Turns out we didn't properly free node proxies that gravity did use and strokes ended up accessing previous data. Also deactivated gravity when a smooth brush is used. It is kind of distracting to get the mesh gravitated while smoothing.
Turns out we didn't properly free node proxies that gravity did use and strokes ended up accessing previous data. Also deactivated gravity when a smooth brush is used. It is kind of distracting to get the mesh gravitated while smoothing.