Files
test2/source/blender/blenlib/BLI_session_uuid.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

65 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* Functions for generating and handling "Session UUIDs".
*
* Note that these are not true universally-unique identifiers, but only unique during the current
* Blender session.
*
* For true UUIDs, see `BLI_uuid.h`.
*/
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_session_uuid_types.h"
/** Generate new UUID which is unique throughout the Blender session. */
SessionUUID BLI_session_uuid_generate(void);
/** Check whether the UUID is properly generated. */
bool BLI_session_uuid_is_generated(const SessionUUID *uuid);
/** Check whether two UUIDs are identical. */
bool BLI_session_uuid_is_equal(const SessionUUID *lhs, const SessionUUID *rhs);
uint64_t BLI_session_uuid_hash_uint64(const SessionUUID *uuid);
/* Utility functions to make it possible to create GHash/GSet with UUID as a key. */
uint BLI_session_uuid_ghash_hash(const void *uuid_v);
bool BLI_session_uuid_ghash_compare(const void *lhs_v, const void *rhs_v);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
namespace blender {
inline const bool operator==(const SessionUUID &lhs, const SessionUUID &rhs)
{
return BLI_session_uuid_is_equal(&lhs, &rhs);
}
template<typename T> struct DefaultHash;
template<> struct DefaultHash<SessionUUID> {
uint64_t operator()(const SessionUUID &value) const
{
return BLI_session_uuid_hash_uint64(&value);
}
};
} // namespace blender
#endif