Files
test2/source
Jeroen Bakker 93f1d76bf0 DrawManager: UV Stretching
Calculating UV Stretching on large meshes showed garbage. The reason
is that the calculation is not thread save. Temporarily disable
threading for UV Stretching
2019-08-30 16:16:57 +02:00
..
2019-08-30 16:16:57 +02:00
2019-08-17 00:57:05 +10:00