* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
29 lines
1019 B
Python
29 lines
1019 B
Python
rad_env = Environment ()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('user_options_dict')
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rad_env.Append (CCFLAGS = cflags)
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rad_env.Append (CXXFLAGS = cxxflags)
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rad_env.Append (CPPDEFINES = defines)
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source_files = ['intern/source/raddisplay.c',
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'intern/source/radfactors.c',
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'intern/source/radrender.c',
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'intern/source/radio.c',
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'intern/source/radnode.c',
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'intern/source/radpostprocess.c',
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'intern/source/radpreprocess.c']
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rad_env.Append (CPPPATH = ['extern/include',
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'../blenlib',
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'../blenkernel',
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'../makesdna',
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'../include',
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'#/intern/guardedalloc',
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'../render/extern/include'])
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rad_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_radiosity', source=source_files)
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