Compute edges of image once based on luminance instead of all 3 channels. This also gives a modest performance improvement of 8%. Measured on intel i9 CPU using a 1920 x 3199 image. Pull Request: https://projects.blender.org/blender/blender/pulls/108858
110 lines
4.5 KiB
C++
110 lines
4.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "COM_KuwaharaNode.h"
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#include "COM_ConvertOperation.h"
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#include "COM_ConvolutionFilterOperation.h"
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#include "COM_FastGaussianBlurOperation.h"
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#include "COM_KuwaharaAnisotropicOperation.h"
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#include "COM_KuwaharaClassicOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_SetValueOperation.h"
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namespace blender::compositor {
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void KuwaharaNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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const bNode *node = this->get_bnode();
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const NodeKuwaharaData *data = (const NodeKuwaharaData *)node->storage;
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switch (data->variation) {
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case CMP_NODE_KUWAHARA_CLASSIC: {
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KuwaharaClassicOperation *operation = new KuwaharaClassicOperation();
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operation->set_kernel_size(data->size);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
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break;
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}
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case CMP_NODE_KUWAHARA_ANISOTROPIC: {
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/* Edge detection on luminance. */
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auto rgb_to_lum = new ConvertColorToBWOperation();
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converter.add_operation(rgb_to_lum);
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converter.map_input_socket(get_input_socket(0), rgb_to_lum->get_input_socket(0));
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auto const_fact = new SetValueOperation();
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const_fact->set_value(1.0f);
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converter.add_operation(const_fact);
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auto sobel_x = new ConvolutionFilterOperation();
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sobel_x->set3x3Filter(1, 0, -1, 2, 0, -2, 1, 0, -1);
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converter.add_operation(sobel_x);
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converter.add_link(rgb_to_lum->get_output_socket(0), sobel_x->get_input_socket(0));
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converter.add_link(const_fact->get_output_socket(0), sobel_x->get_input_socket(1));
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auto sobel_y = new ConvolutionFilterOperation();
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sobel_y->set3x3Filter(1, 2, 1, 0, 0, 0, -1, -2, -1);
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converter.add_operation(sobel_y);
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converter.add_link(rgb_to_lum->get_output_socket(0), sobel_y->get_input_socket(0));
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converter.add_link(const_fact->get_output_socket(0), sobel_y->get_input_socket(1));
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/* Compute intensity of edges. */
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auto sobel_xx = new MathMultiplyOperation();
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auto sobel_yy = new MathMultiplyOperation();
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auto sobel_xy = new MathMultiplyOperation();
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converter.add_operation(sobel_xx);
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converter.add_operation(sobel_yy);
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converter.add_operation(sobel_xy);
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converter.add_link(sobel_x->get_output_socket(0), sobel_xx->get_input_socket(0));
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converter.add_link(sobel_x->get_output_socket(0), sobel_xx->get_input_socket(1));
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converter.add_link(sobel_y->get_output_socket(0), sobel_yy->get_input_socket(0));
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converter.add_link(sobel_y->get_output_socket(0), sobel_yy->get_input_socket(1));
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converter.add_link(sobel_x->get_output_socket(0), sobel_xy->get_input_socket(0));
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converter.add_link(sobel_y->get_output_socket(0), sobel_xy->get_input_socket(1));
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/* Blurring for more robustness. */
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const int sigma = data->smoothing;
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auto blur_sobel_xx = new FastGaussianBlurOperation();
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auto blur_sobel_yy = new FastGaussianBlurOperation();
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auto blur_sobel_xy = new FastGaussianBlurOperation();
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blur_sobel_yy->set_size(sigma, sigma);
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blur_sobel_xx->set_size(sigma, sigma);
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blur_sobel_xy->set_size(sigma, sigma);
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converter.add_operation(blur_sobel_xx);
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converter.add_operation(blur_sobel_yy);
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converter.add_operation(blur_sobel_xy);
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converter.add_link(sobel_xx->get_output_socket(0), blur_sobel_xx->get_input_socket(0));
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converter.add_link(sobel_yy->get_output_socket(0), blur_sobel_yy->get_input_socket(0));
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converter.add_link(sobel_xy->get_output_socket(0), blur_sobel_xy->get_input_socket(0));
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/* Apply anisotropic Kuwahara filter. */
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KuwaharaAnisotropicOperation *aniso = new KuwaharaAnisotropicOperation();
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aniso->set_kernel_size(data->size + 4);
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converter.map_input_socket(get_input_socket(0), aniso->get_input_socket(0));
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converter.add_operation(aniso);
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converter.add_link(blur_sobel_xx->get_output_socket(0), aniso->get_input_socket(1));
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converter.add_link(blur_sobel_yy->get_output_socket(0), aniso->get_input_socket(2));
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converter.add_link(blur_sobel_xy->get_output_socket(0), aniso->get_input_socket(3));
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converter.map_output_socket(get_output_socket(0), aniso->get_output_socket(0));
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break;
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}
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}
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}
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} // namespace blender::compositor
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