Files
test2/source/blender/radiosity/SConscript
Michel Selten 9330e553e8 SCons updates
* libraries are now generated in [BUILD_DIR]/lib
* passed the user_options to all libraries now.
  This means I could remove a couple of Export/Import lines.
* Changed the order in source/blender/src/SConscript and
  source/gameengine/SConscript.
  All libraries are now sorted alphabetically. This has no impact on the build
  process.
2004-02-15 19:25:32 +00:00

29 lines
1019 B
Python

rad_env = Environment ()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
Import ('user_options_dict')
rad_env.Append (CCFLAGS = cflags)
rad_env.Append (CXXFLAGS = cxxflags)
rad_env.Append (CPPDEFINES = defines)
source_files = ['intern/source/raddisplay.c',
'intern/source/radfactors.c',
'intern/source/radrender.c',
'intern/source/radio.c',
'intern/source/radnode.c',
'intern/source/radpostprocess.c',
'intern/source/radpreprocess.c']
rad_env.Append (CPPPATH = ['extern/include',
'../blenlib',
'../blenkernel',
'../makesdna',
'../include',
'#/intern/guardedalloc',
'../render/extern/include'])
rad_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_radiosity', source=source_files)