (infact 180d).
2010-10-30 19:29:11 +00:00
..
2010-10-30 17:16:37 +00:00
2010-08-10 21:22:26 +00:00