Files
test2/source/blender/bmesh/intern/bmesh_inline.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

125 lines
3.9 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bmesh
*
* BM Inline functions.
*/
#pragma once
/* stuff for dealing with header flags */
#define BM_elem_flag_test(ele, hflag) _bm_elem_flag_test(&(ele)->head, hflag)
#define BM_elem_flag_test_bool(ele, hflag) _bm_elem_flag_test_bool(&(ele)->head, hflag)
#define BM_elem_flag_enable(ele, hflag) _bm_elem_flag_enable(&(ele)->head, hflag)
#define BM_elem_flag_disable(ele, hflag) _bm_elem_flag_disable(&(ele)->head, hflag)
#define BM_elem_flag_set(ele, hflag, val) _bm_elem_flag_set(&(ele)->head, hflag, val)
#define BM_elem_flag_toggle(ele, hflag) _bm_elem_flag_toggle(&(ele)->head, hflag)
#define BM_elem_flag_merge(ele_a, ele_b) _bm_elem_flag_merge(&(ele_a)->head, &(ele_b)->head)
#define BM_elem_flag_merge_ex(ele_a, ele_b, hflag_and) \
_bm_elem_flag_merge_ex(&(ele_a)->head, &(ele_b)->head, hflag_and)
#define BM_elem_flag_merge_into(ele, ele_a, ele_b) \
_bm_elem_flag_merge_into(&(ele)->head, &(ele_a)->head, &(ele_b)->head)
ATTR_WARN_UNUSED_RESULT
BLI_INLINE char _bm_elem_flag_test(const BMHeader *head, const char hflag)
{
return head->hflag & hflag;
}
ATTR_WARN_UNUSED_RESULT
BLI_INLINE bool _bm_elem_flag_test_bool(const BMHeader *head, const char hflag)
{
return (head->hflag & hflag) != 0;
}
BLI_INLINE void _bm_elem_flag_enable(BMHeader *head, const char hflag)
{
head->hflag |= hflag;
}
BLI_INLINE void _bm_elem_flag_disable(BMHeader *head, const char hflag)
{
head->hflag &= (char)~hflag;
}
BLI_INLINE void _bm_elem_flag_set(BMHeader *head, const char hflag, const int val)
{
if (val) {
_bm_elem_flag_enable(head, hflag);
}
else {
_bm_elem_flag_disable(head, hflag);
}
}
BLI_INLINE void _bm_elem_flag_toggle(BMHeader *head, const char hflag)
{
head->hflag ^= hflag;
}
BLI_INLINE void _bm_elem_flag_merge(BMHeader *head_a, BMHeader *head_b)
{
head_a->hflag = head_b->hflag = head_a->hflag | head_b->hflag;
}
BLI_INLINE void _bm_elem_flag_merge_ex(BMHeader *head_a, BMHeader *head_b, const char hflag_and)
{
if (((head_a->hflag & head_b->hflag) & hflag_and) == 0) {
head_a->hflag &= ~hflag_and;
head_b->hflag &= ~hflag_and;
}
_bm_elem_flag_merge(head_a, head_b);
}
BLI_INLINE void _bm_elem_flag_merge_into(BMHeader *head,
const BMHeader *head_a,
const BMHeader *head_b)
{
head->hflag = head_a->hflag | head_b->hflag;
}
/**
* notes on #BM_elem_index_set(...) usage,
* Set index is sometimes abused as temp storage, other times we can't be
* sure if the index values are valid because certain operations have modified
* the mesh structure.
*
* To set the elements to valid indices 'BM_mesh_elem_index_ensure' should be used
* rather than adding inline loops, however there are cases where we still
* set the index directly
*
* In an attempt to manage this,
* here are 5 tags I'm adding to uses of #BM_elem_index_set
*
* - 'set_inline' -- since the data is already being looped over set to a
* valid value inline.
*
* - 'set_dirty!' -- intentionally sets the index to an invalid value,
* flagging 'bm->elem_index_dirty' so we don't use it.
*
* - 'set_ok' -- this is valid use since the part of the code is low level.
*
* - 'set_ok_invalid' -- set to -1 on purpose since this should not be
* used without a full array re-index, do this on
* adding new vert/edge/faces since they may be added at
* the end of the array.
*
* - campbell */
#define BM_elem_index_get(ele) _bm_elem_index_get(&(ele)->head)
#define BM_elem_index_set(ele, index) _bm_elem_index_set(&(ele)->head, index)
BLI_INLINE void _bm_elem_index_set(BMHeader *head, const int index)
{
head->index = index;
}
ATTR_WARN_UNUSED_RESULT
BLI_INLINE int _bm_elem_index_get(const BMHeader *head)
{
return head->index;
}