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test2/source/blender/sequencer/intern/effects/vse_effect_glow.cc

269 lines
7.8 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup sequencer
*/
#include "BLI_math_vector.hh"
#include "BLI_task.hh"
#include "DNA_scene_types.h"
#include "DNA_sequence_types.h"
#include "IMB_colormanagement.hh"
#include "IMB_imbuf.hh"
#include "SEQ_render.hh"
#include "effects.hh"
using namespace blender;
static void glow_blur_bitmap(
const float4 *src, float4 *map, int width, int height, float blur, int quality)
{
using namespace blender;
/* If we're not really blurring, bail out */
if (blur <= 0) {
return;
}
/* If result would be no blurring, early out. */
const int halfWidth = ((quality + 1) * blur);
if (halfWidth == 0) {
return;
}
Array<float4> temp(width * height);
/* Initialize the gaussian filter.
* TODO: use code from #RE_filter_value. */
Array<float> filter(halfWidth * 2);
const float k = -1.0f / (2.0f * float(M_PI) * blur * blur);
float weight = 0;
for (int ix = 0; ix < halfWidth; ix++) {
weight = exp(k * (ix * ix));
filter[halfWidth - ix] = weight;
filter[halfWidth + ix] = weight;
}
filter[0] = weight;
/* Normalize the array */
float fval = 0;
for (int ix = 0; ix < halfWidth * 2; ix++) {
fval += filter[ix];
}
for (int ix = 0; ix < halfWidth * 2; ix++) {
filter[ix] /= fval;
}
/* Blur the rows: read map, write temp */
threading::parallel_for(IndexRange(height), 32, [&](const IndexRange y_range) {
for (const int y : y_range) {
for (int x = 0; x < width; x++) {
float4 curColor = float4(0.0f);
int xmin = math::max(x - halfWidth, 0);
int xmax = math::min(x + halfWidth, width);
for (int nx = xmin, index = (xmin - x) + halfWidth; nx < xmax; nx++, index++) {
curColor += map[nx + y * width] * filter[index];
}
temp[x + y * width] = curColor;
}
}
});
/* Blur the columns: read temp, write map */
threading::parallel_for(IndexRange(width), 32, [&](const IndexRange x_range) {
const float4 one = float4(1.0f);
for (const int x : x_range) {
for (int y = 0; y < height; y++) {
float4 curColor = float4(0.0f);
int ymin = math::max(y - halfWidth, 0);
int ymax = math::min(y + halfWidth, height);
for (int ny = ymin, index = (ymin - y) + halfWidth; ny < ymax; ny++, index++) {
curColor += temp[x + ny * width] * filter[index];
}
if (src != nullptr) {
curColor = math::min(one, src[x + y * width] + curColor);
}
map[x + y * width] = curColor;
}
}
});
}
static void blur_isolate_highlights(const float4 *in,
float4 *out,
int width,
int height,
float threshold,
float boost,
float clamp)
{
using namespace blender;
threading::parallel_for(IndexRange(height), 64, [&](const IndexRange y_range) {
const float4 clampv = float4(clamp);
for (const int y : y_range) {
int index = y * width;
for (int x = 0; x < width; x++, index++) {
/* Isolate the intensity */
float intensity = (in[index].x + in[index].y + in[index].z - threshold);
float4 val;
if (intensity > 0) {
val = math::min(clampv, in[index] * (boost * intensity));
}
else {
val = float4(0.0f);
}
out[index] = val;
}
}
});
}
static void init_glow_effect(Strip *strip)
{
if (strip->effectdata) {
MEM_freeN(strip->effectdata);
}
strip->effectdata = MEM_callocN(sizeof(GlowVars), "glowvars");
GlowVars *glow = (GlowVars *)strip->effectdata;
glow->fMini = 0.25;
glow->fClamp = 1.0;
glow->fBoost = 0.5;
glow->dDist = 3.0;
glow->dQuality = 3;
glow->bNoComp = 0;
}
static int num_inputs_glow()
{
return 1;
}
static void free_glow_effect(Strip *strip, const bool /*do_id_user*/)
{
MEM_SAFE_FREE(strip->effectdata);
}
static void copy_glow_effect(Strip *dst, const Strip *src, const int /*flag*/)
{
dst->effectdata = MEM_dupallocN(src->effectdata);
}
static void do_glow_effect_byte(Strip *strip,
int render_size,
float fac,
int x,
int y,
uchar *rect1,
uchar * /*rect2*/,
uchar *out)
{
using namespace blender;
GlowVars *glow = (GlowVars *)strip->effectdata;
Array<float4> inbuf(x * y);
Array<float4> outbuf(x * y);
using namespace blender;
IMB_colormanagement_transform_from_byte_threaded(*inbuf.data(), rect1, x, y, 4, "sRGB", "sRGB");
blur_isolate_highlights(
inbuf.data(), outbuf.data(), x, y, glow->fMini * 3.0f, glow->fBoost * fac, glow->fClamp);
glow_blur_bitmap(glow->bNoComp ? nullptr : inbuf.data(),
outbuf.data(),
x,
y,
glow->dDist * (render_size / 100.0f),
glow->dQuality);
threading::parallel_for(IndexRange(y), 64, [&](const IndexRange y_range) {
size_t offset = y_range.first() * x;
IMB_buffer_byte_from_float(out + offset * 4,
*(outbuf.data() + offset),
4,
0.0f,
IB_PROFILE_SRGB,
IB_PROFILE_SRGB,
true,
x,
y_range.size(),
x,
x);
});
}
static void do_glow_effect_float(Strip *strip,
int render_size,
float fac,
int x,
int y,
float *rect1,
float * /*rect2*/,
float *out)
{
using namespace blender;
float4 *outbuf = reinterpret_cast<float4 *>(out);
float4 *inbuf = reinterpret_cast<float4 *>(rect1);
GlowVars *glow = (GlowVars *)strip->effectdata;
blur_isolate_highlights(
inbuf, outbuf, x, y, glow->fMini * 3.0f, glow->fBoost * fac, glow->fClamp);
glow_blur_bitmap(glow->bNoComp ? nullptr : inbuf,
outbuf,
x,
y,
glow->dDist * (render_size / 100.0f),
glow->dQuality);
}
static ImBuf *do_glow_effect(const SeqRenderData *context,
Strip *strip,
float /*timeline_frame*/,
float fac,
ImBuf *ibuf1,
ImBuf *ibuf2)
{
ImBuf *out = prepare_effect_imbufs(context, ibuf1, ibuf2);
int render_size = 100 * context->rectx / context->scene->r.xsch;
if (out->float_buffer.data) {
do_glow_effect_float(strip,
render_size,
fac,
context->rectx,
context->recty,
ibuf1->float_buffer.data,
nullptr,
out->float_buffer.data);
}
else {
do_glow_effect_byte(strip,
render_size,
fac,
context->rectx,
context->recty,
ibuf1->byte_buffer.data,
nullptr,
out->byte_buffer.data);
}
return out;
}
void glow_effect_get_handle(SeqEffectHandle &rval)
{
rval.init = init_glow_effect;
rval.num_inputs = num_inputs_glow;
rval.free = free_glow_effect;
rval.copy = copy_glow_effect;
rval.execute = do_glow_effect;
}