Files
test2/intern/opensubdiv/CMakeLists.txt
Clément Foucault d24b0e4a4e GPU: Remove runtime parsing of GLSL source
See #129009 for context.

The preprocessor parses metadata and writes a header file containing
an inline function that inits the `GPUSource` with the metadata.

These header files are then included inside `gpu_shader_dependency.cc`.

This still keep the usage of the `metadata` enums and classes to avoid
pulling the whole blender module inside the preprocessor executable.

This speeds-up startup time in Debug build:
`gpu_shader_dependency_init`
- Before : 37ms
- After : 4ms

I didn't measure release, but it is unlikely to be noticeable (in the
order of 4ms > 1ms).

Pull Request: https://projects.blender.org/blender/blender/pulls/138070
2025-04-29 15:32:36 +02:00

144 lines
3.8 KiB
CMake

# SPDX-FileCopyrightText: 2013 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
.
../../source/blender/gpu/intern
)
set(INC_SYS
)
set(SRC
opensubdiv_capi.hh
opensubdiv_capi_type.hh
opensubdiv_converter_capi.hh
opensubdiv_evaluator_capi.hh
opensubdiv_evaluator.hh
opensubdiv_topology_refiner.hh
)
set(LIB
PRIVATE bf::blenlib
PRIVATE bf::intern::guardedalloc
PRIVATE bf::gpu
)
if(WITH_OPENSUBDIV)
macro(OPENSUBDIV_DEFINE_COMPONENT component)
if(${${component}})
add_definitions(-D${component})
endif()
endmacro()
list(APPEND INC_SYS
${OPENSUBDIV_INCLUDE_DIRS}
${Epoxy_INCLUDE_DIRS}
)
list(APPEND SRC
# Base.
internal/base/memory.h
internal/base/opensubdiv_capi.cc
internal/base/type_convert.cc
internal/base/type_convert.h
internal/base/util.cc
internal/base/util.h
# Evaluator.
internal/evaluator/eval_output.cc
internal/evaluator/eval_output.h
internal/evaluator/eval_output_cpu.cc
internal/evaluator/eval_output_cpu.h
internal/evaluator/eval_output_gpu.cc
internal/evaluator/eval_output_gpu.h
internal/evaluator/evaluator_cache_impl.cc
internal/evaluator/evaluator_cache_impl.h
internal/evaluator/evaluator_capi.cc
internal/evaluator/evaluator_impl.cc
internal/evaluator/gpu_compute_evaluator.cc
internal/evaluator/gpu_compute_evaluator.h
internal/evaluator/gpu_patch_table.cc
internal/evaluator/gpu_patch_table.hh
internal/evaluator/gpu_vertex_buffer_wrapper.hh
internal/evaluator/patch_map.cc
internal/evaluator/patch_map.h
# Topology.
internal/topology/mesh_topology.cc
internal/topology/mesh_topology_compare.cc
internal/topology/mesh_topology.h
internal/topology/topology_refiner_factory.cc
internal/topology/topology_refiner_impl.cc
internal/topology/topology_refiner_impl_compare.cc
)
list(APPEND LIB
${OPENSUBDIV_LIBRARIES}
${Epoxy_LIBRARIES}
)
if(WIN32)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
endif()
set(GLSL_SRC
internal/evaluator/shaders/osd_eval_stencils_comp.glsl
internal/evaluator/shaders/osd_eval_patches_comp.glsl
)
set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
glsl_to_c(${GLSL_FILE} GLSL_C)
endforeach()
blender_add_lib(bf_osd_shaders "${GLSL_C}" "" "" "")
list(APPEND LIB
bf_osd_shaders
)
set(GLSL_SOURCE_CONTENT "")
set(GLSL_METADATA_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
string(APPEND GLSL_METADATA_CONTENT "#include \"${GLSL_FILE}.hh\"\n")
endforeach()
set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
set(glsl_metadata_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_osd_metadata_list.hh")
file(GENERATE OUTPUT ${glsl_metadata_list_file} CONTENT "${GLSL_METADATA_CONTENT}")
list(APPEND SRC ${glsl_metadata_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})
target_include_directories(bf_osd_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})
else()
list(APPEND SRC
stub/opensubdiv_stub.cc
stub/opensubdiv_evaluator_stub.cc
)
endif()
blender_add_lib(bf_intern_opensubdiv "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Tests.
if(WITH_GTESTS AND WITH_OPENSUBDIV)
add_definitions(${GFLAGS_DEFINES})
add_definitions(${GLOG_DEFINES})
set(TEST_SRC
internal/topology/mesh_topology_test.cc
)
blender_add_test_suite_lib(intern_opensubdiv "${TEST_SRC}" "${INC}" "${INC_SYS}" "${LIB};bf_intern_opensubdiv")
endif()