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test2/source/blender/blenlib/BLI_math.h
2023-07-16 15:50:02 +10:00

58 lines
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C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* \section mathabbrev Abbreviations
*
* - `fl` = `float`.
* - `db` = `double`.
* - `v2` = `vec2` = vector 2.
* - `v3` = `vec3` = vector 3.
* - `v4` = `vec4` = vector 4.
* - `vn` = `vec4q = vector N dimensions, *passed as an arg, after the vector*..
* - `qt` = `quat` = quaternion.
* - `dq` = `dquat` = dual quaternion.
* - `m2` = `mat2` = matrix 2x2.
* - `m3` = `mat3` = matrix 3x3.
* - `m4` = `mat4` = matrix 4x4.
* - `eul` = `euler` rotation.
* - `eulO` = `euler` with order.
* - `plane` = `plane 4`, (vec3, distance).
* - `plane3` = `plane 3`, (same as a `plane` with a zero 4th component).
*
* \subsection mathabbrev_all Function Type Abbreviations
*
* For non float versions of functions (which typically operate on floats),
* use single suffix abbreviations.
*
* - `_d` = double
* - `_i` = int
* - `_u` = unsigned int
* - `_char` = char
* - `_uchar` = unsigned char
*
* \section mathvarnames Variable Names
*
* - f = single value
* - a, b, c = vectors
* - r = result vector
* - A, B, C = matrices
* - R = result matrix
*/
#include "BLI_math_base.h"
#include "BLI_math_color.h"
#include "BLI_math_geom.h"
#include "BLI_math_interp.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_solvers.h"
#include "BLI_math_statistics.h"
#include "BLI_math_time.h"
#include "BLI_math_vector.h"