Files
test2/source/blender/blenkernel/intern/multires_reshape.cc
Hans Goudey f2467f75b3 Cleanup: Remove mesh "vert coords" functions
Inlining the functions is simpler nowadays, since there are utility
functions to copy spans and tag the mesh caches dirty. Also use an
array instead of a raw pointer for multires.
Resolves #103789
2023-11-28 12:26:51 -05:00

288 lines
10 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_scene_types.h"
#include "BKE_customdata.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.hh"
#include "BKE_modifier.hh"
#include "BKE_multires.hh"
#include "BKE_object.hh"
#include "BKE_subdiv.hh"
#include "BKE_subsurf.hh"
#include "BLI_math_vector.h"
#include "DEG_depsgraph_query.hh"
#include "multires_reshape.hh"
/* -------------------------------------------------------------------- */
/** \name Reshape from object
* \{ */
bool multiresModifier_reshapeFromVertcos(Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd,
const float (*vert_coords)[3],
const int num_vert_coords)
{
MultiresReshapeContext reshape_context;
if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
return false;
}
multires_reshape_store_original_grids(&reshape_context);
multires_reshape_ensure_grids(static_cast<Mesh *>(object->data), reshape_context.top.level);
if (!multires_reshape_assign_final_coords_from_vertcos(
&reshape_context, vert_coords, num_vert_coords))
{
multires_reshape_context_free(&reshape_context);
return false;
}
multires_reshape_smooth_object_grids_with_details(&reshape_context);
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);
return true;
}
bool multiresModifier_reshapeFromObject(Depsgraph *depsgraph,
MultiresModifierData *mmd,
Object *dst,
Object *src)
{
const Object *ob_eval = DEG_get_evaluated_object(depsgraph, src);
if (!ob_eval) {
return false;
}
const Mesh *src_mesh_eval = BKE_object_get_evaluated_mesh(ob_eval);
if (!src_mesh_eval) {
return false;
}
return multiresModifier_reshapeFromVertcos(
depsgraph,
dst,
mmd,
reinterpret_cast<const float(*)[3]>(src_mesh_eval->vert_positions().data()),
src_mesh_eval->totvert);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Reshape from modifier
* \{ */
bool multiresModifier_reshapeFromDeformModifier(Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd,
ModifierData *deform_md)
{
using namespace blender;
MultiresModifierData highest_mmd = blender::dna::shallow_copy(*mmd);
highest_mmd.sculptlvl = highest_mmd.totlvl;
highest_mmd.lvl = highest_mmd.totlvl;
highest_mmd.renderlvl = highest_mmd.totlvl;
/* Create mesh for the multires, ignoring any further modifiers (leading
* deformation modifiers will be applied though). */
Mesh *multires_mesh = BKE_multires_create_mesh(depsgraph, object, &highest_mmd);
Array<float3> deformed_verts(multires_mesh->vert_positions());
/* Apply deformation modifier on the multires, */
ModifierEvalContext modifier_ctx{};
modifier_ctx.depsgraph = depsgraph;
modifier_ctx.object = object;
modifier_ctx.flag = MOD_APPLY_USECACHE | MOD_APPLY_IGNORE_SIMPLIFY;
BKE_modifier_deform_verts(deform_md, &modifier_ctx, multires_mesh, deformed_verts);
BKE_id_free(nullptr, multires_mesh);
/* Reshaping */
bool result = multiresModifier_reshapeFromVertcos(
depsgraph,
object,
&highest_mmd,
reinterpret_cast<float(*)[3]>(deformed_verts.data()),
deformed_verts.size());
return result;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Reshape from grids
* \{ */
bool multiresModifier_reshapeFromCCG(const int tot_level, Mesh *coarse_mesh, SubdivCCG *subdiv_ccg)
{
MultiresReshapeContext reshape_context;
if (!multires_reshape_context_create_from_ccg(
&reshape_context, subdiv_ccg, coarse_mesh, tot_level))
{
return false;
}
multires_ensure_external_read(coarse_mesh, reshape_context.top.level);
multires_reshape_store_original_grids(&reshape_context);
multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
if (!multires_reshape_assign_final_coords_from_ccg(&reshape_context, subdiv_ccg)) {
multires_reshape_context_free(&reshape_context);
return false;
}
multires_reshape_smooth_object_grids_with_details(&reshape_context);
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);
return true;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Subdivision
* \{ */
void multiresModifier_subdivide(Object *object,
MultiresModifierData *mmd,
const eMultiresSubdivideModeType mode)
{
const int top_level = mmd->totlvl + 1;
multiresModifier_subdivide_to_level(object, mmd, top_level, mode);
}
void multiresModifier_subdivide_to_level(Object *object,
MultiresModifierData *mmd,
const int top_level,
const eMultiresSubdivideModeType mode)
{
if (top_level <= mmd->totlvl) {
return;
}
Mesh *coarse_mesh = static_cast<Mesh *>(object->data);
if (coarse_mesh->totloop == 0) {
/* If there are no loops in the mesh implies there is no CD_MDISPS as well. So can early output
* from here as there is nothing to subdivide. */
return;
}
MultiresReshapeContext reshape_context;
/* There was no multires at all, all displacement is at 0. Can simply make sure all mdisps grids
* are allocated at a proper level and return. */
const bool has_mdisps = CustomData_has_layer(&coarse_mesh->loop_data, CD_MDISPS);
if (!has_mdisps) {
CustomData_add_layer(&coarse_mesh->loop_data, CD_MDISPS, CD_SET_DEFAULT, coarse_mesh->totloop);
}
/* NOTE: Subdivision happens from the top level of the existing multires modifier. If it is set
* to 0 and there is mdisps layer it would mean that the modifier went out of sync with the data.
* This happens when, for example, linking modifiers from one object to another.
*
* In such cases simply ensure grids to be the proper level.
*
* If something smarter is needed it is up to the operators which does data synchronization, so
* that the mdisps layer is also synchronized. */
if (!has_mdisps || top_level == 1 || mmd->totlvl == 0) {
multires_reshape_ensure_grids(coarse_mesh, top_level);
if (ELEM(mode, MULTIRES_SUBDIVIDE_LINEAR, MULTIRES_SUBDIVIDE_SIMPLE)) {
multires_subdivide_create_tangent_displacement_linear_grids(object, mmd);
}
else {
multires_set_tot_level(object, mmd, top_level);
}
return;
}
multires_flush_sculpt_updates(object);
if (!multires_reshape_context_create_from_modifier(&reshape_context, object, mmd, top_level)) {
return;
}
multires_reshape_store_original_grids(&reshape_context);
multires_reshape_ensure_grids(coarse_mesh, reshape_context.top.level);
multires_reshape_assign_final_elements_from_orig_mdisps(&reshape_context);
/* Free original grids which makes it so smoothing with details thinks all the details were
* added against base mesh's limit surface. This is similar behavior to as if we've done all
* displacement in sculpt mode at the old top level and then propagated to the new top level. */
multires_reshape_free_original_grids(&reshape_context);
if (ELEM(mode, MULTIRES_SUBDIVIDE_LINEAR, MULTIRES_SUBDIVIDE_SIMPLE)) {
multires_reshape_smooth_object_grids(&reshape_context, mode);
}
else {
multires_reshape_smooth_object_grids_with_details(&reshape_context);
}
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);
multires_set_tot_level(object, mmd, top_level);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Apply base
* \{ */
void multiresModifier_base_apply(Depsgraph *depsgraph, Object *object, MultiresModifierData *mmd)
{
multires_force_sculpt_rebuild(object);
MultiresReshapeContext reshape_context;
if (!multires_reshape_context_create_from_object(&reshape_context, depsgraph, object, mmd)) {
return;
}
multires_reshape_store_original_grids(&reshape_context);
/* At this point base_mesh is object's mesh, the subdiv is initialized to the deformed state of
* the base mesh.
* Store coordinates of top level grids in object space which will define true shape we would
* want to reshape to after modifying the base mesh. */
multires_reshape_assign_final_coords_from_mdisps(&reshape_context);
/* For modifying base mesh we only want to consider deformation caused by multires displacement
* and ignore all deformation which might be caused by deformation modifiers leading the multires
* one.
* So refine the subdiv to the original mesh vertices positions, which will also need to make
* it so object space displacement is re-evaluated for them (as in, can not re-use any knowledge
* from the final coordinates in the object space ). */
multires_reshape_apply_base_refine_from_base(&reshape_context);
/* Modify original mesh coordinates. This happens in two steps:
* - Coordinates are set to their final location, where they are intended to be in the final
* result.
* - Heuristic moves them a bit, kind of canceling out the effect of subsurf (so then when
* multires modifier applies subsurf vertices are placed at the desired location). */
multires_reshape_apply_base_update_mesh_coords(&reshape_context);
multires_reshape_apply_base_refit_base_mesh(&reshape_context);
/* Reshape to the stored final state.
* Not that the base changed, so the subdiv is to be refined to the new positions. Unfortunately,
* this can not be done foe entirely cheap: if there were deformation modifiers prior to the
* multires they need to be re-evaluated for the new base mesh. */
multires_reshape_apply_base_refine_from_deform(&reshape_context);
multires_reshape_object_grids_to_tangent_displacement(&reshape_context);
multires_reshape_context_free(&reshape_context);
}
/** \} */