2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
276 lines
7.8 KiB
C
276 lines
7.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Pawel Kowal, Campbell Barton
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file blender/modifiers/intern/MOD_uvwarp.c
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* \ingroup modifiers
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*/
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#include <string.h>
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "BLI_task.h"
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#include "BLI_utildefines.h"
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#include "BKE_action.h" /* BKE_pose_channel_find_name */
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#include "BKE_cdderivedmesh.h"
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#include "BKE_deform.h"
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#include "BKE_library_query.h"
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#include "BKE_modifier.h"
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#include "MOD_util.h"
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static void uv_warp_from_mat4_pair(float uv_dst[2], const float uv_src[2], float warp_mat[4][4],
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int axis_u, int axis_v)
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{
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float tuv[3] = {0.0f};
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tuv[axis_u] = uv_src[0];
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tuv[axis_v] = uv_src[1];
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mul_m4_v3(warp_mat, tuv);
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uv_dst[0] = tuv[axis_u];
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uv_dst[1] = tuv[axis_v];
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}
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static void initData(ModifierData *md)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *) md;
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umd->axis_u = 0;
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umd->axis_v = 1;
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copy_v2_fl(umd->center, 0.5f);
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}
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static void copyData(ModifierData *md, ModifierData *target)
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{
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#if 0
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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UVWarpModifierData *tumd = (UVWarpModifierData *)target;
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#endif
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modifier_copyData_generic(md, target);
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}
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static CustomDataMask requiredDataMask(Object *UNUSED(ob), ModifierData *md)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *)md;
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CustomDataMask dataMask = 0;
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/* ask for vertexgroups if we need them */
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if (umd->vgroup_name[0])
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dataMask |= CD_MASK_MDEFORMVERT;
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return dataMask;
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}
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static void matrix_from_obj_pchan(float mat[4][4], Object *ob, const char *bonename)
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{
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bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, bonename);
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if (pchan) {
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mul_m4_m4m4(mat, ob->obmat, pchan->pose_mat);
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}
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else {
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copy_m4_m4(mat, ob->obmat);
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}
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}
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typedef struct UVWarpData {
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MPoly *mpoly;
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MLoop *mloop;
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MLoopUV *mloopuv;
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MDeformVert *dvert;
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int defgrp_index;
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float (*warp_mat)[4];
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int axis_u;
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int axis_v;
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} UVWarpData;
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static void uv_warp_compute(void *userdata, const int i)
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{
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const UVWarpData *data = userdata;
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const MPoly *mp = &data->mpoly[i];
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const MLoop *ml = &data->mloop[mp->loopstart];
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MLoopUV *mluv = &data->mloopuv[mp->loopstart];
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const MDeformVert *dvert = data->dvert;
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const int defgrp_index = data->defgrp_index;
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float (*warp_mat)[4] = data->warp_mat;
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const int axis_u = data->axis_u;
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const int axis_v = data->axis_v;
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int l;
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if (dvert) {
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for (l = 0; l < mp->totloop; l++, ml++, mluv++) {
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float uv[2];
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const float weight = defvert_find_weight(&dvert[ml->v], defgrp_index);
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uv_warp_from_mat4_pair(uv, mluv->uv, warp_mat, axis_u, axis_v);
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interp_v2_v2v2(mluv->uv, mluv->uv, uv, weight);
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}
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}
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else {
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for (l = 0; l < mp->totloop; l++, ml++, mluv++) {
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uv_warp_from_mat4_pair(mluv->uv, mluv->uv, warp_mat, axis_u, axis_v);
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}
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}
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}
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static DerivedMesh *applyModifier(ModifierData *md, const struct EvaluationContext *UNUSED(eval_ctx),
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Object *ob, DerivedMesh *dm,
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ModifierApplyFlag UNUSED(flag))
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{
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UVWarpModifierData *umd = (UVWarpModifierData *) md;
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int numPolys, numLoops;
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MPoly *mpoly;
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MLoop *mloop;
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MLoopUV *mloopuv;
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MDeformVert *dvert;
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int defgrp_index;
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char uvname[MAX_CUSTOMDATA_LAYER_NAME];
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float mat_src[4][4];
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float mat_dst[4][4];
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float imat_dst[4][4];
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float warp_mat[4][4];
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const int axis_u = umd->axis_u;
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const int axis_v = umd->axis_v;
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/* make sure there are UV Maps available */
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if (!CustomData_has_layer(&dm->loopData, CD_MLOOPUV)) {
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return dm;
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}
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else if (ELEM(NULL, umd->object_src, umd->object_dst)) {
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modifier_setError(md, "From/To objects must be set");
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return dm;
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}
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/* make sure anything moving UVs is available */
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matrix_from_obj_pchan(mat_src, umd->object_src, umd->bone_src);
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matrix_from_obj_pchan(mat_dst, umd->object_dst, umd->bone_dst);
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invert_m4_m4(imat_dst, mat_dst);
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mul_m4_m4m4(warp_mat, imat_dst, mat_src);
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/* apply warp */
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if (!is_zero_v2(umd->center)) {
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float mat_cent[4][4];
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float imat_cent[4][4];
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unit_m4(mat_cent);
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mat_cent[3][axis_u] = umd->center[0];
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mat_cent[3][axis_v] = umd->center[1];
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invert_m4_m4(imat_cent, mat_cent);
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mul_m4_m4m4(warp_mat, warp_mat, imat_cent);
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mul_m4_m4m4(warp_mat, mat_cent, warp_mat);
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}
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/* make sure we're using an existing layer */
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CustomData_validate_layer_name(&dm->loopData, CD_MLOOPUV, umd->uvlayer_name, uvname);
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numPolys = dm->getNumPolys(dm);
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numLoops = dm->getNumLoops(dm);
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mpoly = dm->getPolyArray(dm);
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mloop = dm->getLoopArray(dm);
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/* make sure we are not modifying the original UV map */
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mloopuv = CustomData_duplicate_referenced_layer_named(&dm->loopData, CD_MLOOPUV, uvname, numLoops);
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modifier_get_vgroup(ob, dm, umd->vgroup_name, &dvert, &defgrp_index);
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UVWarpData data = {.mpoly = mpoly, .mloop = mloop, .mloopuv = mloopuv,
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.dvert = dvert, .defgrp_index = defgrp_index,
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.warp_mat = warp_mat, .axis_u = axis_u, .axis_v = axis_v};
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BLI_task_parallel_range(0, numPolys, &data, uv_warp_compute, numPolys > 1000);
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dm->dirty |= DM_DIRTY_TESS_CDLAYERS;
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return dm;
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}
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static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *) md;
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walk(userData, ob, &umd->object_dst, IDWALK_CB_NOP);
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walk(userData, ob, &umd->object_src, IDWALK_CB_NOP);
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}
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static void uv_warp_deps_object_bone(struct DepsNodeHandle *node,
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Object *object,
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const char *bonename)
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{
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if (object != NULL) {
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if (bonename[0])
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DEG_add_object_relation(node, object, DEG_OB_COMP_EVAL_POSE, "UVWarp Modifier");
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else
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DEG_add_object_relation(node, object, DEG_OB_COMP_TRANSFORM, "UVWarp Modifier");
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}
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}
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static void updateDepsgraph(ModifierData *md,
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struct Main *UNUSED(bmain),
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struct Scene *UNUSED(scene),
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Object *UNUSED(ob),
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struct DepsNodeHandle *node)
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{
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UVWarpModifierData *umd = (UVWarpModifierData *) md;
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uv_warp_deps_object_bone(node, umd->object_src, umd->bone_src);
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uv_warp_deps_object_bone(node, umd->object_dst, umd->bone_dst);
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}
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ModifierTypeInfo modifierType_UVWarp = {
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/* name */ "UVWarp",
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/* structName */ "UVWarpModifierData",
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/* structSize */ sizeof(UVWarpModifierData),
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/* type */ eModifierTypeType_NonGeometrical,
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/* flags */ eModifierTypeFlag_AcceptsMesh |
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eModifierTypeFlag_SupportsEditmode |
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eModifierTypeFlag_EnableInEditmode,
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/* copyData */ copyData,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ applyModifier,
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/* applyModifierEM */ NULL,
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/* initData */ initData,
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/* requiredDataMask */ requiredDataMask,
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/* freeData */ NULL,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ updateDepsgraph,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ foreachObjectLink,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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};
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