Files
test2/source/blender/bmesh/tools/bmesh_separate.h
Jacques Lucke 0b7d8a20bf Cleanup: Move many editors files to C++
This moves the following `editors/*` directories to C++:
- animation, armature, lattice, mesh, metaball, object, scene.

Much of the changes in this commit (inserting casts in particular)
was automated. Further changes like switching to functional style
casts can be done separately by existing automated scripts.

See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/109715
2023-07-05 20:03:41 +02:00

24 lines
364 B
C

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bmesh
*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* Split all faces that match `filter_fn`.
* \note
*/
void BM_mesh_separate_faces(BMesh *bm, BMFaceFilterFunc filter_fn, void *user_data);
#ifdef __cplusplus
}
#endif