A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bli
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*/
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/* The boolean functions in Blenlib use exact arithmetic, so require GMP. */
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#ifdef WITH_GMP
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# include "BLI_mesh_intersect.hh"
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# include <functional>
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namespace blender::meshintersect {
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/**
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* Enum values after BOOLEAN_NONE need to match BMESH_ISECT_BOOLEAN_... values in
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* editmesh_intersect.c. */
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enum class BoolOpType {
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None = -1,
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/* Aligned with #BooleanModifierOp. */
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Intersect = 0,
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Union = 1,
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Difference = 2,
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};
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/**
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* Do the boolean operation op on the mesh pm_in.
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* The boolean operation has \a nshapes input shapes. Each is a disjoint subset of the input mesh.
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* The shape_fn argument, when applied to an input face argument, says which shape it is in
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* (should be a value from -1 to `nshapes - 1`: if -1, it is not part of any shape).
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* The use_self argument says whether or not the function should assume that faces in the
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* same shape intersect - if the argument is true, such self-intersections will be found.
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* Sometimes the caller has already done a triangulation of the faces,
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* and if so, *pm_triangulated contains a triangulation: if non-null, it contains a mesh
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* of triangles, each of whose orig_field says which face in pm that triangle belongs to.
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* pm argument isn't `const` because we may populate its verts (for debugging).
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* Same goes for the pm_triangulated argument.
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* The output #IMesh will have faces whose orig fields map back to faces and edges in
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* the input mesh.
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*/
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IMesh boolean_mesh(IMesh &imesh,
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BoolOpType op,
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int nshapes,
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std::function<int(int)> shape_fn,
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bool use_self,
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bool hole_tolerant,
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IMesh *imesh_triangulated,
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IMeshArena *arena);
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/**
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* This is like boolean, but operates on #IMesh's whose faces are all triangles.
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* It is exposed mainly for unit testing, at the moment: boolean_mesh() uses
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* it to do most of its work.
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*/
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IMesh boolean_trimesh(IMesh &tm_in,
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BoolOpType op,
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int nshapes,
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std::function<int(int)> shape_fn,
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bool use_self,
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bool hole_tolerant,
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IMeshArena *arena);
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} // namespace blender::meshintersect
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#endif /* WITH_GMP */
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