A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
264 lines
4.7 KiB
C++
264 lines
4.7 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Class to define the representation of a stroke (for display purpose)
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*/
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#include "Stroke.h"
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#include "../geometry/Geom.h"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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#include "DNA_material_types.h" // for MAX_MTEX
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struct bNodeTree;
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namespace Freestyle {
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using namespace Geometry;
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#if 0
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//symbolic constant to call the appropriate renderers and textures
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# define NO_TEXTURE_WITH_BLEND_STROKE -2
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# define NO_TEXTURE_STROKE -1
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# define PSEUDO_CHARCOAL_STROKE 0
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# define WASH_BRUSH_STROKE 1
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# define OIL_STROKE 2
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# define NO_BLEND_STROKE 3
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# define CHARCOAL_MIN_STROKE 4
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# define BRUSH_MIN_STROKE 5
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# define OPAQUE_DRY_STROKE 6
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# define OPAQUE_STROKE 7
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# define DEFAULT_STROKE 0
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# define NUMBER_STROKE_RENDERER 8
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#endif
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class StrokeVertexRep {
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public:
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StrokeVertexRep() {}
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StrokeVertexRep(const Vec2r &iPoint2d)
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{
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_point2d = iPoint2d;
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}
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StrokeVertexRep(const StrokeVertexRep &iBrother);
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virtual ~StrokeVertexRep() {}
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inline Vec2r &point2d()
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{
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return _point2d;
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}
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inline Vec2r &texCoord(bool tips = false)
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{
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if (tips) {
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return _texCoord_w_tips;
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}
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else {
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return _texCoord;
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}
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}
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inline Vec3r &color()
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{
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return _color;
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}
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inline float alpha()
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{
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return _alpha;
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}
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inline void setPoint2d(const Vec2r &p)
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{
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_point2d = p;
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}
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inline void setTexCoord(const Vec2r &p, bool tips = false)
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{
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if (tips) {
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_texCoord_w_tips = p;
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}
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else {
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_texCoord = p;
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}
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}
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inline void setColor(const Vec3r &p)
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{
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_color = p;
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}
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inline void setAlpha(float a)
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{
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_alpha = a;
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}
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protected:
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Vec2r _point2d;
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Vec2r _texCoord;
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Vec2r _texCoord_w_tips;
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Vec3r _color;
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float _alpha;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeVertexRep")
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#endif
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};
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class Strip {
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public:
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typedef std::vector<StrokeVertexRep *> vertex_container;
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protected:
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vertex_container _vertices;
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float _averageThickness;
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public:
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Strip(const std::vector<StrokeVertex *> &iStrokeVertices,
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bool hasTex = false,
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bool tipBegin = false,
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bool tipEnd = false,
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float texStep = 1.0);
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Strip(const Strip &iBrother);
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virtual ~Strip();
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protected:
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void createStrip(const std::vector<StrokeVertex *> &iStrokeVertices);
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void cleanUpSingularities(const std::vector<StrokeVertex *> &iStrokeVertices);
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void setVertexColor(const std::vector<StrokeVertex *> &iStrokeVertices);
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void computeTexCoord(const std::vector<StrokeVertex *> &iStrokeVertices, float texStep);
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void computeTexCoordWithTips(const std::vector<StrokeVertex *> &iStrokeVertices,
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bool tipBegin,
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bool tipEnd,
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float texStep);
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public:
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inline int sizeStrip() const
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{
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return _vertices.size();
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}
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inline vertex_container &vertices()
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{
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return _vertices;
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}
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Strip")
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#endif
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};
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class StrokeRep {
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protected:
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Stroke *_stroke;
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vector<Strip *> _strips;
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Stroke::MediumType _strokeType;
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unsigned int _textureId;
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float _textureStep;
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MTex *_mtex[MAX_MTEX];
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bNodeTree *_nodeTree;
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Material *_material;
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bool _hasTex;
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// float _averageTextureAlpha;
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public:
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StrokeRep();
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StrokeRep(const StrokeRep &);
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StrokeRep(Stroke *iStroke);
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virtual ~StrokeRep();
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/** Creates the strips */
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virtual void create();
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/** Renders the stroke using a Renderer */
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virtual void Render(const StrokeRenderer *iRenderer);
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/** accessors */
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inline Stroke::MediumType getMediumType() const
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{
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return _strokeType;
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}
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inline unsigned getTextureId() const
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{
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return _textureId;
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}
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inline MTex *getMTex(int idx) const
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{
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return _mtex[idx];
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}
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inline Material *getMaterial() const
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{
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return _material;
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}
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inline bNodeTree *getNodeTree() const
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{
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return _nodeTree;
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}
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inline bool hasTex() const
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{
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return _hasTex;
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}
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inline vector<Strip *> &getStrips()
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{
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return _strips;
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}
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inline unsigned int getNumberOfStrips() const
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{
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return _strips.size();
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}
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inline Stroke *getStroke()
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{
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return _stroke;
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}
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/** modifiers */
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inline void setMediumType(Stroke::MediumType itype)
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{
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_strokeType = itype;
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}
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inline void setTextureId(unsigned textureId)
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{
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_textureId = textureId;
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}
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inline void setMaterial(Material *mat)
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{
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_material = mat;
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}
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#if 0
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inline void setMTex(int idx, MTex *mtex_ptr)
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{
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_mtex[idx] = mtex_ptr;
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}
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#endif
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:StrokeRep")
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#endif
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};
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} /* namespace Freestyle */
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