A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
31 lines
933 B
C++
31 lines
933 B
C++
/* SPDX-FileCopyrightText: 2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup depsgraph
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*/
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#pragma once
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struct Depsgraph;
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namespace blender::deg {
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struct Depsgraph;
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struct IDNode;
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/* Evaluate actual node visibility flags based on the current state of object's visibility
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* restriction flags. */
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void deg_evaluate_object_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
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/* Update node visibility flags based on actual modifiers mode flags. */
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void deg_evaluate_object_modifiers_mode_node_visibility(::Depsgraph *depsgraph, IDNode *id_node);
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/* Flush both static and dynamic visibility flags from leaves up to the roots, making it possible
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* to know whether a node has affect on something (potentially) visible. */
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void deg_graph_flush_visibility_flags(Depsgraph *graph);
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void deg_graph_flush_visibility_flags_if_needed(Depsgraph *graph);
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} // namespace blender::deg
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