812 lines
28 KiB
C++
812 lines
28 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_span.hh"
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#include "BLI_vector.hh"
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#include "BKE_fcurve.h"
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#include "BKE_movieclip.h"
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#include "BKE_scene.h"
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#include "BKE_sound.h"
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#include "DNA_anim_types.h"
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#include "DNA_sound_types.h"
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#include "IMB_imbuf.h"
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#include "RNA_prototypes.h"
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#include "SEQ_channels.h"
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#include "SEQ_iterator.h"
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#include "SEQ_relations.h"
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#include "SEQ_render.h"
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#include "SEQ_retiming.h"
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#include "SEQ_retiming.hh"
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#include "SEQ_sequencer.h"
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#include "SEQ_time.h"
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#include "SEQ_transform.h"
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#include "sequencer.h"
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#include "strip_time.h"
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#include "utils.h"
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using blender::MutableSpan;
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MutableSpan<SeqRetimingHandle> SEQ_retiming_handles_get(const Sequence *seq)
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{
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blender::MutableSpan<SeqRetimingHandle> handles(seq->retiming_handles, seq->retiming_handle_num);
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return handles;
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}
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SeqRetimingHandle *SEQ_retiming_last_handle_get(const Sequence *seq)
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{
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return seq->retiming_handles + seq->retiming_handle_num - 1;
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}
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int SEQ_retiming_handle_index_get(const Sequence *seq, const SeqRetimingHandle *handle)
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{
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return handle - seq->retiming_handles;
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}
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static bool seq_retiming_is_last_handle(const Sequence *seq, const SeqRetimingHandle *handle)
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{
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return SEQ_retiming_handle_index_get(seq, handle) == seq->retiming_handle_num - 1;
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}
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const SeqRetimingHandle *SEQ_retiming_find_segment_start_handle(const Sequence *seq,
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const int frame_index)
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{
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const SeqRetimingHandle *start_handle = nullptr;
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for (auto const &handle : SEQ_retiming_handles_get(seq)) {
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if (seq_retiming_is_last_handle(seq, &handle)) {
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break;
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}
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if (handle.strip_frame_index > frame_index) {
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break;
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}
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start_handle = &handle;
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}
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return start_handle;
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}
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int SEQ_retiming_handles_count(const Sequence *seq)
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{
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return seq->retiming_handle_num;
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}
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void SEQ_retiming_data_ensure(const Scene *scene, Sequence *seq)
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{
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if (!SEQ_retiming_is_allowed(seq)) {
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return;
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}
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if (seq->retiming_handles != nullptr) {
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return;
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}
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seq->retiming_handles = (SeqRetimingHandle *)MEM_calloc_arrayN(
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2, sizeof(SeqRetimingHandle), __func__);
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SeqRetimingHandle *handle = seq->retiming_handles + 1;
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handle->strip_frame_index = seq->len;
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handle->retiming_factor = 1.0f;
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seq->retiming_handle_num = 2;
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SEQ_retiming_add_handle(scene, seq, SEQ_time_right_handle_frame_get(scene, seq));
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}
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void SEQ_retiming_data_clear(Sequence *seq)
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{
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seq->retiming_handles = nullptr;
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seq->retiming_handle_num = 0;
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}
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bool SEQ_retiming_is_active(const Sequence *seq)
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{
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return seq->retiming_handle_num > 1;
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}
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bool SEQ_retiming_is_allowed(const Sequence *seq)
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{
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return ELEM(seq->type,
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SEQ_TYPE_SOUND_RAM,
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SEQ_TYPE_IMAGE,
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SEQ_TYPE_META,
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SEQ_TYPE_SCENE,
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SEQ_TYPE_MOVIE,
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SEQ_TYPE_MOVIECLIP,
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SEQ_TYPE_MASK);
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}
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static int seq_retiming_segment_length_get(const SeqRetimingHandle *start_handle)
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{
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const SeqRetimingHandle *end_handle = start_handle + 1;
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return end_handle->strip_frame_index - start_handle->strip_frame_index;
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}
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static float seq_retiming_segment_step_get(const SeqRetimingHandle *start_handle)
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{
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const SeqRetimingHandle *end_handle = start_handle + 1;
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const int segment_length = seq_retiming_segment_length_get(start_handle);
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const float segment_fac_diff = end_handle->retiming_factor - start_handle->retiming_factor;
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return segment_fac_diff / segment_length;
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}
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static void seq_retiming_segment_as_line_segment(const SeqRetimingHandle *start_handle,
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double r_v1[2],
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double r_v2[2])
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{
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const SeqRetimingHandle *end_handle = start_handle + 1;
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r_v1[0] = start_handle->strip_frame_index;
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r_v1[1] = start_handle->retiming_factor;
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r_v2[0] = end_handle->strip_frame_index;
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r_v2[1] = end_handle->retiming_factor;
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}
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static void seq_retiming_line_segments_tangent_circle(const SeqRetimingHandle *start_handle,
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double r_center[2],
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double *radius)
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{
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double s1_1[2], s1_2[2], s2_1[2], s2_2[2], p1_2[2];
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/* Get 2 segments. */
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seq_retiming_segment_as_line_segment(start_handle - 1, s1_1, s1_2);
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seq_retiming_segment_as_line_segment(start_handle + 1, s2_1, s2_2);
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/* Backup first segment end point - needed to calculate arc radius. */
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copy_v2_v2_db(p1_2, s1_2);
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/* Convert segments to vectors. */
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double v1[2], v2[2];
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sub_v2_v2v2_db(v1, s1_1, s1_2);
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sub_v2_v2v2_db(v2, s2_1, s2_2);
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/* Rotate segments by 90 degrees around seg. 1 end and seg. 2 start point. */
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SWAP(double, v1[0], v1[1]);
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SWAP(double, v2[0], v2[1]);
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v1[0] *= -1;
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v2[0] *= -1;
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copy_v2_v2_db(s1_1, s1_2);
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add_v2_v2_db(s1_2, v1);
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copy_v2_v2_db(s2_2, s2_1);
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add_v2_v2_db(s2_2, v2);
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/* Get center and radius of arc segment between 2 linear segments. */
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double lambda, mu;
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isect_seg_seg_v2_lambda_mu_db(s1_1, s1_2, s2_1, s2_2, &lambda, &mu);
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r_center[0] = s1_1[0] + lambda * (s1_2[0] - s1_1[0]);
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r_center[1] = s1_1[1] + lambda * (s1_2[1] - s1_1[1]);
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*radius = len_v2v2_db(p1_2, r_center);
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}
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bool SEQ_retiming_handle_is_transition_type(const SeqRetimingHandle *handle)
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{
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return (handle->flag & SPEED_TRANSITION) != 0;
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}
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bool SEQ_retiming_handle_is_freeze_frame(const SeqRetimingHandle *handle)
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{
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return (handle->flag & FREEZE_FRAME) != 0;
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}
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/* Check colinearity of 2 segments allowing for some imprecision.
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* `isect_seg_seg_v2_lambda_mu_db()` return value does not work well in this case. */
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static bool seq_retiming_transition_is_linear(const Sequence *seq, const SeqRetimingHandle *handle)
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{
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const float prev_speed = SEQ_retiming_handle_speed_get(seq, handle - 1);
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const float next_speed = SEQ_retiming_handle_speed_get(seq, handle + 1);
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return abs(prev_speed - next_speed) < 0.01f;
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}
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static float seq_retiming_evaluate_arc_segment(const SeqRetimingHandle *handle,
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const float frame_index)
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{
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double c[2], r;
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seq_retiming_line_segments_tangent_circle(handle, c, &r);
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const int side = c[1] > handle->retiming_factor ? -1 : 1;
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const float y = c[1] + side * sqrt(pow(r, 2) - pow((frame_index - c[0]), 2));
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return y;
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}
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float seq_retiming_evaluate(const Sequence *seq, const float frame_index)
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{
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const SeqRetimingHandle *start_handle = SEQ_retiming_find_segment_start_handle(seq, frame_index);
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const int start_handle_index = start_handle - seq->retiming_handles;
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BLI_assert(start_handle_index < seq->retiming_handle_num);
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const float segment_frame_index = frame_index - start_handle->strip_frame_index;
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if (!SEQ_retiming_handle_is_transition_type(start_handle)) {
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const float segment_step = seq_retiming_segment_step_get(start_handle);
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return start_handle->retiming_factor + segment_step * segment_frame_index;
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}
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if (seq_retiming_transition_is_linear(seq, start_handle)) {
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const float segment_step = seq_retiming_segment_step_get(start_handle - 1);
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return start_handle->retiming_factor + segment_step * segment_frame_index;
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}
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/* Sanity check for transition type. */
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BLI_assert(start_handle_index > 0);
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BLI_assert(start_handle_index < seq->retiming_handle_num - 1);
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UNUSED_VARS_NDEBUG(start_handle_index);
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return seq_retiming_evaluate_arc_segment(start_handle, frame_index);
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}
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SeqRetimingHandle *SEQ_retiming_add_handle(const Scene *scene,
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Sequence *seq,
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const int timeline_frame)
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{
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float frame_index = (timeline_frame - SEQ_time_start_frame_get(seq)) *
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seq_time_media_playback_rate_factor_get(scene, seq);
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float value = seq_retiming_evaluate(seq, frame_index);
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const SeqRetimingHandle *start_handle = SEQ_retiming_find_segment_start_handle(seq, frame_index);
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const SeqRetimingHandle *last_handle = SEQ_retiming_last_handle_get(seq);
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if (ELEM(frame_index, start_handle->strip_frame_index, last_handle->strip_frame_index)) {
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return nullptr; /* Retiming handle already exists. */
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}
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if (SEQ_retiming_handle_is_transition_type(start_handle) ||
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SEQ_retiming_handle_is_freeze_frame(start_handle))
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{
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return nullptr;
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}
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SeqRetimingHandle *handles = seq->retiming_handles;
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size_t handle_count = SEQ_retiming_handles_count(seq);
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const int new_handle_index = start_handle - handles + 1;
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BLI_assert(new_handle_index >= 0);
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BLI_assert(new_handle_index < handle_count);
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SeqRetimingHandle *new_handles = (SeqRetimingHandle *)MEM_callocN(
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(handle_count + 1) * sizeof(SeqRetimingHandle), __func__);
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if (new_handle_index > 0) {
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memcpy(new_handles, handles, new_handle_index * sizeof(SeqRetimingHandle));
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}
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if (new_handle_index < handle_count) {
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memcpy(new_handles + new_handle_index + 1,
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handles + new_handle_index,
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(handle_count - new_handle_index) * sizeof(SeqRetimingHandle));
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}
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MEM_freeN(handles);
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seq->retiming_handles = new_handles;
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seq->retiming_handle_num++;
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SeqRetimingHandle *added_handle = (new_handles + new_handle_index);
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added_handle->strip_frame_index = frame_index;
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added_handle->retiming_factor = value;
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return added_handle;
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}
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static void seq_retiming_offset_linear_handle(const Scene *scene,
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Sequence *seq,
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SeqRetimingHandle *handle,
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const int offset)
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{
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MutableSpan handles = SEQ_retiming_handles_get(seq);
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for (SeqRetimingHandle *next_handle = handle; next_handle < handles.end(); next_handle++) {
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next_handle->strip_frame_index += offset * seq_time_media_playback_rate_factor_get(scene, seq);
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}
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/* Handle affected transitions: remove and re-create transition. This way transition won't change
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* length.
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* Alternative solution is to find where in arc segment the `y` value is closest to `handle`
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* retiming factor, then trim transition to that point. This would change transition length. */
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if (SEQ_retiming_handle_index_get(seq, handle) > 1 &&
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SEQ_retiming_handle_is_transition_type(handle - 2))
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{
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SeqRetimingHandle *transition_handle = handle - 2;
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const int transition_offset = transition_handle->strip_frame_index -
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transition_handle->original_strip_frame_index;
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const int transition_handle_index = SEQ_retiming_handle_index_get(seq, transition_handle);
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SEQ_retiming_remove_handle(scene, seq, transition_handle);
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SeqRetimingHandle *orig_handle = seq->retiming_handles + transition_handle_index;
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SEQ_retiming_add_transition(scene, seq, orig_handle, -transition_offset);
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}
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SEQ_time_update_meta_strip_range(scene, seq_sequence_lookup_meta_by_seq(scene, seq));
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seq_time_update_effects_strip_range(scene, seq_sequence_lookup_effects_by_seq(scene, seq));
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}
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static void seq_retiming_offset_transition_handle(const Scene *scene,
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const Sequence *seq,
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SeqRetimingHandle *handle,
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const int offset)
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{
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SeqRetimingHandle *handle_start, *handle_end;
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int corrected_offset;
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if (SEQ_retiming_handle_is_transition_type(handle)) {
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handle_start = handle;
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handle_end = handle + 1;
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corrected_offset = offset;
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}
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else {
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handle_start = handle - 1;
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handle_end = handle;
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corrected_offset = -1 * offset;
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}
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/* Prevent transition handles crossing each other. */
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const float start_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle_start);
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const float end_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle_end);
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int xmax = ((start_frame + end_frame) / 2) - 1;
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int max_offset = xmax - start_frame;
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corrected_offset = min_ii(corrected_offset, max_offset);
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/* Prevent mirrored movement crossing any handle. */
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SeqRetimingHandle *prev_segment_end = handle_start - 1, *next_segment_start = handle_end + 1;
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const int offset_min_left = SEQ_retiming_handle_timeline_frame_get(
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scene, seq, prev_segment_end) +
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1 - start_frame;
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const int offset_min_right =
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end_frame - SEQ_retiming_handle_timeline_frame_get(scene, seq, next_segment_start) - 1;
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corrected_offset = max_iii(corrected_offset, offset_min_left, offset_min_right);
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const float prev_segment_step = seq_retiming_segment_step_get(handle_start - 1);
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const float next_segment_step = seq_retiming_segment_step_get(handle_end);
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handle_start->strip_frame_index += corrected_offset;
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handle_start->retiming_factor += corrected_offset * prev_segment_step;
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handle_end->strip_frame_index -= corrected_offset;
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handle_end->retiming_factor -= corrected_offset * next_segment_step;
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}
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void SEQ_retiming_offset_handle(const Scene *scene,
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Sequence *seq,
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SeqRetimingHandle *handle,
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const int offset)
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{
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if (handle->strip_frame_index == 0) {
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return; /* First handle can not be moved. */
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}
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SeqRetimingHandle *prev_handle = handle - 1;
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SeqRetimingHandle *next_handle = handle + 1;
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/* Limit retiming handle movement. */
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int corrected_offset = offset;
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int handle_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle);
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int offset_min = SEQ_retiming_handle_timeline_frame_get(scene, seq, prev_handle) + 1 -
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handle_frame;
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int offset_max;
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if (SEQ_retiming_handle_index_get(seq, handle) == seq->retiming_handle_num - 1) {
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offset_max = INT_MAX;
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}
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else {
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offset_max = SEQ_retiming_handle_timeline_frame_get(scene, seq, next_handle) - 1 -
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handle_frame;
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}
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corrected_offset = max_ii(corrected_offset, offset_min);
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corrected_offset = min_ii(corrected_offset, offset_max);
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if (SEQ_retiming_handle_is_transition_type(handle) ||
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SEQ_retiming_handle_is_transition_type(prev_handle))
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{
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seq_retiming_offset_transition_handle(scene, seq, handle, corrected_offset);
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}
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else {
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seq_retiming_offset_linear_handle(scene, seq, handle, corrected_offset);
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}
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}
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static void seq_retiming_remove_handle_ex(Sequence *seq, SeqRetimingHandle *handle)
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{
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SeqRetimingHandle *last_handle = SEQ_retiming_last_handle_get(seq);
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if (handle->strip_frame_index == 0 || handle == last_handle) {
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return; /* First and last handle can not be removed. */
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}
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size_t handle_count = SEQ_retiming_handles_count(seq);
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SeqRetimingHandle *handles = (SeqRetimingHandle *)MEM_callocN(
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(handle_count - 1) * sizeof(SeqRetimingHandle), __func__);
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const int handle_index = handle - seq->retiming_handles;
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memcpy(handles, seq->retiming_handles, (handle_index) * sizeof(SeqRetimingHandle));
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memcpy(handles + handle_index,
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seq->retiming_handles + handle_index + 1,
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(handle_count - handle_index - 1) * sizeof(SeqRetimingHandle));
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MEM_freeN(seq->retiming_handles);
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seq->retiming_handles = handles;
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seq->retiming_handle_num--;
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}
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/* This function removes transition segment and creates retiming handle where it originally was. */
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static void seq_retiming_remove_transition(const Scene *scene,
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Sequence *seq,
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SeqRetimingHandle *handle)
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{
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const int orig_frame_index = handle->original_strip_frame_index;
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const float orig_retiming_factor = handle->original_retiming_factor;
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/* Remove both handles defining transition. */
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int handle_index = SEQ_retiming_handle_index_get(seq, handle);
|
|
seq_retiming_remove_handle_ex(seq, handle);
|
|
seq_retiming_remove_handle_ex(seq, seq->retiming_handles + handle_index);
|
|
|
|
/* Create original linear handle. */
|
|
SeqRetimingHandle *orig_handle = SEQ_retiming_add_handle(
|
|
scene, seq, SEQ_time_start_frame_get(seq) + orig_frame_index);
|
|
orig_handle->retiming_factor = orig_retiming_factor;
|
|
}
|
|
|
|
void SEQ_retiming_remove_handle(const Scene *scene, Sequence *seq, SeqRetimingHandle *handle)
|
|
{
|
|
if (SEQ_retiming_handle_is_transition_type(handle)) {
|
|
seq_retiming_remove_transition(scene, seq, handle);
|
|
return;
|
|
}
|
|
|
|
SeqRetimingHandle *previous_handle = handle - 1;
|
|
if (SEQ_retiming_handle_is_transition_type(previous_handle)) {
|
|
seq_retiming_remove_transition(scene, seq, previous_handle);
|
|
return;
|
|
}
|
|
else if (SEQ_retiming_handle_is_freeze_frame(previous_handle)) {
|
|
previous_handle->flag &= ~FREEZE_FRAME;
|
|
}
|
|
|
|
seq_retiming_remove_handle_ex(seq, handle);
|
|
}
|
|
|
|
SeqRetimingHandle *SEQ_retiming_add_freeze_frame(const Scene *scene,
|
|
Sequence *seq,
|
|
SeqRetimingHandle *handle,
|
|
const int offset)
|
|
{
|
|
if (SEQ_retiming_handle_is_transition_type(handle) ||
|
|
SEQ_retiming_handle_is_transition_type(handle - 1))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
const int orig_timeline_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle);
|
|
const float orig_retiming_factor = handle->retiming_factor;
|
|
SeqRetimingHandle *new_handle = SEQ_retiming_add_handle(
|
|
scene, seq, orig_timeline_frame + offset);
|
|
/* Tag previous handle as freeze frame handle. This is only a convenient way to prevent creating
|
|
* speed transitions. When freeze frame is deleted, this flag should be cleared. */
|
|
new_handle->retiming_factor = orig_retiming_factor;
|
|
(new_handle - 1)->flag |= FREEZE_FRAME;
|
|
return new_handle;
|
|
}
|
|
|
|
SeqRetimingHandle *SEQ_retiming_add_transition(const Scene *scene,
|
|
Sequence *seq,
|
|
SeqRetimingHandle *handle,
|
|
const int offset)
|
|
{
|
|
if (SEQ_retiming_handle_is_transition_type(handle) ||
|
|
SEQ_retiming_handle_is_transition_type(handle - 1))
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
if (SEQ_retiming_handle_is_freeze_frame(handle) ||
|
|
SEQ_retiming_handle_is_freeze_frame(handle - 1)) {
|
|
return nullptr;
|
|
}
|
|
|
|
const int orig_handle_index = SEQ_retiming_handle_index_get(seq, handle);
|
|
const int orig_timeline_frame = SEQ_retiming_handle_timeline_frame_get(scene, seq, handle);
|
|
const int orig_frame_index = handle->strip_frame_index;
|
|
const float orig_retiming_factor = handle->retiming_factor;
|
|
SEQ_retiming_add_handle(scene, seq, orig_timeline_frame + offset);
|
|
SeqRetimingHandle *transition_handle = SEQ_retiming_add_handle(
|
|
scene, seq, orig_timeline_frame - offset);
|
|
transition_handle->flag |= SPEED_TRANSITION;
|
|
transition_handle->original_strip_frame_index = orig_frame_index;
|
|
transition_handle->original_retiming_factor = orig_retiming_factor;
|
|
seq_retiming_remove_handle_ex(seq, seq->retiming_handles + orig_handle_index + 1);
|
|
return seq->retiming_handles + orig_handle_index;
|
|
}
|
|
|
|
float SEQ_retiming_handle_speed_get(const Sequence *seq, const SeqRetimingHandle *handle)
|
|
{
|
|
if (handle->strip_frame_index == 0) {
|
|
return 1.0f;
|
|
}
|
|
|
|
const SeqRetimingHandle *handle_prev = handle - 1;
|
|
|
|
const int frame_index_max = seq->len - 1;
|
|
const int frame_retimed_prev = round_fl_to_int(handle_prev->retiming_factor * frame_index_max);
|
|
const int frame_index_prev = handle_prev->strip_frame_index;
|
|
const int frame_retimed = round_fl_to_int(handle->retiming_factor * frame_index_max);
|
|
const int frame_index = handle->strip_frame_index;
|
|
|
|
const int fragment_length_retimed = frame_retimed - frame_retimed_prev;
|
|
const int fragment_length_original = frame_index - frame_index_prev;
|
|
|
|
const float speed = float(fragment_length_retimed) / float(fragment_length_original);
|
|
return speed;
|
|
}
|
|
|
|
void SEQ_retiming_handle_speed_set(const Scene *scene,
|
|
Sequence *seq,
|
|
SeqRetimingHandle *handle,
|
|
const float speed)
|
|
{
|
|
if (handle->strip_frame_index == 0) {
|
|
return;
|
|
}
|
|
|
|
const SeqRetimingHandle *handle_prev = handle - 1;
|
|
const float speed_fac = 100.0f / speed;
|
|
|
|
const int frame_index_max = seq->len;
|
|
const int frame_retimed_prev = round_fl_to_int(handle_prev->retiming_factor * frame_index_max);
|
|
const int frame_retimed = round_fl_to_int(handle->retiming_factor * frame_index_max);
|
|
|
|
const int segment_duration = frame_retimed - frame_retimed_prev;
|
|
const int new_duration = segment_duration * speed_fac;
|
|
|
|
const int offset = (handle_prev->strip_frame_index + new_duration) - handle->strip_frame_index;
|
|
SEQ_retiming_offset_handle(scene, seq, handle, offset);
|
|
}
|
|
|
|
enum eRangeType {
|
|
LINEAR = 0,
|
|
TRANSITION = 1,
|
|
};
|
|
|
|
enum eIntersectType {
|
|
FULL,
|
|
PARTIAL_START,
|
|
PARTIAL_END,
|
|
INSIDE,
|
|
NONE,
|
|
};
|
|
|
|
class RetimingRange {
|
|
public:
|
|
int start, end;
|
|
float speed;
|
|
blender::Vector<float> speed_table;
|
|
|
|
eRangeType type;
|
|
RetimingRange(const Sequence *seq, int start_frame, int end_frame, float speed, eRangeType type)
|
|
: start(start_frame), end(end_frame), speed(speed), type(type)
|
|
{
|
|
if (type == TRANSITION) {
|
|
speed = 1.0f;
|
|
claculate_speed_table_from_seq(seq);
|
|
}
|
|
}
|
|
|
|
RetimingRange(int start_frame, int end_frame, float speed, eRangeType type)
|
|
: start(start_frame), end(end_frame), speed(speed), type(type)
|
|
{
|
|
}
|
|
|
|
RetimingRange duplicate()
|
|
{
|
|
RetimingRange new_range = RetimingRange(start, end, speed, type);
|
|
for (int i = 0; i < speed_table.size(); i++) {
|
|
new_range.speed_table.append(speed_table[i]);
|
|
}
|
|
return new_range;
|
|
}
|
|
|
|
/* Create new range representing overlap of 2 ranges.
|
|
* Returns overlapping range. */
|
|
RetimingRange operator*(const RetimingRange rhs_range)
|
|
{
|
|
RetimingRange new_range = RetimingRange(0, 0, 0, LINEAR);
|
|
|
|
/* Offsets to merge speed tables. */
|
|
int range_offset = 0, rhs_range_offset = 0;
|
|
if (intersect_type(rhs_range) == FULL) {
|
|
new_range.start = start;
|
|
new_range.end = end;
|
|
rhs_range_offset = start - rhs_range.start;
|
|
}
|
|
else if (intersect_type(rhs_range) == PARTIAL_START) {
|
|
new_range.start = start;
|
|
new_range.end = rhs_range.end;
|
|
rhs_range_offset = start - rhs_range.start;
|
|
}
|
|
else if (intersect_type(rhs_range) == PARTIAL_END) {
|
|
new_range.start = rhs_range.start;
|
|
new_range.end = end;
|
|
range_offset = rhs_range.start - start;
|
|
}
|
|
else if (intersect_type(rhs_range) == INSIDE) {
|
|
new_range.start = rhs_range.start;
|
|
new_range.end = rhs_range.end;
|
|
range_offset = rhs_range.start - start;
|
|
}
|
|
|
|
if (type != TRANSITION && rhs_range.type != TRANSITION) {
|
|
new_range.speed = speed * rhs_range.speed;
|
|
return new_range;
|
|
}
|
|
|
|
/* One of ranges is transition type, so speed tables has to be copied. */
|
|
new_range.type = TRANSITION;
|
|
new_range.speed = 1.0f;
|
|
const int new_range_len = new_range.end - new_range.start;
|
|
|
|
if (type == TRANSITION && rhs_range.type == TRANSITION) {
|
|
for (int i = 0; i < new_range_len; i++) {
|
|
const float range_speed = speed_table[i + range_offset];
|
|
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
|
|
new_range.speed_table.append(range_speed * rhs_range_speed);
|
|
}
|
|
}
|
|
else if (type == TRANSITION) {
|
|
for (int i = 0; i < new_range_len; i++) {
|
|
const float range_speed = speed_table[i + range_offset];
|
|
new_range.speed_table.append(range_speed * rhs_range.speed);
|
|
}
|
|
}
|
|
else if (rhs_range.type == TRANSITION) {
|
|
for (int i = 0; i < new_range_len; i++) {
|
|
const float rhs_range_speed = rhs_range.speed_table[i + rhs_range_offset];
|
|
new_range.speed_table.append(speed * rhs_range_speed);
|
|
}
|
|
}
|
|
|
|
return new_range;
|
|
}
|
|
|
|
void claculate_speed_table_from_seq(const Sequence *seq)
|
|
{
|
|
for (int frame = start; frame <= end; frame++) {
|
|
/* We need number actual number of frames here. */
|
|
const double normal_step = 1 / double(seq->len);
|
|
|
|
/* Who needs calculus, when you can have slow code? */
|
|
const double val_prev = seq_retiming_evaluate(seq, frame - 1);
|
|
const double val = seq_retiming_evaluate(seq, frame);
|
|
const double speed_at_frame = (val - val_prev) / normal_step;
|
|
speed_table.append(speed_at_frame);
|
|
}
|
|
}
|
|
|
|
const eIntersectType intersect_type(const RetimingRange &other) const
|
|
{
|
|
if (other.start <= start && other.end >= end) {
|
|
return FULL;
|
|
}
|
|
if (other.start > start && other.start < end && other.end > start && other.end < end) {
|
|
return INSIDE;
|
|
}
|
|
if (other.start > start && other.start < end) {
|
|
return PARTIAL_END;
|
|
}
|
|
if (other.end > start && other.end < end) {
|
|
return PARTIAL_START;
|
|
}
|
|
return NONE;
|
|
}
|
|
};
|
|
|
|
class RetimingRangeData {
|
|
public:
|
|
blender::Vector<RetimingRange> ranges;
|
|
RetimingRangeData(const Sequence *seq)
|
|
{
|
|
MutableSpan handles = SEQ_retiming_handles_get(seq);
|
|
for (const SeqRetimingHandle &handle : handles) {
|
|
if (handle.strip_frame_index == 0) {
|
|
continue;
|
|
}
|
|
const SeqRetimingHandle *handle_prev = &handle - 1;
|
|
float speed = SEQ_retiming_handle_speed_get(seq, &handle);
|
|
int frame_start = SEQ_time_start_frame_get(seq) + handle_prev->strip_frame_index;
|
|
int frame_end = SEQ_time_start_frame_get(seq) + handle.strip_frame_index;
|
|
|
|
eRangeType type = SEQ_retiming_handle_is_transition_type(handle_prev) ? TRANSITION : LINEAR;
|
|
RetimingRange range = RetimingRange(seq, frame_start, frame_end, speed, type);
|
|
ranges.append(range);
|
|
}
|
|
}
|
|
|
|
RetimingRangeData &operator*=(const RetimingRangeData rhs)
|
|
{
|
|
if (ranges.is_empty()) {
|
|
for (const RetimingRange &rhs_range : rhs.ranges) {
|
|
RetimingRange range = RetimingRange(
|
|
rhs_range.start, rhs_range.end, rhs_range.speed, rhs_range.type);
|
|
ranges.append(range);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
for (int i = 0; i < ranges.size(); i++) {
|
|
RetimingRange &range = ranges[i];
|
|
for (const RetimingRange &rhs_range : rhs.ranges) {
|
|
if (range.intersect_type(rhs_range) == NONE) {
|
|
continue;
|
|
}
|
|
else if (range.intersect_type(rhs_range) == FULL) {
|
|
RetimingRange isect = range * rhs_range;
|
|
ranges.remove(i);
|
|
ranges.insert(i, isect);
|
|
}
|
|
if (range.intersect_type(rhs_range) == PARTIAL_START) {
|
|
ranges.insert(i, range * rhs_range);
|
|
ranges.insert(i, range * rhs_range);
|
|
range.start = rhs_range.end + 1;
|
|
}
|
|
else if (range.intersect_type(rhs_range) == PARTIAL_END) {
|
|
ranges.insert(i, range * rhs_range);
|
|
range.end = rhs_range.start;
|
|
}
|
|
else if (range.intersect_type(rhs_range) == INSIDE) {
|
|
RetimingRange left_range = range.duplicate();
|
|
left_range.end = rhs_range.start;
|
|
range.start = rhs_range.end + 1;
|
|
|
|
ranges.insert(i, left_range);
|
|
ranges.insert(i, range * rhs_range);
|
|
}
|
|
}
|
|
}
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
static RetimingRangeData seq_retiming_range_data_get(const Scene *scene, const Sequence *seq)
|
|
{
|
|
RetimingRangeData strip_retiming_data = RetimingRangeData(seq);
|
|
|
|
const Sequence *meta_parent = seq_sequence_lookup_meta_by_seq(scene, seq);
|
|
if (meta_parent == nullptr) {
|
|
return strip_retiming_data;
|
|
}
|
|
|
|
RetimingRangeData meta_retiming_data = RetimingRangeData(meta_parent);
|
|
strip_retiming_data *= meta_retiming_data;
|
|
return strip_retiming_data;
|
|
}
|
|
|
|
void SEQ_retiming_sound_animation_data_set(const Scene *scene, const Sequence *seq)
|
|
{
|
|
RetimingRangeData retiming_data = seq_retiming_range_data_get(scene, seq);
|
|
for (int i = 0; i < retiming_data.ranges.size(); i++) {
|
|
RetimingRange range = retiming_data.ranges[i];
|
|
if (range.type == TRANSITION) {
|
|
|
|
const int range_length = range.end - range.start;
|
|
for (int i = 0; i <= range_length; i++) {
|
|
const int frame = range.start + i;
|
|
BKE_sound_set_scene_sound_pitch_at_frame(
|
|
seq->scene_sound, frame, range.speed_table[i], true);
|
|
}
|
|
}
|
|
else {
|
|
BKE_sound_set_scene_sound_pitch_constant_range(
|
|
seq->scene_sound, range.start, range.end, range.speed);
|
|
}
|
|
}
|
|
}
|
|
|
|
float SEQ_retiming_handle_timeline_frame_get(const Scene *scene,
|
|
const Sequence *seq,
|
|
const SeqRetimingHandle *handle)
|
|
{
|
|
return SEQ_time_start_frame_get(seq) +
|
|
handle->strip_frame_index / seq_time_media_playback_rate_factor_get(scene, seq);
|
|
}
|