Files
test2/source/blender/freestyle/intern/stroke/StrokeLayer.h
Sergey Sharybin c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00

90 lines
1.5 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class to define a layer of strokes.
*/
#include <deque>
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
class Stroke;
class StrokeRenderer;
class StrokeLayer {
public:
typedef std::deque<Stroke *> stroke_container;
protected:
stroke_container _strokes;
public:
StrokeLayer() {}
StrokeLayer(const stroke_container &iStrokes)
{
_strokes = iStrokes;
}
StrokeLayer(const StrokeLayer &iBrother)
{
_strokes = iBrother._strokes;
}
virtual ~StrokeLayer();
/** Render method */
void ScaleThickness(float iFactor);
void Render(const StrokeRenderer *iRenderer);
void RenderBasic(const StrokeRenderer *iRenderer);
/** clears the layer */
void clear();
/** accessors */
inline stroke_container::iterator strokes_begin()
{
return _strokes.begin();
}
inline stroke_container::iterator strokes_end()
{
return _strokes.end();
}
inline int strokes_size() const
{
return _strokes.size();
}
inline bool empty() const
{
return _strokes.empty();
}
/** modifiers */
inline void setStrokes(stroke_container &iStrokes)
{
_strokes = iStrokes;
}
inline void AddStroke(Stroke *iStroke)
{
_strokes.push_back(iStroke);
}
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeLayer")
#endif
};
} /* namespace Freestyle */