Removed it in OSA from special thread loop now, making it unthreaded but render OK. Main reason; subpixel-based adding with gauss doent work for halos yet. Unified render does that though, but result is just filter, no real subpixel.
Removed it in OSA from special thread loop now, making it unthreaded but render OK. Main reason; subpixel-based adding with gauss doent work for halos yet. Unified render does that though, but result is just filter, no real subpixel.