A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
46 lines
878 B
C++
46 lines
878 B
C++
/* SPDX-FileCopyrightText: 2020 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "gpu_uniform_buffer_private.hh"
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namespace blender {
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namespace gpu {
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/**
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* Implementation of Uniform Buffers using OpenGL.
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*/
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class GLUniformBuf : public UniformBuf {
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private:
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/** Slot to which this UBO is currently bound. -1 if not bound. */
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int slot_ = -1;
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/** OpenGL Object handle. */
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GLuint ubo_id_ = 0;
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public:
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GLUniformBuf(size_t size, const char *name);
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~GLUniformBuf();
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void update(const void *data) override;
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void clear_to_zero() override;
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void bind(int slot) override;
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void bind_as_ssbo(int slot) override;
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void unbind() override;
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private:
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void init();
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MEM_CXX_CLASS_ALLOC_FUNCS("GLUniformBuf");
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};
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} // namespace gpu
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} // namespace blender
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