Basically, the intern/utfconv directory, as well as users of these headers. Pull Request: https://projects.blender.org/blender/blender/pulls/113901
40 lines
811 B
C++
40 lines
811 B
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*/
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#include "BLI_fileops.hh"
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#ifdef WIN32
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# include "utfconv.hh"
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#endif
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namespace blender {
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fstream::fstream(const char *filepath, std::ios_base::openmode mode)
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{
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this->open(filepath, mode);
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}
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fstream::fstream(const std::string &filepath, std::ios_base::openmode mode)
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{
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this->open(filepath, mode);
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}
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void fstream::open(StringRefNull filepath, ios_base::openmode mode)
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{
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#ifdef WIN32
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const char *filepath_cstr = filepath.c_str();
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UTF16_ENCODE(filepath_cstr);
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std::wstring filepath_wstr(filepath_cstr_16);
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std::fstream::open(filepath_wstr.c_str(), mode);
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UTF16_UN_ENCODE(filepath_cstr);
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#else
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std::fstream::open(filepath, mode);
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#endif
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}
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} // namespace blender
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