User count was wrong for newly created files. We increase/decrease user count when we link/delete objects from a SceneCollection. So we don't want to leave user count of 1 after calling BKE_libblock_alloc in BKE_object_add_only_object().
User count was wrong for newly created files. We increase/decrease user count when we link/delete objects from a SceneCollection. So we don't want to leave user count of 1 after calling BKE_libblock_alloc in BKE_object_add_only_object().