Files
test2/source/blender/editors/animation/keyframes_draw.cc
Christoph Lendenfeld f06fd85d97 Anim: Restrict range of fcurve_to_keylist
# Issue
Having a lot of keys in your scene can dramatically slow down the Dope Sheet.
That is because everytime the Dope Sheet is redrawn,
the Keylists have to be recomputed.
In the case of the summary channel, that means going through
all keyframes of all the `FCurves` and adding them to the keylist.
That eats up 95% of the time it takes to draw a frame.

# This PR
It's not a perfect solution, rather it solves the performance issue
for the case when you are not displaying all keys.
Instead of going through all the keys, only add the
keys visible in the view to the keylist.
This speeds up the Dope Sheet significantly
depending on the zoom level.

This also improves the responsiveness when selecting and transforming keyframes.

# Performance changes

The function measured is `ED_channel_list_flush`
which is responsible for building the keylists and drawing them.
The test setup contains 62 bones with all
10 channels keyed (location, rot quaternion, scale) on 6000 frames.
So 3.720.000 keys. The heavier the dataset the bigger the performance impact.

The data was recorded with only the Dope Sheet open, and 3 channels visible
* Summary
* Object
* Action

The more channels are visible, the greater the performance gain. This can be seen in the video.

| visible range | before | after |
| - | - | - |
| 200f | 250ms | 10ms |
| 400f | 250ms | 18ms |
| 3000f | 250ms | 130ms |
| 6000f | 250ms | 250ms |

Pull Request: https://projects.blender.org/blender/blender/pulls/114854
2023-11-23 16:37:32 +01:00

804 lines
27 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors, Joshua Leung. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edanimation
*/
/* System includes ----------------------------------------------------- */
#include <cfloat>
#include "MEM_guardedalloc.h"
#include "BKE_grease_pencil.hh"
#include "BLI_dlrbTree.h"
#include "BLI_listbase.h"
#include "BLI_rect.h"
#include "DNA_anim_types.h"
#include "DNA_gpencil_legacy_types.h"
#include "DNA_grease_pencil_types.h"
#include "DNA_mask_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "GPU_immediate.h"
#include "GPU_shader_shared.h"
#include "GPU_state.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "UI_view2d.hh"
#include "ED_anim_api.hh"
#include "ED_keyframes_draw.hh"
#include "ED_keyframes_keylist.hh"
/* *************************** Keyframe Drawing *************************** */
void draw_keyframe_shape(float x,
float y,
float size,
bool sel,
short key_type,
short mode,
float alpha,
const KeyframeShaderBindings *sh_bindings,
short handle_type,
short extreme_type)
{
bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH);
bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH);
BLI_assert(draw_fill || draw_outline);
/* tweak size of keyframe shape according to type of keyframe
* - 'proper' keyframes have key_type = 0, so get drawn at full size
*/
switch (key_type) {
case BEZT_KEYTYPE_KEYFRAME: /* must be full size */
break;
case BEZT_KEYTYPE_BREAKDOWN: /* slightly smaller than normal keyframe */
size *= 0.85f;
break;
case BEZT_KEYTYPE_MOVEHOLD: /* Slightly smaller than normal keyframes
* (but by less than for breakdowns). */
size *= 0.925f;
break;
case BEZT_KEYTYPE_EXTREME: /* slightly larger */
size *= 1.2f;
break;
default:
size -= 0.8f * key_type;
}
uchar fill_col[4];
uchar outline_col[4];
uint flags = 0;
/* draw! */
if (draw_fill) {
/* get interior colors from theme (for selected and unselected only) */
switch (key_type) {
case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col);
break;
case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col);
break;
case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col);
break;
case BEZT_KEYTYPE_MOVEHOLD: /* similar to traditional keyframes, but different... */
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_MOVEHOLD_SELECT : TH_KEYTYPE_MOVEHOLD, fill_col);
break;
case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */
default:
UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col);
}
/* NOTE: we don't use the straight alpha from the theme, or else effects such as
* graying out protected/muted channels doesn't work correctly!
*/
fill_col[3] *= alpha;
if (!draw_outline) {
/* force outline color to match */
outline_col[0] = fill_col[0];
outline_col[1] = fill_col[1];
outline_col[2] = fill_col[2];
outline_col[3] = fill_col[3];
}
}
if (draw_outline) {
/* exterior - black frame */
UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col);
outline_col[3] *= alpha;
if (!draw_fill) {
/* fill color needs to be (outline.rgb, 0) */
fill_col[0] = outline_col[0];
fill_col[1] = outline_col[1];
fill_col[2] = outline_col[2];
fill_col[3] = 0;
}
/* Handle type to outline shape. */
switch (handle_type) {
case KEYFRAME_HANDLE_AUTO_CLAMP:
flags = GPU_KEYFRAME_SHAPE_CIRCLE;
break; /* circle */
case KEYFRAME_HANDLE_AUTO:
flags = GPU_KEYFRAME_SHAPE_CIRCLE | GPU_KEYFRAME_SHAPE_INNER_DOT;
break; /* circle with dot */
case KEYFRAME_HANDLE_VECTOR:
flags = GPU_KEYFRAME_SHAPE_SQUARE;
break; /* square */
case KEYFRAME_HANDLE_ALIGNED:
flags = GPU_KEYFRAME_SHAPE_DIAMOND | GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL;
break; /* clipped diamond */
case KEYFRAME_HANDLE_FREE:
default:
flags = GPU_KEYFRAME_SHAPE_DIAMOND; /* diamond */
}
/* Extreme type to arrow-like shading. */
if (extreme_type & KEYFRAME_EXTREME_MAX) {
flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MAX;
}
if (extreme_type & KEYFRAME_EXTREME_MIN) {
flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MIN;
}
if (extreme_type & GPU_KEYFRAME_SHAPE_ARROW_END_MIXED) {
flags |= 0x400;
}
}
immAttr1f(sh_bindings->size_id, size);
immAttr4ubv(sh_bindings->color_id, fill_col);
immAttr4ubv(sh_bindings->outline_color_id, outline_col);
immAttr1u(sh_bindings->flags_id, flags);
immVertex2f(sh_bindings->pos_id, x, y);
}
/* Common attributes shared between the draw calls. */
struct DrawKeylistUIData {
float alpha;
float icon_size;
float half_icon_size;
float smaller_size;
float ipo_size;
float gpencil_size;
float screenspace_margin;
float sel_color[4];
float unsel_color[4];
float sel_mhcol[4];
float unsel_mhcol[4];
float ipo_color[4];
float ipo_color_mix[4];
/* Show interpolation and handle type? */
bool show_ipo;
};
static void channel_ui_data_init(DrawKeylistUIData *ctx,
View2D *v2d,
float yscale_fac,
bool channel_locked,
eSAction_Flag saction_flag)
{
/* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */
/* TODO: allow this opacity factor to be themed? */
ctx->alpha = channel_locked ? 0.25f : 1.0f;
ctx->icon_size = U.widget_unit * 0.5f * yscale_fac;
ctx->half_icon_size = 0.5f * ctx->icon_size;
ctx->smaller_size = 0.35f * ctx->icon_size;
ctx->ipo_size = 0.1f * ctx->icon_size;
ctx->gpencil_size = ctx->smaller_size * 0.8f;
ctx->screenspace_margin = (0.35f * float(UI_UNIT_X)) / UI_view2d_scale_get_x(v2d);
ctx->show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0;
UI_GetThemeColor4fv(TH_STRIP_SELECT, ctx->sel_color);
UI_GetThemeColor4fv(TH_STRIP, ctx->unsel_color);
UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ctx->ipo_color);
ctx->sel_color[3] *= ctx->alpha;
ctx->unsel_color[3] *= ctx->alpha;
ctx->ipo_color[3] *= ctx->alpha;
copy_v4_v4(ctx->sel_mhcol, ctx->sel_color);
ctx->sel_mhcol[3] *= 0.8f;
copy_v4_v4(ctx->unsel_mhcol, ctx->unsel_color);
ctx->unsel_mhcol[3] *= 0.8f;
copy_v4_v4(ctx->ipo_color_mix, ctx->ipo_color);
ctx->ipo_color_mix[3] *= 0.5f;
}
static void draw_keylist_block_gpencil(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
float size = 1.0f;
switch (ab->next->key_type) {
case BEZT_KEYTYPE_BREAKDOWN:
case BEZT_KEYTYPE_MOVEHOLD:
case BEZT_KEYTYPE_JITTER:
size *= 0.5f;
break;
case BEZT_KEYTYPE_KEYFRAME:
size *= 0.8f;
break;
default:
break;
}
rctf box;
box.xmin = ab->cfra;
box.xmax = min_ff(ab->next->cfra - (ctx->screenspace_margin * size), ab->next->cfra);
box.ymin = ypos - ctx->gpencil_size;
box.ymax = ypos + ctx->gpencil_size;
UI_draw_roundbox_4fv(
&box, true, 0.25f * float(UI_UNIT_X), (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol);
}
static void draw_keylist_block_moving_hold(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
rctf box;
box.xmin = ab->cfra;
box.xmax = ab->next->cfra;
box.ymin = ypos - ctx->smaller_size;
box.ymax = ypos + ctx->smaller_size;
UI_draw_roundbox_4fv(&box, true, 3.0f, (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol);
}
static void draw_keylist_block_standard(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
rctf box;
box.xmin = ab->cfra;
box.xmax = ab->next->cfra;
box.ymin = ypos - ctx->half_icon_size;
box.ymax = ypos + ctx->half_icon_size;
UI_draw_roundbox_4fv(&box, true, 3.0f, (ab->block.sel) ? ctx->sel_color : ctx->unsel_color);
}
static void draw_keylist_block_interpolation_line(const DrawKeylistUIData *ctx,
const ActKeyColumn *ab,
float ypos)
{
rctf box;
box.xmin = ab->cfra;
box.xmax = ab->next->cfra;
box.ymin = ypos - ctx->ipo_size;
box.ymax = ypos + ctx->ipo_size;
UI_draw_roundbox_4fv(&box,
true,
3.0f,
(ab->block.conflict & ACTKEYBLOCK_FLAG_NON_BEZIER) ? ctx->ipo_color_mix :
ctx->ipo_color);
}
static void draw_keylist_block(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos)
{
/* Draw grease pencil bars between keyframes. */
if ((ab->next != nullptr) && (ab->block.flag & ACTKEYBLOCK_FLAG_GPENCIL)) {
draw_keylist_block_gpencil(ctx, ab, ypos);
}
else {
/* Draw other types. */
UI_draw_roundbox_corner_set(UI_CNR_NONE);
int valid_hold = actkeyblock_get_valid_hold(ab);
if (valid_hold != 0) {
if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) {
/* draw "moving hold" long-keyframe block - slightly smaller */
draw_keylist_block_moving_hold(ctx, ab, ypos);
}
else {
/* draw standard long-keyframe block */
draw_keylist_block_standard(ctx, ab, ypos);
}
}
if (ctx->show_ipo && actkeyblock_is_valid(ab) &&
(ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) {
/* draw an interpolation line */
draw_keylist_block_interpolation_line(ctx, ab, ypos);
}
}
}
static void draw_keylist_blocks(const DrawKeylistUIData *ctx,
const ActKeyColumn *keys,
const int key_len,
float ypos)
{
for (int i = 0; i < key_len; i++) {
const ActKeyColumn *ab = &keys[i];
draw_keylist_block(ctx, ab, ypos);
}
}
static bool draw_keylist_is_visible_key(const View2D *v2d, const ActKeyColumn *ak)
{
return IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax);
}
static void draw_keylist_keys(const DrawKeylistUIData *ctx,
View2D *v2d,
const KeyframeShaderBindings *sh_bindings,
const ActKeyColumn *keys,
const int key_len,
float ypos,
eSAction_Flag saction_flag)
{
short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE;
for (int i = 0; i < key_len; i++) {
const ActKeyColumn *ak = &keys[i];
if (draw_keylist_is_visible_key(v2d, ak)) {
if (ctx->show_ipo) {
handle_type = ak->handle_type;
}
if (saction_flag & SACTION_SHOW_EXTREMES) {
extreme_type = ak->extreme_type;
}
draw_keyframe_shape(ak->cfra,
ypos,
ctx->icon_size,
(ak->sel & SELECT),
ak->key_type,
KEYFRAME_SHAPE_BOTH,
ctx->alpha,
sh_bindings,
handle_type,
extreme_type);
}
}
}
/* *************************** Drawing Stack *************************** */
enum class ChannelType {
SUMMARY,
SCENE,
OBJECT,
FCURVE,
ACTION,
ACTION_GROUP,
GREASE_PENCIL_CELS,
GREASE_PENCIL_GROUP,
GREASE_PENCIL_DATA,
GREASE_PENCIL_LAYER,
MASK_LAYER,
};
struct ChannelListElement {
ChannelListElement *next, *prev;
AnimKeylist *keylist;
ChannelType type;
float yscale_fac;
float ypos;
eSAction_Flag saction_flag;
bool channel_locked;
bAnimContext *ac;
bDopeSheet *ads;
Scene *sce;
Object *ob;
AnimData *adt;
FCurve *fcu;
bAction *act;
bActionGroup *agrp;
bGPDlayer *gpl;
const GreasePencilLayer *grease_pencil_layer;
const GreasePencilLayerTreeGroup *grease_pencil_layer_group;
const GreasePencil *grease_pencil;
MaskLayer *masklay;
};
static void build_channel_keylist(ChannelListElement *elem, blender::float2 range)
{
switch (elem->type) {
case ChannelType::SUMMARY: {
summary_to_keylist(elem->ac, elem->keylist, elem->saction_flag, range);
break;
}
case ChannelType::SCENE: {
scene_to_keylist(elem->ads, elem->sce, elem->keylist, elem->saction_flag, range);
break;
}
case ChannelType::OBJECT: {
ob_to_keylist(elem->ads, elem->ob, elem->keylist, elem->saction_flag, range);
break;
}
case ChannelType::FCURVE: {
fcurve_to_keylist(elem->adt, elem->fcu, elem->keylist, elem->saction_flag, range);
break;
}
case ChannelType::ACTION: {
action_to_keylist(elem->adt, elem->act, elem->keylist, elem->saction_flag, range);
break;
}
case ChannelType::ACTION_GROUP: {
action_group_to_keylist(elem->adt, elem->agrp, elem->keylist, elem->saction_flag, range);
break;
}
case ChannelType::GREASE_PENCIL_CELS: {
grease_pencil_cels_to_keylist(
elem->adt, elem->grease_pencil_layer, elem->keylist, elem->saction_flag);
break;
}
case ChannelType::GREASE_PENCIL_GROUP: {
grease_pencil_layer_group_to_keylist(
elem->adt, elem->grease_pencil_layer_group, elem->keylist, elem->saction_flag);
break;
}
case ChannelType::GREASE_PENCIL_DATA: {
grease_pencil_data_block_to_keylist(
elem->adt, elem->grease_pencil, elem->keylist, elem->saction_flag, false);
break;
}
case ChannelType::GREASE_PENCIL_LAYER: {
gpl_to_keylist(elem->ads, elem->gpl, elem->keylist);
break;
}
case ChannelType::MASK_LAYER: {
mask_to_keylist(elem->ads, elem->masklay, elem->keylist);
break;
}
}
}
static void draw_channel_blocks(ChannelListElement *elem, View2D *v2d)
{
DrawKeylistUIData ctx;
channel_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag);
const int key_len = ED_keylist_array_len(elem->keylist);
const ActKeyColumn *keys = ED_keylist_array(elem->keylist);
draw_keylist_blocks(&ctx, keys, key_len, elem->ypos);
}
static void draw_channel_keys(ChannelListElement *elem,
View2D *v2d,
const KeyframeShaderBindings *sh_bindings)
{
DrawKeylistUIData ctx;
channel_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag);
const int key_len = ED_keylist_array_len(elem->keylist);
const ActKeyColumn *keys = ED_keylist_array(elem->keylist);
draw_keylist_keys(&ctx, v2d, sh_bindings, keys, key_len, elem->ypos, elem->saction_flag);
}
static void prepare_channel_for_drawing(ChannelListElement *elem)
{
ED_keylist_prepare_for_direct_access(elem->keylist);
}
/* List of channels that are actually drawn because they are in view. */
struct ChannelDrawList {
ListBase /*ChannelListElement*/ channels;
};
ChannelDrawList *ED_channel_draw_list_create()
{
return static_cast<ChannelDrawList *>(MEM_callocN(sizeof(ChannelDrawList), __func__));
}
static void channel_list_build_keylists(ChannelDrawList *channel_list, blender::float2 range)
{
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
build_channel_keylist(elem, range);
prepare_channel_for_drawing(elem);
}
}
static void channel_list_draw_blocks(ChannelDrawList *channel_list, View2D *v2d)
{
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
draw_channel_blocks(elem, v2d);
}
}
static int channel_visible_key_len(const View2D *v2d, const ListBase * /*ActKeyColumn*/ keys)
{
/* count keys */
uint len = 0;
LISTBASE_FOREACH (ActKeyColumn *, ak, keys) {
/* Optimization: if keyframe doesn't appear within 5 units (screenspace)
* in visible area, don't draw.
* This might give some improvements,
* since we current have to flip between view/region matrices.
*/
if (draw_keylist_is_visible_key(v2d, ak)) {
len++;
}
}
return len;
}
static int channel_list_visible_key_len(const ChannelDrawList *channel_list, const View2D *v2d)
{
uint len = 0;
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
const ListBase *keys = ED_keylist_listbase(elem->keylist);
len += channel_visible_key_len(v2d, keys);
}
return len;
}
static void channel_list_draw_keys(ChannelDrawList *channel_list, View2D *v2d)
{
const int visible_key_len = channel_list_visible_key_len(channel_list, v2d);
if (visible_key_len == 0) {
return;
}
GPU_blend(GPU_BLEND_ALPHA);
GPUVertFormat *format = immVertexFormat();
KeyframeShaderBindings sh_bindings;
sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
sh_bindings.color_id = GPU_vertformat_attr_add(
format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.outline_color_id = GPU_vertformat_attr_add(
format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);
GPU_program_point_size(true);
immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE);
immUniform1f("outline_scale", 1.0f);
immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1);
immBegin(GPU_PRIM_POINTS, visible_key_len);
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
draw_channel_keys(elem, v2d, &sh_bindings);
}
immEnd();
GPU_program_point_size(false);
immUnbindProgram();
GPU_blend(GPU_BLEND_NONE);
}
static void channel_list_draw(ChannelDrawList *channel_list, View2D *v2d)
{
channel_list_draw_blocks(channel_list, v2d);
channel_list_draw_keys(channel_list, v2d);
}
void ED_channel_list_flush(ChannelDrawList *channel_list, View2D *v2d)
{
channel_list_build_keylists(channel_list, {v2d->cur.xmin, v2d->cur.xmax});
channel_list_draw(channel_list, v2d);
}
void ED_channel_list_free(ChannelDrawList *channel_list)
{
LISTBASE_FOREACH (ChannelListElement *, elem, &channel_list->channels) {
ED_keylist_free(elem->keylist);
}
BLI_freelistN(&channel_list->channels);
MEM_freeN(channel_list);
}
static ChannelListElement *channel_list_add_element(ChannelDrawList *channel_list,
ChannelType elem_type,
float ypos,
float yscale_fac,
eSAction_Flag saction_flag)
{
ChannelListElement *draw_elem = static_cast<ChannelListElement *>(
MEM_callocN(sizeof(ChannelListElement), __func__));
BLI_addtail(&channel_list->channels, draw_elem);
draw_elem->type = elem_type;
draw_elem->keylist = ED_keylist_create();
draw_elem->ypos = ypos;
draw_elem->yscale_fac = yscale_fac;
draw_elem->saction_flag = saction_flag;
return draw_elem;
}
/* *************************** Channel Drawing Functions *************************** */
void ED_add_summary_channel(ChannelDrawList *channel_list,
bAnimContext *ac,
float ypos,
float yscale_fac,
int saction_flag)
{
saction_flag &= ~SACTION_SHOW_EXTREMES;
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::SUMMARY, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->ac = ac;
}
void ED_add_scene_channel(ChannelDrawList *channel_list,
bDopeSheet *ads,
Scene *sce,
float ypos,
float yscale_fac,
int saction_flag)
{
saction_flag &= ~SACTION_SHOW_EXTREMES;
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::SCENE, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->ads = ads;
draw_elem->sce = sce;
}
void ED_add_object_channel(ChannelDrawList *channel_list,
bDopeSheet *ads,
Object *ob,
float ypos,
float yscale_fac,
int saction_flag)
{
saction_flag &= ~SACTION_SHOW_EXTREMES;
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::OBJECT, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->ads = ads;
draw_elem->ob = ob;
}
void ED_add_fcurve_channel(ChannelDrawList *channel_list,
AnimData *adt,
FCurve *fcu,
float ypos,
float yscale_fac,
int saction_flag)
{
const bool locked = (fcu->flag & FCURVE_PROTECTED) ||
((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) ||
((adt && adt->action) &&
(ID_IS_LINKED(adt->action) || ID_IS_OVERRIDE_LIBRARY(adt->action)));
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::FCURVE, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->adt = adt;
draw_elem->fcu = fcu;
draw_elem->channel_locked = locked;
}
void ED_add_action_group_channel(ChannelDrawList *channel_list,
AnimData *adt,
bActionGroup *agrp,
float ypos,
float yscale_fac,
int saction_flag)
{
bool locked = (agrp->flag & AGRP_PROTECTED) ||
((adt && adt->action) &&
(ID_IS_LINKED(adt->action) || ID_IS_OVERRIDE_LIBRARY(adt->action)));
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::ACTION_GROUP, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->adt = adt;
draw_elem->agrp = agrp;
draw_elem->channel_locked = locked;
}
void ED_add_action_channel(ChannelDrawList *channel_list,
AnimData *adt,
bAction *act,
float ypos,
float yscale_fac,
int saction_flag)
{
const bool locked = (act && (ID_IS_LINKED(act) || ID_IS_OVERRIDE_LIBRARY(act)));
saction_flag &= ~SACTION_SHOW_EXTREMES;
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::ACTION, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->adt = adt;
draw_elem->act = act;
draw_elem->channel_locked = locked;
}
void ED_add_grease_pencil_datablock_channel(ChannelDrawList *channel_list,
bDopeSheet * /*ads*/,
const GreasePencil *grease_pencil,
const float ypos,
const float yscale_fac,
int saction_flag)
{
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
ChannelType::GREASE_PENCIL_DATA,
ypos,
yscale_fac,
eSAction_Flag(saction_flag));
draw_elem->grease_pencil = grease_pencil;
}
void ED_add_grease_pencil_cels_channel(ChannelDrawList *channel_list,
bDopeSheet *ads,
const GreasePencilLayer *layer,
const float ypos,
const float yscale_fac,
int saction_flag)
{
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
ChannelType::GREASE_PENCIL_CELS,
ypos,
yscale_fac,
eSAction_Flag(saction_flag));
draw_elem->ads = ads;
draw_elem->grease_pencil_layer = layer;
draw_elem->channel_locked = layer->wrap().is_locked();
}
void ED_add_grease_pencil_layer_group_channel(ChannelDrawList *channel_list,
bDopeSheet *ads,
const GreasePencilLayerTreeGroup *layer_group,
const float ypos,
const float yscale_fac,
int saction_flag)
{
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
ChannelType::GREASE_PENCIL_GROUP,
ypos,
yscale_fac,
eSAction_Flag(saction_flag));
draw_elem->ads = ads;
draw_elem->grease_pencil_layer_group = layer_group;
draw_elem->channel_locked = layer_group->wrap().is_locked();
}
void ED_add_grease_pencil_layer_legacy_channel(ChannelDrawList *channel_list,
bDopeSheet *ads,
bGPDlayer *gpl,
float ypos,
float yscale_fac,
int saction_flag)
{
bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0;
ChannelListElement *draw_elem = channel_list_add_element(channel_list,
ChannelType::GREASE_PENCIL_LAYER,
ypos,
yscale_fac,
eSAction_Flag(saction_flag));
draw_elem->ads = ads;
draw_elem->gpl = gpl;
draw_elem->channel_locked = locked;
}
void ED_add_mask_layer_channel(ChannelDrawList *channel_list,
bDopeSheet *ads,
MaskLayer *masklay,
float ypos,
float yscale_fac,
int saction_flag)
{
bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0;
ChannelListElement *draw_elem = channel_list_add_element(
channel_list, ChannelType::MASK_LAYER, ypos, yscale_fac, eSAction_Flag(saction_flag));
draw_elem->ads = ads;
draw_elem->masklay = masklay;
draw_elem->channel_locked = locked;
}