Files
test2/source/blender/bmesh/intern/bmesh_mesh.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

214 lines
6.2 KiB
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
#include "bmesh_class.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BMAllocTemplate;
void BM_mesh_elem_toolflags_ensure(BMesh *bm);
void BM_mesh_elem_toolflags_clear(BMesh *bm);
struct BMeshCreateParams {
bool use_toolflags : 1;
};
/**
* \brief BMesh Make Mesh
*
* Allocates a new BMesh structure.
*
* \return The New bmesh
*
* \note ob is needed by multires
*/
BMesh *BM_mesh_create(const struct BMAllocTemplate *allocsize,
const struct BMeshCreateParams *params);
/**
* \brief BMesh Free Mesh
*
* Frees a BMesh data and its structure.
*/
void BM_mesh_free(BMesh *bm);
/**
* \brief BMesh Free Mesh Data
*
* Frees a BMesh structure.
*
* \note frees mesh, but not actual BMesh struct
*/
void BM_mesh_data_free(BMesh *bm);
/**
* \brief BMesh Clear Mesh
*
* Clear all data in bm
*/
void BM_mesh_clear(BMesh *bm);
/**
* \brief BMesh Begin Edit
*
* Functions for setting up a mesh for editing and cleaning up after
* the editing operations are done. These are called by the tools/operator
* API for each time a tool is executed.
*/
void bmesh_edit_begin(BMesh *bm, BMOpTypeFlag type_flag);
/**
* \brief BMesh End Edit
*/
void bmesh_edit_end(BMesh *bm, BMOpTypeFlag type_flag);
void BM_mesh_elem_index_ensure_ex(BMesh *bm, char htype, int elem_offset[4]);
void BM_mesh_elem_index_ensure(BMesh *bm, char htype);
/**
* Array checking/setting macros.
*
* Currently vert/edge/loop/face index data is being abused, in a few areas of the code.
*
* To avoid correcting them afterwards, set 'bm->elem_index_dirty' however its possible
* this flag is set incorrectly which could crash blender.
*
* Functions that calls this function may depend on dirty indices on being set.
*
* This is read-only, so it can be used for assertions that don't impact behavior.
*/
void BM_mesh_elem_index_validate(
BMesh *bm, const char *location, const char *func, const char *msg_a, const char *msg_b);
#ifndef NDEBUG
/**
* \see #BM_mesh_elem_index_validate the same rationale applies to this function.
*/
bool BM_mesh_elem_table_check(BMesh *bm);
#endif
/**
* Re-allocates mesh data with/without toolflags.
*/
void BM_mesh_toolflags_set(BMesh *bm, bool use_toolflags);
void BM_mesh_elem_table_ensure(BMesh *bm, char htype);
/* use BM_mesh_elem_table_ensure where possible to avoid full rebuild */
void BM_mesh_elem_table_init(BMesh *bm, char htype);
void BM_mesh_elem_table_free(BMesh *bm, char htype);
BLI_INLINE BMVert *BM_vert_at_index(BMesh *bm, const int index)
{
BLI_assert((index >= 0) && (index < bm->totvert));
BLI_assert((bm->elem_table_dirty & BM_VERT) == 0);
return bm->vtable[index];
}
BLI_INLINE BMEdge *BM_edge_at_index(BMesh *bm, const int index)
{
BLI_assert((index >= 0) && (index < bm->totedge));
BLI_assert((bm->elem_table_dirty & BM_EDGE) == 0);
return bm->etable[index];
}
BLI_INLINE BMFace *BM_face_at_index(BMesh *bm, const int index)
{
BLI_assert((index >= 0) && (index < bm->totface));
BLI_assert((bm->elem_table_dirty & BM_FACE) == 0);
return bm->ftable[index];
}
BMVert *BM_vert_at_index_find(BMesh *bm, int index);
BMEdge *BM_edge_at_index_find(BMesh *bm, int index);
BMFace *BM_face_at_index_find(BMesh *bm, int index);
BMLoop *BM_loop_at_index_find(BMesh *bm, int index);
/**
* Use lookup table when available, else use slower find functions.
*
* \note Try to use #BM_mesh_elem_table_ensure instead.
*/
BMVert *BM_vert_at_index_find_or_table(BMesh *bm, int index);
BMEdge *BM_edge_at_index_find_or_table(BMesh *bm, int index);
BMFace *BM_face_at_index_find_or_table(BMesh *bm, int index);
// XXX
/**
* Return the amount of element of type 'type' in a given bmesh.
*/
int BM_mesh_elem_count(BMesh *bm, char htype);
/**
* Remaps the vertices, edges and/or faces of the bmesh as indicated by vert/edge/face_idx arrays
* (xxx_idx[org_index] = new_index).
*
* A NULL array means no changes.
*
* \note
* - Does not mess with indices, just sets elem_index_dirty flag.
* - For verts/edges/faces only (as loops must remain "ordered" and "aligned"
* on a per-face basis...).
*
* \warning Be careful if you keep pointers to affected BM elements,
* or arrays, when using this func!
*/
void BM_mesh_remap(BMesh *bm, const uint *vert_idx, const uint *edge_idx, const uint *face_idx);
/**
* Use new memory pools for this mesh.
*
* \note needed for re-sizing elements (adding/removing tool flags)
* but could also be used for packing fragmented bmeshes.
*/
void BM_mesh_rebuild(BMesh *bm,
const struct BMeshCreateParams *params,
struct BLI_mempool *vpool,
struct BLI_mempool *epool,
struct BLI_mempool *lpool,
struct BLI_mempool *fpool);
typedef struct BMAllocTemplate {
int totvert, totedge, totloop, totface;
} BMAllocTemplate;
/* used as an extern, defined in bmesh.h */
extern const BMAllocTemplate bm_mesh_allocsize_default;
extern const BMAllocTemplate bm_mesh_chunksize_default;
#define BMALLOC_TEMPLATE_FROM_BM(bm) \
{ \
(CHECK_TYPE_INLINE(bm, BMesh *), (bm)->totvert), (bm)->totedge, (bm)->totloop, (bm)->totface \
}
#define _VA_BMALLOC_TEMPLATE_FROM_ME_1(me) \
{ \
(CHECK_TYPE_INLINE(me, Mesh *), (me)->totvert), (me)->totedge, (me)->totloop, (me)->totpoly, \
}
#define _VA_BMALLOC_TEMPLATE_FROM_ME_2(me_a, me_b) \
{ \
(CHECK_TYPE_INLINE(me_a, Mesh *), \
CHECK_TYPE_INLINE(me_b, Mesh *), \
(me_a)->totvert + (me_b)->totvert), \
(me_a)->totedge + (me_b)->totedge, (me_a)->totloop + (me_b)->totloop, \
(me_a)->totpoly + (me_b)->totpoly, \
}
#define BMALLOC_TEMPLATE_FROM_ME(...) \
VA_NARGS_CALL_OVERLOAD(_VA_BMALLOC_TEMPLATE_FROM_ME_, __VA_ARGS__)
/* Vertex coords access. */
void BM_mesh_vert_coords_get(BMesh *bm, float (*vert_coords)[3]);
float (*BM_mesh_vert_coords_alloc(BMesh *bm, int *r_vert_len))[3];
void BM_mesh_vert_coords_apply(BMesh *bm, const float (*vert_coords)[3]);
void BM_mesh_vert_coords_apply_with_mat4(BMesh *bm,
const float (*vert_coords)[3],
const float mat[4][4]);
#ifdef __cplusplus
}
#endif