A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
83 lines
1.7 KiB
C++
83 lines
1.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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*/
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#include "../stroke/Canvas.h"
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#include "AppView.h"
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namespace Freestyle {
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class AppCanvas : public Canvas {
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public:
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AppCanvas();
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AppCanvas(AppView *iViewer);
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AppCanvas(const AppCanvas &iBrother);
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virtual ~AppCanvas();
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/** operations that need to be done before a draw */
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virtual void preDraw();
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/** operations that need to be done after a draw */
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virtual void postDraw();
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/** Erases the layers and clears the canvas */
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virtual void Erase();
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/* init the canvas */
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virtual void init();
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/** Reads a pixel area from the canvas */
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virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const;
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/** Reads a depth pixel area from the canvas */
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virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const;
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virtual BBox<Vec3r> scene3DBBox() const;
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/* abstract */
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virtual void RenderStroke(Stroke *);
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virtual void update();
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/** accessors */
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virtual int width() const;
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virtual int height() const;
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virtual BBox<Vec2i> border() const;
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virtual float thickness() const;
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AppView *_pViewer;
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inline const AppView *viewer() const
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{
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return _pViewer;
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}
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/** modifiers */
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void setViewer(AppView *iViewer);
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/* soc */
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void setPassDiffuse(float *buf, int width, int height)
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{
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_pass_diffuse.buf = buf;
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_pass_diffuse.width = width;
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_pass_diffuse.height = height;
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}
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void setPassZ(float *buf, int width, int height)
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{
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_pass_z.buf = buf;
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_pass_z.width = width;
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_pass_z.height = height;
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}
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private:
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struct {
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float *buf;
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int width, height;
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} _pass_diffuse, _pass_z;
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};
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} /* namespace Freestyle */
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