A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
98 lines
3.4 KiB
C
98 lines
3.4 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct BMBVHTree;
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struct BMEditMesh;
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struct BMFace;
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struct BMLoop;
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struct BMVert;
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struct BMesh;
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struct BVHTree;
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typedef struct BMBVHTree BMBVHTree;
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typedef bool (*BMBVHTree_FaceFilter)(struct BMFace *f, void *userdata);
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BMBVHTree *BKE_bmbvh_new_from_editmesh(struct BMEditMesh *em,
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int flag,
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const float (*cos_cage)[3],
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bool cos_cage_free);
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BMBVHTree *BKE_bmbvh_new_ex(struct BMesh *bm,
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struct BMLoop *(*looptris)[3],
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int looptris_tot,
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int flag,
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const float (*cos_cage)[3],
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bool cos_cage_free,
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bool (*test_fn)(struct BMFace *, void *user_data),
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void *user_data);
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BMBVHTree *BKE_bmbvh_new(struct BMesh *bm,
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struct BMLoop *(*looptris)[3],
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int looptris_tot,
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int flag,
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const float (*cos_cage)[3],
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bool cos_cage_free);
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void BKE_bmbvh_free(BMBVHTree *tree);
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struct BVHTree *BKE_bmbvh_tree_get(BMBVHTree *tree);
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struct BMFace *BKE_bmbvh_ray_cast(BMBVHTree *tree,
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const float co[3],
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const float dir[3],
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float radius,
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float *r_dist,
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float r_hitout[3],
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float r_cagehit[3]);
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struct BMFace *BKE_bmbvh_ray_cast_filter(BMBVHTree *tree,
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const float co[3],
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const float dir[3],
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float radius,
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float *r_dist,
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float r_hitout[3],
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float r_cagehit[3],
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BMBVHTree_FaceFilter filter_cb,
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void *filter_userdata);
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/**
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* Find a vert closest to co in a sphere of radius dist_max.
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*/
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struct BMVert *BKE_bmbvh_find_vert_closest(BMBVHTree *tree, const float co[3], float dist_max);
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struct BMFace *BKE_bmbvh_find_face_closest(BMBVHTree *tree, const float co[3], float dist_max);
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/**
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* Overlap indices reference the looptri's.
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*/
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struct BVHTreeOverlap *BKE_bmbvh_overlap(const BMBVHTree *bmtree_a,
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const BMBVHTree *bmtree_b,
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unsigned int *r_overlap_tot);
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/**
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* Overlap indices reference the looptri's.
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*/
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struct BVHTreeOverlap *BKE_bmbvh_overlap_self(const BMBVHTree *bmtree,
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unsigned int *r_overlap_tot);
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/** #BKE_bmbvh_new flag parameter. */
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enum {
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/** Use with 'cos_cage', returns hits in relation to original geometry. */
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BMBVH_RETURN_ORIG = (1 << 0),
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/** Restrict to hidden geometry (overrides BMBVH_RESPECT_HIDDEN). */
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BMBVH_RESPECT_SELECT = (1 << 1),
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/** Omit hidden geometry. */
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BMBVH_RESPECT_HIDDEN = (1 << 2),
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};
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#ifdef __cplusplus
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}
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#endif
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