A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
39 lines
915 B
C
39 lines
915 B
C
/* SPDX-FileCopyrightText: 2004 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Scene;
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/* **********************************************************************
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* sequencer.c
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*
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* Sequencer editing functions
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* **********************************************************************
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*/
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void seq_anim_add_suffix(struct Scene *scene, struct anim *anim, int view_id);
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void seq_multiview_name(struct Scene *scene,
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int view_id,
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const char *prefix,
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const char *ext,
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char *r_path,
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size_t r_size);
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/**
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* The number of files will vary according to the stereo format.
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*/
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int seq_num_files(struct Scene *scene, char views_format, bool is_multiview);
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#ifdef __cplusplus
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}
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#endif
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