A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/* SPDX-FileCopyrightText: 2019 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "IO_abstract_hierarchy_iterator.h"
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#include "BKE_duplilist.h"
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extern "C" {
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#include <climits> /* For INT_MAX. */
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}
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#include <cstring>
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#include <sstream>
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namespace blender::io {
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ObjectIdentifier::ObjectIdentifier(Object *object,
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Object *duplicated_by,
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const PersistentID &persistent_id)
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: object(object), duplicated_by(duplicated_by), persistent_id(persistent_id)
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{
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}
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ObjectIdentifier ObjectIdentifier::for_real_object(Object *object)
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{
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return ObjectIdentifier(object, nullptr, PersistentID());
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}
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ObjectIdentifier ObjectIdentifier::for_hierarchy_context(const HierarchyContext *context)
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{
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if (context == nullptr) {
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return for_graph_root();
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}
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if (context->duplicator != nullptr) {
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return ObjectIdentifier(context->object, context->duplicator, context->persistent_id);
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}
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return for_real_object(context->object);
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}
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ObjectIdentifier ObjectIdentifier::for_duplicated_object(const DupliObject *dupli_object,
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Object *duplicated_by)
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{
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return ObjectIdentifier(dupli_object->ob, duplicated_by, PersistentID(dupli_object));
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}
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ObjectIdentifier ObjectIdentifier::for_graph_root()
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{
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return ObjectIdentifier(nullptr, nullptr, PersistentID());
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}
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bool ObjectIdentifier::is_root() const
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{
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return object == nullptr;
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}
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bool operator<(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b)
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{
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if (obj_ident_a.object != obj_ident_b.object) {
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return obj_ident_a.object < obj_ident_b.object;
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}
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if (obj_ident_a.duplicated_by != obj_ident_b.duplicated_by) {
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return obj_ident_a.duplicated_by < obj_ident_b.duplicated_by;
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}
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if (obj_ident_a.duplicated_by == nullptr) {
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/* Both are real objects, no need to check the persistent ID. */
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return false;
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}
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/* Same object, both are duplicated, use the persistent IDs to determine order. */
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return obj_ident_a.persistent_id < obj_ident_b.persistent_id;
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}
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bool operator==(const ObjectIdentifier &obj_ident_a, const ObjectIdentifier &obj_ident_b)
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{
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if (obj_ident_a.object != obj_ident_b.object) {
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return false;
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}
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if (obj_ident_a.duplicated_by != obj_ident_b.duplicated_by) {
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return false;
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}
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if (obj_ident_a.duplicated_by == nullptr) {
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return true;
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}
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/* Same object, both are duplicated, use the persistent IDs to determine equality. */
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return obj_ident_a.persistent_id == obj_ident_b.persistent_id;
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}
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} // namespace blender::io
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