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test2/source/blender/blenlib/intern/BLI_heap_simple.c
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

217 lines
4.7 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*
* A min-heap / priority queue ADT.
*
* Simplified version of the heap that only supports insertion and removal from top.
*
* See BLI_heap.c for a more full featured heap implementation.
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_heap_simple.h"
#include "BLI_strict_flags.h"
#include "BLI_utildefines.h"
#define HEAP_PARENT(i) (((i)-1) >> 1)
/* -------------------------------------------------------------------- */
/** \name HeapSimple Internal Structs
* \{ */
typedef struct HeapSimpleNode {
float value;
void *ptr;
} HeapSimpleNode;
struct HeapSimple {
uint size;
uint bufsize;
HeapSimpleNode *tree;
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name HeapSimple Internal Functions
* \{ */
static void heapsimple_down(HeapSimple *heap, uint start_i, const HeapSimpleNode *init)
{
#if 1
/* The compiler isn't smart enough to realize that all computations
* using index here can be modified to work with byte offset. */
uint8_t *const tree_buf = (uint8_t *)heap->tree;
# define OFFSET(i) (i * (uint)sizeof(HeapSimpleNode))
# define NODE(offset) (*(HeapSimpleNode *)(tree_buf + (offset)))
#else
HeapSimpleNode *const tree = heap->tree;
# define OFFSET(i) (i)
# define NODE(i) tree[i]
#endif
#define HEAP_LEFT_OFFSET(i) (((i) << 1) + OFFSET(1))
const uint size = OFFSET(heap->size);
/* Pull the active node values into locals. This allows spilling
* the data from registers instead of literally swapping nodes. */
float active_val = init->value;
void *active_ptr = init->ptr;
/* Prepare the first iteration and spill value. */
uint i = OFFSET(start_i);
NODE(i).value = active_val;
for (;;) {
const uint l = HEAP_LEFT_OFFSET(i);
const uint r = l + OFFSET(1); /* right */
/* Find the child with the smallest value. */
uint smallest = i;
if (LIKELY(l < size) && NODE(l).value < active_val) {
smallest = l;
}
if (LIKELY(r < size) && NODE(r).value < NODE(smallest).value) {
smallest = r;
}
if (UNLIKELY(smallest == i)) {
break;
}
/* Move the smallest child into the current node.
* Skip padding: for some reason that makes it faster here. */
NODE(i).value = NODE(smallest).value;
NODE(i).ptr = NODE(smallest).ptr;
/* Proceed to next iteration and spill value. */
i = smallest;
NODE(i).value = active_val;
}
/* Spill the pointer into the final position of the node. */
NODE(i).ptr = active_ptr;
#undef NODE
#undef OFFSET
#undef HEAP_LEFT_OFFSET
}
static void heapsimple_up(HeapSimple *heap, uint i, float active_val, void *active_ptr)
{
HeapSimpleNode *const tree = heap->tree;
while (LIKELY(i > 0)) {
const uint p = HEAP_PARENT(i);
if (active_val >= tree[p].value) {
break;
}
tree[i] = tree[p];
i = p;
}
tree[i].value = active_val;
tree[i].ptr = active_ptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public HeapSimple API
* \{ */
HeapSimple *BLI_heapsimple_new_ex(uint reserve_num)
{
HeapSimple *heap = MEM_mallocN(sizeof(HeapSimple), __func__);
/* ensure we have at least one so we can keep doubling it */
heap->size = 0;
heap->bufsize = MAX2(1u, reserve_num);
heap->tree = MEM_mallocN(heap->bufsize * sizeof(HeapSimpleNode), "BLIHeapSimpleTree");
return heap;
}
HeapSimple *BLI_heapsimple_new(void)
{
return BLI_heapsimple_new_ex(1);
}
void BLI_heapsimple_free(HeapSimple *heap, HeapSimpleFreeFP ptrfreefp)
{
if (ptrfreefp) {
for (uint i = 0; i < heap->size; i++) {
ptrfreefp(heap->tree[i].ptr);
}
}
MEM_freeN(heap->tree);
MEM_freeN(heap);
}
void BLI_heapsimple_clear(HeapSimple *heap, HeapSimpleFreeFP ptrfreefp)
{
if (ptrfreefp) {
for (uint i = 0; i < heap->size; i++) {
ptrfreefp(heap->tree[i].ptr);
}
}
heap->size = 0;
}
void BLI_heapsimple_insert(HeapSimple *heap, float value, void *ptr)
{
if (UNLIKELY(heap->size >= heap->bufsize)) {
heap->bufsize *= 2;
heap->tree = MEM_reallocN(heap->tree, heap->bufsize * sizeof(*heap->tree));
}
heapsimple_up(heap, heap->size++, value, ptr);
}
bool BLI_heapsimple_is_empty(const HeapSimple *heap)
{
return (heap->size == 0);
}
uint BLI_heapsimple_len(const HeapSimple *heap)
{
return heap->size;
}
float BLI_heapsimple_top_value(const HeapSimple *heap)
{
BLI_assert(heap->size != 0);
return heap->tree[0].value;
}
void *BLI_heapsimple_pop_min(HeapSimple *heap)
{
BLI_assert(heap->size != 0);
void *ptr = heap->tree[0].ptr;
if (--heap->size) {
heapsimple_down(heap, 0, &heap->tree[heap->size]);
}
return ptr;
}
/** \} */