Files
test2/source/blender/blenlib/BLI_dot_export_attribute_enums.hh
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

109 lines
1.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_string_ref.hh"
namespace blender ::dot {
enum class Attr_rankdir {
LeftToRight,
TopToBottom,
};
inline StringRef rankdir_to_string(Attr_rankdir value)
{
switch (value) {
case Attr_rankdir::LeftToRight:
return "LR";
case Attr_rankdir::TopToBottom:
return "TB";
}
return "";
}
enum class Attr_shape {
Rectangle,
Ellipse,
Circle,
Point,
Diamond,
Square,
};
inline StringRef shape_to_string(Attr_shape value)
{
switch (value) {
case Attr_shape::Rectangle:
return "rectangle";
case Attr_shape::Ellipse:
return "ellipse";
case Attr_shape::Circle:
return "circle";
case Attr_shape::Point:
return "point";
case Attr_shape::Diamond:
return "diamond";
case Attr_shape::Square:
return "square";
}
return "";
}
enum class Attr_arrowType {
Normal,
Inv,
Dot,
None,
Empty,
Box,
Vee,
};
inline StringRef arrowType_to_string(Attr_arrowType value)
{
switch (value) {
case Attr_arrowType::Normal:
return "normal";
case Attr_arrowType::Inv:
return "inv";
case Attr_arrowType::Dot:
return "dot";
case Attr_arrowType::None:
return "none";
case Attr_arrowType::Empty:
return "empty";
case Attr_arrowType::Box:
return "box";
case Attr_arrowType::Vee:
return "vee";
}
return "";
}
enum class Attr_dirType {
Forward,
Back,
Both,
None,
};
inline StringRef dirType_to_string(Attr_dirType value)
{
switch (value) {
case Attr_dirType::Forward:
return "forward";
case Attr_dirType::Back:
return "back";
case Attr_dirType::Both:
return "both";
case Attr_dirType::None:
return "none";
}
return "";
}
} // namespace blender::dot