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93deb27dd4b4e12f118cd74ca5c70a485c19e81b
test2
/
source
/
blender
/
compositor
History
Lukas Toenne
b58ffcce86
Fix
#34758
, another Crash with NodeGroup. Took a while to get to the bottom, but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
...
Simple fix: don't expand node groups more than once.
2013-03-25 11:08:14 +00:00
..
intern
Fix
#34758
, another Crash with NodeGroup. Took a while to get to the bottom, but the root of the issue was that nested node groups (groups inside other groups) were ungrouped ("inlined") repeatedly. This lead to preview operations being added to the same group more than once, and the redundant preview operations (beside working on the same preview buffer) did not get their correct resolution set. This in turn would then lead to previews writing beyond allocated size and causing corrupted memory + crash.
2013-03-25 11:08:14 +00:00
nodes
fix for struct definition building with msvc2008 and some style cleanup.
2013-03-24 01:19:55 +00:00
operations
code cleanup:
2013-03-25 02:41:30 +00:00
CMakeLists.txt
code cleanup: misc warnings/style
2013-03-21 02:58:21 +00:00
COM_compositor.h
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
2013-03-04 00:53:57 +00:00
COM_defines.h
use define for bokeh blur size, also define size of determineResolution args.
2012-08-10 13:23:31 +00:00
SConscript
Move opencl and reigidbody from source/blender/ to intern/
2013-02-01 06:24:49 +00:00