A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*
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* \brief Utilities for rendering attributes.
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*/
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#pragma once
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#include <mutex>
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#include "DNA_customdata_types.h"
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#include "BKE_attribute.h"
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#include "BLI_sys_types.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "GPU_shader.h"
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#include "GPU_vertex_format.h"
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struct DRW_AttributeRequest {
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eCustomDataType cd_type;
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int layer_index;
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eAttrDomain domain;
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char attribute_name[64];
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};
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struct DRW_Attributes {
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DRW_AttributeRequest requests[GPU_MAX_ATTR];
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int num_requests;
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};
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struct DRW_MeshCDMask {
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uint32_t uv : 8;
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uint32_t tan : 8;
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uint32_t orco : 1;
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uint32_t tan_orco : 1;
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uint32_t sculpt_overlays : 1;
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/**
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* Edit uv layer is from the base edit mesh as modifiers could remove it. (see #68857)
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*/
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uint32_t edit_uv : 1;
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};
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/* Keep `DRW_MeshCDMask` struct within a `uint32_t`.
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* bit-wise and atomic operations are used to compare and update the struct.
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* See `mesh_cd_layers_type_*` functions. */
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BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint32_t), "DRW_MeshCDMask exceeds 32 bits")
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void drw_attributes_clear(DRW_Attributes *attributes);
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void drw_attributes_merge(DRW_Attributes *dst,
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const DRW_Attributes *src,
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std::mutex &render_mutex);
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/* Return true if all requests in b are in a. */
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bool drw_attributes_overlap(const DRW_Attributes *a, const DRW_Attributes *b);
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void drw_attributes_add_request(DRW_Attributes *attrs,
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const char *name,
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eCustomDataType data_type,
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int layer_index,
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eAttrDomain domain);
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bool drw_custom_data_match_attribute(const CustomData *custom_data,
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const char *name,
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int *r_layer_index,
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eCustomDataType *r_type);
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