Instead of keeping track of a local array of positions in the modifier stack itself, use the existing edit mode SoA "edit cache" which already contains a contiguous array of positions. Combined with positions as a generic attribute, this means the state is contained just in the mesh (and the geometry set) making the code much easier to follow. To do this we make more use of the mesh wrapper system, where we can pass a `Mesh` that's actually stored with a `BMesh` and the extra cached array of positions. This also resolves some confusion-- it was weird to have the mesh wrapper system for this purpose but not use it. Since we always created a wrapped mesh in edit mode, there's no need for `MOD_deform_mesh_eval_get` at all anymore. That function was quite confusing with "eval" in its name when it really retrieved the original mesh. Many deform modifiers had placeholder edit mode evaluation functions. Since these didn't do anything and since the priority is node-based deformation now, I removed these. The case is documented more in the modifier type struct callbacks. Pull Request: https://projects.blender.org/blender/blender/pulls/108637
289 lines
9.5 KiB
C++
289 lines
9.5 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include <cstring>
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "DNA_armature_types.h"
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#include "DNA_defaults.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "BKE_action.h"
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#include "BKE_armature.h"
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#include "BKE_context.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_wrapper.h"
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#include "BKE_modifier.h"
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#include "BKE_screen.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_prototypes.h"
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#include "BLO_read_write.h"
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#include "DEG_depsgraph_query.h"
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#include "MEM_guardedalloc.h"
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#include "MOD_ui_common.hh"
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#include "MOD_util.hh"
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static void initData(ModifierData *md)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(amd, modifier));
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MEMCPY_STRUCT_AFTER(amd, DNA_struct_default_get(ArmatureModifierData), modifier);
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}
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static void copyData(const ModifierData *md, ModifierData *target, const int flag)
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{
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#if 0
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const ArmatureModifierData *amd = (const ArmatureModifierData *)md;
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#endif
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ArmatureModifierData *tamd = (ArmatureModifierData *)target;
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BKE_modifier_copydata_generic(md, target, flag);
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tamd->vert_coords_prev = nullptr;
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}
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static void requiredDataMask(ModifierData * /*md*/, CustomData_MeshMasks *r_cddata_masks)
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{
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/* Ask for vertex-groups. */
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r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
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}
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static bool isDisabled(const Scene * /*scene*/, ModifierData *md, bool /*useRenderParams*/)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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/* The object type check is only needed here in case we have a placeholder
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* object assigned (because the library containing the armature is missing).
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*
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* In other cases it should be impossible to have a type mismatch.
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*/
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return !amd->object || amd->object->type != OB_ARMATURE;
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}
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static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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walk(userData, ob, (ID **)&amd->object, IDWALK_CB_NOP);
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}
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static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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if (amd->object != nullptr) {
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/* If not using envelopes,
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* create relations to individual bones for more rigging flexibility. */
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if ((amd->deformflag & ARM_DEF_ENVELOPE) == 0 && (amd->object->pose != nullptr) &&
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ELEM(ctx->object->type, OB_MESH, OB_LATTICE, OB_GPENCIL_LEGACY))
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{
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/* If neither vertex groups nor envelopes are used, the modifier has no bone dependencies. */
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if ((amd->deformflag & ARM_DEF_VGROUP) != 0) {
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/* Enumerate groups that match existing bones. */
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const ListBase *defbase = BKE_object_defgroup_list(ctx->object);
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LISTBASE_FOREACH (bDeformGroup *, dg, defbase) {
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if (BKE_pose_channel_find_name(amd->object->pose, dg->name) != nullptr) {
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/* Can't check BONE_NO_DEFORM because it can be animated. */
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DEG_add_bone_relation(
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ctx->node, amd->object, dg->name, DEG_OB_COMP_BONE, "Armature Modifier");
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}
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}
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}
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}
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/* Otherwise require the whole pose to be complete. */
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else {
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DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_EVAL_POSE, "Armature Modifier");
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}
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DEG_add_object_relation(ctx->node, amd->object, DEG_OB_COMP_TRANSFORM, "Armature Modifier");
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}
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DEG_add_depends_on_transform_relation(ctx->node, "Armature Modifier");
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}
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static void deformVerts(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
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BKE_armature_deform_coords_with_mesh(amd->object,
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ctx->object,
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vertexCos,
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nullptr,
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verts_num,
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amd->deformflag,
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amd->vert_coords_prev,
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amd->defgrp_name,
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mesh);
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/* free cache */
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MEM_SAFE_FREE(amd->vert_coords_prev);
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}
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static void deformVertsEM(ModifierData *md,
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const ModifierEvalContext *ctx,
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BMEditMesh *em,
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Mesh *mesh,
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float (*vertexCos)[3],
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int verts_num)
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{
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if (mesh->runtime->wrapper_type == ME_WRAPPER_TYPE_MDATA) {
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deformVerts(md, ctx, mesh, vertexCos, verts_num);
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return;
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}
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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MOD_previous_vcos_store(md, vertexCos); /* if next modifier needs original vertices */
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BKE_armature_deform_coords_with_editmesh(amd->object,
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ctx->object,
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vertexCos,
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nullptr,
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verts_num,
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amd->deformflag,
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amd->vert_coords_prev,
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amd->defgrp_name,
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em);
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/* free cache */
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MEM_SAFE_FREE(amd->vert_coords_prev);
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}
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static void deformMatricesEM(ModifierData *md,
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const ModifierEvalContext *ctx,
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BMEditMesh *em,
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Mesh * /*mesh*/,
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float (*vertexCos)[3],
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float (*defMats)[3][3],
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int verts_num)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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BKE_armature_deform_coords_with_editmesh(amd->object,
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ctx->object,
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vertexCos,
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defMats,
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verts_num,
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amd->deformflag,
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nullptr,
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amd->defgrp_name,
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em);
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}
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static void deformMatrices(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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float (*vertexCos)[3],
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float (*defMats)[3][3],
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int verts_num)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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BKE_armature_deform_coords_with_mesh(amd->object,
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ctx->object,
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vertexCos,
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defMats,
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verts_num,
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amd->deformflag,
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nullptr,
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amd->defgrp_name,
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mesh);
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}
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static void panel_draw(const bContext * /*C*/, Panel *panel)
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{
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uiLayout *col;
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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uiLayoutSetPropSep(layout, true);
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uiItemR(layout, ptr, "object", 0, nullptr, ICON_NONE);
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modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
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col = uiLayoutColumn(layout, true);
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uiItemR(col, ptr, "use_deform_preserve_volume", 0, nullptr, ICON_NONE);
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uiItemR(col, ptr, "use_multi_modifier", 0, nullptr, ICON_NONE);
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col = uiLayoutColumnWithHeading(layout, true, IFACE_("Bind To"));
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uiItemR(col, ptr, "use_vertex_groups", 0, IFACE_("Vertex Groups"), ICON_NONE);
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uiItemR(col, ptr, "use_bone_envelopes", 0, IFACE_("Bone Envelopes"), ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panelRegister(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_Armature, panel_draw);
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}
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static void blendRead(BlendDataReader * /*reader*/, ModifierData *md)
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{
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ArmatureModifierData *amd = (ArmatureModifierData *)md;
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amd->vert_coords_prev = nullptr;
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}
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ModifierTypeInfo modifierType_Armature = {
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/*name*/ N_("Armature"),
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/*structName*/ "ArmatureModifierData",
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/*structSize*/ sizeof(ArmatureModifierData),
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/*srna*/ &RNA_ArmatureModifier,
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/*type*/ eModifierTypeType_OnlyDeform,
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/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
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eModifierTypeFlag_SupportsEditmode,
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/*icon*/ ICON_MOD_ARMATURE,
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/*copyData*/ copyData,
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/*deformVerts*/ deformVerts,
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/*deformMatrices*/ deformMatrices,
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/*deformVertsEM*/ deformVertsEM,
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/*deformMatricesEM*/ deformMatricesEM,
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/*modifyMesh*/ nullptr,
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/*modifyGeometrySet*/ nullptr,
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/*initData*/ initData,
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/*requiredDataMask*/ requiredDataMask,
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/*freeData*/ nullptr,
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/*isDisabled*/ isDisabled,
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/*updateDepsgraph*/ updateDepsgraph,
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/*dependsOnTime*/ nullptr,
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/*dependsOnNormals*/ nullptr,
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/*foreachIDLink*/ foreachIDLink,
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/*foreachTexLink*/ nullptr,
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/*freeRuntimeData*/ nullptr,
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/*panelRegister*/ panelRegister,
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/*blendWrite*/ nullptr,
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/*blendRead*/ blendRead,
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};
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