A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
52 lines
856 B
C++
52 lines
856 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup freestyle
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* \brief Singleton to manage exceptions
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*/
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "MEM_guardedalloc.h"
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#endif
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namespace Freestyle {
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class Exception {
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public:
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typedef enum {
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NO_EXCEPTION,
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UNDEFINED,
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} exception_type;
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static int getException()
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{
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exception_type e = _exception;
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_exception = NO_EXCEPTION;
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return e;
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}
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static int raiseException(exception_type exception = UNDEFINED)
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{
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_exception = exception;
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return _exception;
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}
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static void reset()
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{
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_exception = NO_EXCEPTION;
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}
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private:
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static exception_type _exception;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Exception")
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#endif
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};
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} /* namespace Freestyle */
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