A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
/* SPDX-FileCopyrightText: 2017 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup depsgraph
|
|
*/
|
|
|
|
#include "intern/eval/deg_eval_runtime_backup.h"
|
|
|
|
#include "intern/eval/deg_eval_copy_on_write.h"
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "DRW_engine.h"
|
|
|
|
namespace blender::deg {
|
|
|
|
RuntimeBackup::RuntimeBackup(const Depsgraph *depsgraph)
|
|
: have_backup(false),
|
|
id_data({nullptr}),
|
|
animation_backup(depsgraph),
|
|
scene_backup(depsgraph),
|
|
sound_backup(depsgraph),
|
|
object_backup(depsgraph),
|
|
drawdata_ptr(nullptr),
|
|
movieclip_backup(depsgraph),
|
|
volume_backup(depsgraph),
|
|
gpencil_backup(depsgraph)
|
|
{
|
|
drawdata_backup.first = drawdata_backup.last = nullptr;
|
|
}
|
|
|
|
void RuntimeBackup::init_from_id(ID *id)
|
|
{
|
|
if (!deg_copy_on_write_is_expanded(id)) {
|
|
return;
|
|
}
|
|
have_backup = true;
|
|
|
|
/* Clear, so freeing the expanded data doesn't touch this Python reference. */
|
|
id_data.py_instance = id->py_instance;
|
|
id->py_instance = nullptr;
|
|
|
|
animation_backup.init_from_id(id);
|
|
|
|
const ID_Type id_type = GS(id->name);
|
|
switch (id_type) {
|
|
case ID_OB:
|
|
object_backup.init_from_object(reinterpret_cast<Object *>(id));
|
|
break;
|
|
case ID_SCE:
|
|
scene_backup.init_from_scene(reinterpret_cast<Scene *>(id));
|
|
break;
|
|
case ID_SO:
|
|
sound_backup.init_from_sound(reinterpret_cast<bSound *>(id));
|
|
break;
|
|
case ID_MC:
|
|
movieclip_backup.init_from_movieclip(reinterpret_cast<MovieClip *>(id));
|
|
break;
|
|
case ID_VO:
|
|
volume_backup.init_from_volume(reinterpret_cast<Volume *>(id));
|
|
break;
|
|
case ID_GD_LEGACY:
|
|
gpencil_backup.init_from_gpencil(reinterpret_cast<bGPdata *>(id));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* Note that we never free GPU draw data from here since that's not
|
|
* safe for threading and draw data is likely to be re-used. */
|
|
drawdata_ptr = DRW_drawdatalist_from_id(id);
|
|
if (drawdata_ptr != nullptr) {
|
|
drawdata_backup = *drawdata_ptr;
|
|
drawdata_ptr->first = drawdata_ptr->last = nullptr;
|
|
}
|
|
}
|
|
|
|
void RuntimeBackup::restore_to_id(ID *id)
|
|
{
|
|
if (!have_backup) {
|
|
return;
|
|
}
|
|
|
|
id->py_instance = id_data.py_instance;
|
|
|
|
animation_backup.restore_to_id(id);
|
|
|
|
const ID_Type id_type = GS(id->name);
|
|
switch (id_type) {
|
|
case ID_OB:
|
|
object_backup.restore_to_object(reinterpret_cast<Object *>(id));
|
|
break;
|
|
case ID_SCE:
|
|
scene_backup.restore_to_scene(reinterpret_cast<Scene *>(id));
|
|
break;
|
|
case ID_SO:
|
|
sound_backup.restore_to_sound(reinterpret_cast<bSound *>(id));
|
|
break;
|
|
case ID_MC:
|
|
movieclip_backup.restore_to_movieclip(reinterpret_cast<MovieClip *>(id));
|
|
break;
|
|
case ID_VO:
|
|
volume_backup.restore_to_volume(reinterpret_cast<Volume *>(id));
|
|
break;
|
|
case ID_GD_LEGACY:
|
|
gpencil_backup.restore_to_gpencil(reinterpret_cast<bGPdata *>(id));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
if (drawdata_ptr != nullptr) {
|
|
*drawdata_ptr = drawdata_backup;
|
|
}
|
|
}
|
|
|
|
} // namespace blender::deg
|