A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
/* SPDX-FileCopyrightText: Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct Object;
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struct Scene;
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struct SoftBody;
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typedef struct BodyPoint {
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float origS[3], origE[3], origT[3], pos[3], vec[3], force[3];
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float goal;
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float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */
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float impdv[3], impdx[3];
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int nofsprings;
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int *springs;
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float choke, choke2, frozen;
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float colball;
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short loc_flag; /* reserved by locale module specific states */
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// char octantflag;
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float mass;
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float springweight;
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} BodyPoint;
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/**
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* Allocates and initializes general main data.
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*/
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extern struct SoftBody *sbNew(void);
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/**
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* Frees internal data and soft-body itself.
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*/
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extern void sbFree(struct Object *ob);
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/**
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* Frees simulation data to reset simulation.
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*/
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extern void sbFreeSimulation(struct SoftBody *sb);
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/**
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* Do one simulation step, reading and writing vertex locs from given array.
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* */
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extern void sbObjectStep(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob,
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float cfra,
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float (*vertexCos)[3],
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int numVerts);
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/**
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* Makes totally fresh start situation, resets time.
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*/
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extern void sbObjectToSoftbody(struct Object *ob);
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/**
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* Soft-body global visible functions.
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* Links the soft-body module to a 'test for Interrupt' function, pass NULL to clear the callback.
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*/
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extern void sbSetInterruptCallBack(int (*f)(void));
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/**
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* A precise position vector denoting the motion of the center of mass give a rotation/scale matrix
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* using averaging method, that's why estimate and not calculate see: this is kind of reverse
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* engineering: having to states of a point cloud and recover what happened our advantage here we
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* know the identity of the vertex there are others methods giving other results.
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*
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* \param ob: Any object that can do soft-body e.g. mesh, lattice, curve.
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* \param lloc: Output of the calculated location (or NULL).
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* \param lrot: Output of the calculated rotation (or NULL).
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* \param lscale: Output for the calculated scale (or NULL).
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*
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* For velocity & 2nd order stuff see: #vcloud_estimate_transform_v3.
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*/
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extern void SB_estimate_transform(Object *ob, float lloc[3], float lrot[3][3], float lscale[3][3]);
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#ifdef __cplusplus
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}
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#endif
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