Store paint masks as generic float attributes, with the name
`".sculpt_mask"`. This is similar to 060a534141, which made
the same change for face sets. The benefits are general
consistency, nicer code, and more support in newer areas
that deal with attributes like geometry nodes.
The RNA API is replaced with one created in Python. The new
API only presents a single layer as an attribute class, so it
should be simpler to use in general:
- Before: `object.data.vertex_paint_masks[0].data[0].value`
- After: `object.data.vertex_paint_mask.data[0].value`
Pull Request: https://projects.blender.org/blender/blender/pulls/115119
1162 lines
32 KiB
C++
1162 lines
32 KiB
C++
/* SPDX-FileCopyrightText: 2009 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_view3d_types.h"
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#include "BLI_array.hh"
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#include "BLI_utildefines.h"
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#include "BKE_attribute.h"
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#include "BKE_attribute.hh"
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#include "BKE_context.hh"
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#include "BKE_customdata.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_report.h"
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#include "DEG_depsgraph.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "RNA_prototypes.h"
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#include "WM_api.hh"
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#include "WM_types.hh"
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#include "BLT_translation.h"
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#include "ED_mesh.hh"
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#include "ED_object.hh"
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#include "ED_paint.hh"
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#include "ED_screen.hh"
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#include "ED_uvedit.hh"
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#include "ED_view3d.hh"
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#include "GEO_mesh_split_edges.hh"
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#include "mesh_intern.h" /* own include */
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using blender::Array;
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using blender::float2;
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using blender::float3;
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using blender::MutableSpan;
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using blender::Span;
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static CustomData *mesh_customdata_get_type(Mesh *me, const char htype, int *r_tot)
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{
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CustomData *data;
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BMesh *bm = (me->edit_mesh) ? me->edit_mesh->bm : nullptr;
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int tot;
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switch (htype) {
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case BM_VERT:
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if (bm) {
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data = &bm->vdata;
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tot = bm->totvert;
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}
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else {
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data = &me->vert_data;
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tot = me->totvert;
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}
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break;
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case BM_EDGE:
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if (bm) {
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data = &bm->edata;
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tot = bm->totedge;
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}
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else {
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data = &me->edge_data;
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tot = me->totedge;
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}
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break;
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case BM_LOOP:
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if (bm) {
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data = &bm->ldata;
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tot = bm->totloop;
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}
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else {
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data = &me->loop_data;
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tot = me->totloop;
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}
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break;
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case BM_FACE:
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if (bm) {
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data = &bm->pdata;
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tot = bm->totface;
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}
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else {
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data = &me->face_data;
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tot = me->faces_num;
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}
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break;
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default:
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BLI_assert(0);
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tot = 0;
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data = nullptr;
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break;
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}
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if (r_tot) {
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*r_tot = tot;
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}
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return data;
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}
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static void mesh_uv_reset_array(float **fuv, const int len)
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{
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if (len == 3) {
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fuv[0][0] = 0.0;
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fuv[0][1] = 0.0;
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fuv[1][0] = 1.0;
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fuv[1][1] = 0.0;
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fuv[2][0] = 1.0;
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fuv[2][1] = 1.0;
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}
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else if (len == 4) {
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fuv[0][0] = 0.0;
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fuv[0][1] = 0.0;
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fuv[1][0] = 1.0;
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fuv[1][1] = 0.0;
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fuv[2][0] = 1.0;
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fuv[2][1] = 1.0;
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fuv[3][0] = 0.0;
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fuv[3][1] = 1.0;
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/* Make sure we ignore 2-sided faces. */
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}
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else if (len > 2) {
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float fac = 0.0f, dfac = 1.0f / float(len);
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dfac *= float(M_PI) * 2.0f;
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for (int i = 0; i < len; i++) {
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fuv[i][0] = 0.5f * sinf(fac) + 0.5f;
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fuv[i][1] = 0.5f * cosf(fac) + 0.5f;
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fac += dfac;
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}
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}
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}
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static void mesh_uv_reset_bmface(BMFace *f, const int cd_loop_uv_offset)
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{
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Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(f->len);
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BMIter liter;
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BMLoop *l;
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int i;
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BM_ITER_ELEM_INDEX (l, &liter, f, BM_LOOPS_OF_FACE, i) {
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fuv[i] = ((float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset));
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}
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mesh_uv_reset_array(fuv.data(), f->len);
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}
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static void mesh_uv_reset_mface(const blender::IndexRange face, float2 *mloopuv)
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{
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Array<float *, BM_DEFAULT_NGON_STACK_SIZE> fuv(face.size());
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for (int i = 0; i < face.size(); i++) {
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fuv[i] = mloopuv[face[i]];
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}
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mesh_uv_reset_array(fuv.data(), face.size());
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}
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void ED_mesh_uv_loop_reset_ex(Mesh *me, const int layernum)
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{
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BMEditMesh *em = me->edit_mesh;
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if (em) {
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/* Collect BMesh UVs */
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const int cd_loop_uv_offset = CustomData_get_n_offset(
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&em->bm->ldata, CD_PROP_FLOAT2, layernum);
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BMFace *efa;
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BMIter iter;
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BLI_assert(cd_loop_uv_offset >= 0);
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BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
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if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
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continue;
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}
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mesh_uv_reset_bmface(efa, cd_loop_uv_offset);
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}
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}
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else {
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/* Collect Mesh UVs */
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BLI_assert(CustomData_has_layer(&me->loop_data, CD_PROP_FLOAT2));
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float2 *mloopuv = static_cast<float2 *>(
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CustomData_get_layer_n_for_write(&me->loop_data, CD_PROP_FLOAT2, layernum, me->totloop));
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const blender::OffsetIndices polys = me->faces();
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for (const int i : polys.index_range()) {
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mesh_uv_reset_mface(polys[i], mloopuv);
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}
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}
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DEG_id_tag_update(&me->id, 0);
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}
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void ED_mesh_uv_loop_reset(bContext *C, Mesh *me)
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{
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/* could be ldata or pdata */
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CustomData *ldata = mesh_customdata_get_type(me, BM_LOOP, nullptr);
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const int layernum = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
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ED_mesh_uv_loop_reset_ex(me, layernum);
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WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
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}
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int ED_mesh_uv_add(
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Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
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{
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/* NOTE: keep in sync with #ED_mesh_color_add. */
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BMEditMesh *em;
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int layernum_dst;
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if (!name) {
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name = DATA_("UVMap");
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}
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char unique_name[MAX_CUSTOMDATA_LAYER_NAME];
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BKE_id_attribute_calc_unique_name(&me->id, name, unique_name);
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bool is_init = false;
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if (me->edit_mesh) {
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em = me->edit_mesh;
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layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
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if (layernum_dst >= MAX_MTFACE) {
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BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
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return -1;
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}
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BM_data_layer_add_named(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, unique_name);
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BM_uv_map_ensure_select_and_pin_attrs(em->bm);
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/* copy data from active UV */
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if (layernum_dst && do_init) {
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const int layernum_src = CustomData_get_active_layer(&em->bm->ldata, CD_PROP_FLOAT2);
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BM_data_layer_copy(em->bm, &em->bm->ldata, CD_PROP_FLOAT2, layernum_src, layernum_dst);
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is_init = true;
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}
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if (active_set || layernum_dst == 0) {
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CustomData_set_layer_active(&em->bm->ldata, CD_PROP_FLOAT2, layernum_dst);
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}
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}
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else {
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layernum_dst = CustomData_number_of_layers(&me->loop_data, CD_PROP_FLOAT2);
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if (layernum_dst >= MAX_MTFACE) {
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BKE_reportf(reports, RPT_WARNING, "Cannot add more than %i UV maps", MAX_MTFACE);
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return -1;
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}
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if (CustomData_has_layer(&me->loop_data, CD_PROP_FLOAT2) && do_init) {
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CustomData_add_layer_named_with_data(
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&me->loop_data,
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CD_PROP_FLOAT2,
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MEM_dupallocN(CustomData_get_layer(&me->loop_data, CD_PROP_FLOAT2)),
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me->totloop,
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unique_name,
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nullptr);
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is_init = true;
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}
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else {
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CustomData_add_layer_named(
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&me->loop_data, CD_PROP_FLOAT2, CD_SET_DEFAULT, me->totloop, unique_name);
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}
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if (active_set || layernum_dst == 0) {
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CustomData_set_layer_active(&me->loop_data, CD_PROP_FLOAT2, layernum_dst);
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}
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}
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/* don't overwrite our copied coords */
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if (!is_init && do_init) {
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ED_mesh_uv_loop_reset_ex(me, layernum_dst);
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}
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DEG_id_tag_update(&me->id, 0);
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WM_main_add_notifier(NC_GEOM | ND_DATA, me);
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return layernum_dst;
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}
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static const bool *mesh_loop_boolean_custom_data_get_by_name(const Mesh &mesh, const char *name)
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{
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return static_cast<const bool *>(
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CustomData_get_layer_named(&mesh.loop_data, CD_PROP_BOOL, name));
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}
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const bool *ED_mesh_uv_map_vert_select_layer_get(const Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->loop_data, CD_PROP_FLOAT2, uv_index);
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return mesh_loop_boolean_custom_data_get_by_name(
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*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
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}
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const bool *ED_mesh_uv_map_edge_select_layer_get(const Mesh *mesh, const int uv_index)
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{
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/* UV map edge selections are stored on face corners (loops) and not on edges
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* because we need selections per face edge, even when the edge is split in UV space. */
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->loop_data, CD_PROP_FLOAT2, uv_index);
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return mesh_loop_boolean_custom_data_get_by_name(
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*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
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}
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const bool *ED_mesh_uv_map_pin_layer_get(const Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->loop_data, CD_PROP_FLOAT2, uv_index);
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return mesh_loop_boolean_custom_data_get_by_name(*mesh,
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BKE_uv_map_pin_name_get(uv_name, buffer));
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}
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static bool *ensure_corner_boolean_attribute(Mesh &mesh, const blender::StringRefNull name)
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{
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bool *data = static_cast<bool *>(CustomData_get_layer_named_for_write(
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&mesh.loop_data, CD_PROP_BOOL, name.c_str(), mesh.totloop));
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if (!data) {
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data = static_cast<bool *>(CustomData_add_layer_named(
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&mesh.loop_data, CD_PROP_BOOL, CD_SET_DEFAULT, mesh.faces_num, name.c_str()));
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}
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return data;
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}
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bool *ED_mesh_uv_map_vert_select_layer_ensure(Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->loop_data, CD_PROP_FLOAT2, uv_index);
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return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_vert_select_name_get(uv_name, buffer));
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}
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bool *ED_mesh_uv_map_edge_select_layer_ensure(Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->loop_data, CD_PROP_FLOAT2, uv_index);
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return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_edge_select_name_get(uv_name, buffer));
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}
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bool *ED_mesh_uv_map_pin_layer_ensure(Mesh *mesh, const int uv_index)
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{
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using namespace blender::bke;
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char buffer[MAX_CUSTOMDATA_LAYER_NAME];
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const char *uv_name = CustomData_get_layer_name(&mesh->loop_data, CD_PROP_FLOAT2, uv_index);
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return ensure_corner_boolean_attribute(*mesh, BKE_uv_map_pin_name_get(uv_name, buffer));
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}
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void ED_mesh_uv_ensure(Mesh *me, const char *name)
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{
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BMEditMesh *em;
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int layernum_dst;
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if (me->edit_mesh) {
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em = me->edit_mesh;
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layernum_dst = CustomData_number_of_layers(&em->bm->ldata, CD_PROP_FLOAT2);
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if (layernum_dst == 0) {
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ED_mesh_uv_add(me, name, true, true, nullptr);
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}
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}
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else {
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layernum_dst = CustomData_number_of_layers(&me->loop_data, CD_PROP_FLOAT2);
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if (layernum_dst == 0) {
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ED_mesh_uv_add(me, name, true, true, nullptr);
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}
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}
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}
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int ED_mesh_color_add(
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Mesh *me, const char *name, const bool active_set, const bool do_init, ReportList *reports)
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{
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/* If no name is supplied, provide a backwards compatible default. */
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if (!name) {
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name = "Col";
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}
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CustomDataLayer *layer = BKE_id_attribute_new(
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&me->id, name, CD_PROP_BYTE_COLOR, ATTR_DOMAIN_CORNER, reports);
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if (do_init) {
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const char *active_name = me->active_color_attribute;
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if (const CustomDataLayer *active_layer = BKE_id_attributes_color_find(&me->id, active_name)) {
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if (const BMEditMesh *em = me->edit_mesh) {
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BMesh &bm = *em->bm;
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const int src_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, active_name);
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const int dst_i = CustomData_get_named_layer(&bm.ldata, CD_PROP_BYTE_COLOR, layer->name);
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BM_data_layer_copy(&bm, &bm.ldata, CD_PROP_BYTE_COLOR, src_i, dst_i);
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}
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else {
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memcpy(layer->data, active_layer->data, CustomData_get_elem_size(layer) * me->totloop);
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}
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}
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}
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if (active_set) {
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BKE_id_attributes_active_color_set(&me->id, layer->name);
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}
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DEG_id_tag_update(&me->id, 0);
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WM_main_add_notifier(NC_GEOM | ND_DATA, me);
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|
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int dummy;
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const CustomData *data = mesh_customdata_get_type(me, BM_LOOP, &dummy);
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return CustomData_get_named_layer(data, CD_PROP_BYTE_COLOR, layer->name);
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}
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|
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bool ED_mesh_color_ensure(Mesh *me, const char *name)
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{
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|
using namespace blender;
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|
BLI_assert(me->edit_mesh == nullptr);
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|
if (me->attributes().contains(me->active_color_attribute)) {
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return true;
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|
}
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|
|
char unique_name[MAX_CUSTOMDATA_LAYER_NAME];
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BKE_id_attribute_calc_unique_name(&me->id, name, unique_name);
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if (!me->attributes_for_write().add(
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unique_name, ATTR_DOMAIN_CORNER, CD_PROP_BYTE_COLOR, bke::AttributeInitDefaultValue()))
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{
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return false;
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}
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|
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BKE_id_attributes_active_color_set(&me->id, unique_name);
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BKE_id_attributes_default_color_set(&me->id, unique_name);
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BKE_mesh_tessface_clear(me);
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DEG_id_tag_update(&me->id, 0);
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return true;
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}
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|
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/*********************** General poll ************************/
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|
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static bool layers_poll(bContext *C)
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|
{
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Object *ob = ED_object_context(C);
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ID *data = (ob) ? static_cast<ID *>(ob->data) : nullptr;
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return (ob && !ID_IS_LINKED(ob) && !ID_IS_OVERRIDE_LIBRARY(ob) && ob->type == OB_MESH && data &&
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!ID_IS_LINKED(data) && !ID_IS_OVERRIDE_LIBRARY(data));
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}
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|
|
/*********************** UV texture operators ************************/
|
|
|
|
static bool uv_texture_remove_poll(bContext *C)
|
|
{
|
|
if (!layers_poll(C)) {
|
|
return false;
|
|
}
|
|
|
|
Object *ob = ED_object_context(C);
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
CustomData *ldata = mesh_customdata_get_type(me, BM_LOOP, nullptr);
|
|
const int active = CustomData_get_active_layer(ldata, CD_PROP_FLOAT2);
|
|
if (active != -1) {
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static int mesh_uv_texture_add_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = ED_object_context(C);
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
|
|
if (ED_mesh_uv_add(me, nullptr, true, true, op->reports) == -1) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
|
|
}
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_uv_texture_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add UV Map";
|
|
ot->description = "Add UV map";
|
|
ot->idname = "MESH_OT_uv_texture_add";
|
|
|
|
/* api callbacks */
|
|
ot->poll = layers_poll;
|
|
ot->exec = mesh_uv_texture_add_exec;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static int mesh_uv_texture_remove_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *ob = ED_object_context(C);
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
|
|
CustomData *ldata = mesh_customdata_get_type(me, BM_LOOP, nullptr);
|
|
const char *name = CustomData_get_active_layer_name(ldata, CD_PROP_FLOAT2);
|
|
if (!BKE_id_attribute_remove(&me->id, name, op->reports)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
|
Scene *scene = CTX_data_scene(C);
|
|
ED_paint_proj_mesh_data_check(scene, ob, nullptr, nullptr, nullptr, nullptr);
|
|
WM_event_add_notifier(C, NC_SCENE | ND_TOOLSETTINGS, nullptr);
|
|
}
|
|
|
|
DEG_id_tag_update(&me->id, ID_RECALC_GEOMETRY);
|
|
WM_main_add_notifier(NC_GEOM | ND_DATA, me);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_uv_texture_remove(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Remove UV Map";
|
|
ot->description = "Remove UV map";
|
|
ot->idname = "MESH_OT_uv_texture_remove";
|
|
|
|
/* api callbacks */
|
|
ot->poll = uv_texture_remove_poll;
|
|
ot->exec = mesh_uv_texture_remove_exec;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* *** CustomData clear functions, we need an operator for each *** */
|
|
|
|
static int mesh_customdata_clear_exec__internal(bContext *C,
|
|
char htype,
|
|
const eCustomDataType type)
|
|
{
|
|
Mesh *me = ED_mesh_context(C);
|
|
|
|
int tot;
|
|
CustomData *data = mesh_customdata_get_type(me, htype, &tot);
|
|
|
|
BLI_assert(CustomData_layertype_is_singleton(type) == true);
|
|
|
|
if (CustomData_has_layer(data, type)) {
|
|
if (me->edit_mesh) {
|
|
BM_data_layer_free(me->edit_mesh->bm, data, type);
|
|
}
|
|
else {
|
|
CustomData_free_layers(data, type, tot);
|
|
}
|
|
|
|
DEG_id_tag_update(&me->id, 0);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
/* Clear Mask */
|
|
static bool mesh_customdata_mask_clear_poll(bContext *C)
|
|
{
|
|
Object *ob = ED_object_context(C);
|
|
if (ob && ob->type == OB_MESH) {
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
|
|
/* special case - can't run this if we're in sculpt mode */
|
|
if (ob->mode & OB_MODE_SCULPT) {
|
|
return false;
|
|
}
|
|
|
|
if (!ID_IS_LINKED(me) && !ID_IS_OVERRIDE_LIBRARY(me)) {
|
|
CustomData *data = mesh_customdata_get_type(me, BM_VERT, nullptr);
|
|
if (CustomData_has_layer_named(data, CD_PROP_FLOAT, ".sculpt_mask")) {
|
|
return true;
|
|
}
|
|
data = mesh_customdata_get_type(me, BM_LOOP, nullptr);
|
|
if (CustomData_has_layer(data, CD_GRID_PAINT_MASK)) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
static int mesh_customdata_mask_clear_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Object *object = ED_object_context(C);
|
|
Mesh *mesh = static_cast<Mesh *>(object->data);
|
|
const bool ret_a = BKE_id_attribute_remove(&mesh->id, ".sculpt_mask", op->reports);
|
|
int ret_b = mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_GRID_PAINT_MASK);
|
|
|
|
if (ret_a || ret_b == OPERATOR_FINISHED) {
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void MESH_OT_customdata_mask_clear(wmOperatorType *ot)
|
|
{
|
|
/* NOTE: no create_mask yet */
|
|
|
|
/* identifiers */
|
|
ot->name = "Clear Sculpt Mask Data";
|
|
ot->idname = "MESH_OT_customdata_mask_clear";
|
|
ot->description = "Clear vertex sculpt masking data from the mesh";
|
|
|
|
/* api callbacks */
|
|
ot->exec = mesh_customdata_mask_clear_exec;
|
|
ot->poll = mesh_customdata_mask_clear_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/**
|
|
* Clear Skin
|
|
* \return -1 invalid state, 0 no skin, 1 has skin.
|
|
*/
|
|
static int mesh_customdata_skin_state(bContext *C)
|
|
{
|
|
Object *ob = ED_object_context(C);
|
|
|
|
if (ob && ob->type == OB_MESH) {
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
if (!ID_IS_LINKED(me) && !ID_IS_OVERRIDE_LIBRARY(me)) {
|
|
CustomData *data = mesh_customdata_get_type(me, BM_VERT, nullptr);
|
|
return CustomData_has_layer(data, CD_MVERT_SKIN);
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static bool mesh_customdata_skin_add_poll(bContext *C)
|
|
{
|
|
return (mesh_customdata_skin_state(C) == 0);
|
|
}
|
|
|
|
static int mesh_customdata_skin_add_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
Object *ob = ED_object_context(C);
|
|
Mesh *me = static_cast<Mesh *>(ob->data);
|
|
|
|
BKE_mesh_ensure_skin_customdata(me);
|
|
|
|
DEG_id_tag_update(&me->id, 0);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_customdata_skin_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add Skin Data";
|
|
ot->idname = "MESH_OT_customdata_skin_add";
|
|
ot->description = "Add a vertex skin layer";
|
|
|
|
/* api callbacks */
|
|
ot->exec = mesh_customdata_skin_add_exec;
|
|
ot->poll = mesh_customdata_skin_add_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static bool mesh_customdata_skin_clear_poll(bContext *C)
|
|
{
|
|
return (mesh_customdata_skin_state(C) == 1);
|
|
}
|
|
|
|
static int mesh_customdata_skin_clear_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
return mesh_customdata_clear_exec__internal(C, BM_VERT, CD_MVERT_SKIN);
|
|
}
|
|
|
|
void MESH_OT_customdata_skin_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Skin Data";
|
|
ot->idname = "MESH_OT_customdata_skin_clear";
|
|
ot->description = "Clear vertex skin layer";
|
|
|
|
/* api callbacks */
|
|
ot->exec = mesh_customdata_skin_clear_exec;
|
|
ot->poll = mesh_customdata_skin_clear_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/* Clear custom loop normals */
|
|
static int mesh_customdata_custom_splitnormals_add_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
using namespace blender;
|
|
Mesh *me = ED_mesh_context(C);
|
|
if (BKE_mesh_has_custom_loop_normals(me)) {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
if (me->edit_mesh) {
|
|
BMesh &bm = *me->edit_mesh->bm;
|
|
BM_data_layer_add(&bm, &bm.ldata, CD_CUSTOMLOOPNORMAL);
|
|
}
|
|
else {
|
|
CustomData_add_layer(&me->loop_data, CD_CUSTOMLOOPNORMAL, CD_SET_DEFAULT, me->totloop);
|
|
}
|
|
|
|
DEG_id_tag_update(&me->id, 0);
|
|
WM_event_add_notifier(C, NC_GEOM | ND_DATA, me);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void MESH_OT_customdata_custom_splitnormals_add(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Add Custom Split Normals Data";
|
|
ot->idname = "MESH_OT_customdata_custom_splitnormals_add";
|
|
ot->description = "Add a custom split normals layer, if none exists yet";
|
|
|
|
/* api callbacks */
|
|
ot->exec = mesh_customdata_custom_splitnormals_add_exec;
|
|
ot->poll = ED_operator_editable_mesh;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static int mesh_customdata_custom_splitnormals_clear_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
Mesh *me = ED_mesh_context(C);
|
|
|
|
if (BKE_mesh_has_custom_loop_normals(me)) {
|
|
BMEditMesh *em = me->edit_mesh;
|
|
if (em != nullptr && em->bm->lnor_spacearr != nullptr) {
|
|
BKE_lnor_spacearr_clear(em->bm->lnor_spacearr);
|
|
}
|
|
return mesh_customdata_clear_exec__internal(C, BM_LOOP, CD_CUSTOMLOOPNORMAL);
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Clear Custom Split Normals Data";
|
|
ot->idname = "MESH_OT_customdata_custom_splitnormals_clear";
|
|
ot->description = "Remove the custom split normals layer, if it exists";
|
|
|
|
/* api callbacks */
|
|
ot->exec = mesh_customdata_custom_splitnormals_clear_exec;
|
|
ot->poll = ED_operator_editable_mesh;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static void mesh_add_verts(Mesh *mesh, int len)
|
|
{
|
|
using namespace blender;
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
int totvert = mesh->totvert + len;
|
|
CustomData vert_data;
|
|
CustomData_copy_layout(
|
|
&mesh->vert_data, &vert_data, CD_MASK_MESH.vmask, CD_SET_DEFAULT, totvert);
|
|
CustomData_copy_data(&mesh->vert_data, &vert_data, 0, 0, mesh->totvert);
|
|
|
|
if (!CustomData_has_layer_named(&vert_data, CD_PROP_FLOAT3, "position")) {
|
|
CustomData_add_layer_named(&vert_data, CD_PROP_FLOAT3, CD_SET_DEFAULT, totvert, "position");
|
|
}
|
|
|
|
CustomData_free(&mesh->vert_data, mesh->totvert);
|
|
mesh->vert_data = vert_data;
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
mesh->totvert = totvert;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_vert = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_vert", ATTR_DOMAIN_POINT);
|
|
select_vert.span.take_back(len).fill(true);
|
|
select_vert.finish();
|
|
}
|
|
|
|
static void mesh_add_edges(Mesh *mesh, int len)
|
|
{
|
|
using namespace blender;
|
|
CustomData edge_data;
|
|
int totedge;
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
totedge = mesh->totedge + len;
|
|
|
|
/* Update custom-data. */
|
|
CustomData_copy_layout(
|
|
&mesh->edge_data, &edge_data, CD_MASK_MESH.emask, CD_SET_DEFAULT, totedge);
|
|
CustomData_copy_data(&mesh->edge_data, &edge_data, 0, 0, mesh->totedge);
|
|
|
|
if (!CustomData_has_layer_named(&edge_data, CD_PROP_INT32_2D, ".edge_verts")) {
|
|
CustomData_add_layer_named(
|
|
&edge_data, CD_PROP_INT32_2D, CD_SET_DEFAULT, totedge, ".edge_verts");
|
|
}
|
|
|
|
CustomData_free(&mesh->edge_data, mesh->totedge);
|
|
mesh->edge_data = edge_data;
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
mesh->totedge = totedge;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_edge = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_edge", ATTR_DOMAIN_EDGE);
|
|
select_edge.span.take_back(len).fill(true);
|
|
select_edge.finish();
|
|
}
|
|
|
|
static void mesh_add_loops(Mesh *mesh, int len)
|
|
{
|
|
CustomData ldata;
|
|
int totloop;
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
totloop = mesh->totloop + len; /* new face count */
|
|
|
|
/* update customdata */
|
|
CustomData_copy_layout(&mesh->loop_data, &ldata, CD_MASK_MESH.lmask, CD_SET_DEFAULT, totloop);
|
|
CustomData_copy_data(&mesh->loop_data, &ldata, 0, 0, mesh->totloop);
|
|
|
|
if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_vert")) {
|
|
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_vert");
|
|
}
|
|
if (!CustomData_has_layer_named(&ldata, CD_PROP_INT32, ".corner_edge")) {
|
|
CustomData_add_layer_named(&ldata, CD_PROP_INT32, CD_SET_DEFAULT, totloop, ".corner_edge");
|
|
}
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
CustomData_free(&mesh->loop_data, mesh->totloop);
|
|
mesh->loop_data = ldata;
|
|
|
|
mesh->totloop = totloop;
|
|
|
|
/* Keep the last face offset up to date with the corner total (they must be the same). We have
|
|
* to be careful here though, since the mesh may not be in a valid state at this point. */
|
|
if (mesh->face_offset_indices) {
|
|
mesh->face_offsets_for_write().last() = mesh->totloop;
|
|
}
|
|
}
|
|
|
|
static void mesh_add_faces(Mesh *mesh, int len)
|
|
{
|
|
using namespace blender;
|
|
CustomData face_data;
|
|
int faces_num;
|
|
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
|
|
faces_num = mesh->faces_num + len; /* new face count */
|
|
|
|
/* update customdata */
|
|
CustomData_copy_layout(
|
|
&mesh->face_data, &face_data, CD_MASK_MESH.pmask, CD_SET_DEFAULT, faces_num);
|
|
CustomData_copy_data(&mesh->face_data, &face_data, 0, 0, mesh->faces_num);
|
|
|
|
implicit_sharing::resize_trivial_array(&mesh->face_offset_indices,
|
|
&mesh->runtime->face_offsets_sharing_info,
|
|
mesh->faces_num == 0 ? 0 : (mesh->faces_num + 1),
|
|
faces_num + 1);
|
|
/* Set common values for convenience. */
|
|
mesh->face_offset_indices[0] = 0;
|
|
mesh->face_offset_indices[faces_num] = mesh->totloop;
|
|
|
|
CustomData_free(&mesh->face_data, mesh->faces_num);
|
|
mesh->face_data = face_data;
|
|
|
|
BKE_mesh_runtime_clear_cache(mesh);
|
|
|
|
mesh->faces_num = faces_num;
|
|
|
|
bke::MutableAttributeAccessor attributes = mesh->attributes_for_write();
|
|
bke::SpanAttributeWriter<bool> select_poly = attributes.lookup_or_add_for_write_span<bool>(
|
|
".select_poly", ATTR_DOMAIN_FACE);
|
|
select_poly.span.take_back(len).fill(true);
|
|
select_poly.finish();
|
|
}
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Add Geometry
|
|
* \{ */
|
|
|
|
void ED_mesh_verts_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add vertices in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_verts(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_edges_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add edges in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_edges(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_loops_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add loops in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_loops(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_faces_add(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot add faces in edit mode");
|
|
return;
|
|
}
|
|
mesh_add_faces(mesh, count);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Remove Geometry
|
|
* \{ */
|
|
|
|
static void mesh_remove_verts(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->vert_data, mesh->totvert);
|
|
const int totvert = mesh->totvert - len;
|
|
CustomData_free_elem(&mesh->vert_data, totvert, len);
|
|
mesh->totvert = totvert;
|
|
}
|
|
|
|
static void mesh_remove_edges(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->edge_data, mesh->totedge);
|
|
const int totedge = mesh->totedge - len;
|
|
CustomData_free_elem(&mesh->edge_data, totedge, len);
|
|
mesh->totedge = totedge;
|
|
}
|
|
|
|
static void mesh_remove_loops(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->loop_data, mesh->totloop);
|
|
const int totloop = mesh->totloop - len;
|
|
CustomData_free_elem(&mesh->loop_data, totloop, len);
|
|
mesh->totloop = totloop;
|
|
}
|
|
|
|
static void mesh_remove_faces(Mesh *mesh, int len)
|
|
{
|
|
if (len == 0) {
|
|
return;
|
|
}
|
|
CustomData_ensure_layers_are_mutable(&mesh->face_data, mesh->faces_num);
|
|
const int faces_num = mesh->faces_num - len;
|
|
CustomData_free_elem(&mesh->face_data, faces_num, len);
|
|
mesh->faces_num = faces_num;
|
|
}
|
|
|
|
void ED_mesh_verts_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove vertices in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->totvert) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more vertices than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_verts(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_edges_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove edges in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->totedge) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more edges than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_edges(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_loops_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove loops in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->totloop) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more loops than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_loops(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_faces_remove(Mesh *mesh, ReportList *reports, int count)
|
|
{
|
|
if (mesh->edit_mesh) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove polys in edit mode");
|
|
return;
|
|
}
|
|
if (count > mesh->faces_num) {
|
|
BKE_report(reports, RPT_ERROR, "Cannot remove more polys than the mesh contains");
|
|
return;
|
|
}
|
|
|
|
mesh_remove_faces(mesh, count);
|
|
}
|
|
|
|
void ED_mesh_geometry_clear(Mesh *mesh)
|
|
{
|
|
mesh_remove_verts(mesh, mesh->totvert);
|
|
mesh_remove_edges(mesh, mesh->totedge);
|
|
mesh_remove_loops(mesh, mesh->totloop);
|
|
mesh_remove_faces(mesh, mesh->faces_num);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
void ED_mesh_report_mirror_ex(wmOperator *op, int totmirr, int totfail, char selectmode)
|
|
{
|
|
const char *elem_type;
|
|
|
|
if (selectmode & SCE_SELECT_VERTEX) {
|
|
elem_type = "vertices";
|
|
}
|
|
else if (selectmode & SCE_SELECT_EDGE) {
|
|
elem_type = "edges";
|
|
}
|
|
else {
|
|
elem_type = "faces";
|
|
}
|
|
|
|
if (totfail) {
|
|
BKE_reportf(
|
|
op->reports, RPT_WARNING, "%d %s mirrored, %d failed", totmirr, elem_type, totfail);
|
|
}
|
|
else {
|
|
BKE_reportf(op->reports, RPT_INFO, "%d %s mirrored", totmirr, elem_type);
|
|
}
|
|
}
|
|
|
|
void ED_mesh_report_mirror(wmOperator *op, int totmirr, int totfail)
|
|
{
|
|
ED_mesh_report_mirror_ex(op, totmirr, totfail, SCE_SELECT_VERTEX);
|
|
}
|
|
|
|
Mesh *ED_mesh_context(bContext *C)
|
|
{
|
|
Mesh *mesh = static_cast<Mesh *>(CTX_data_pointer_get_type(C, "mesh", &RNA_Mesh).data);
|
|
if (mesh != nullptr) {
|
|
return mesh;
|
|
}
|
|
|
|
Object *ob = ED_object_active_context(C);
|
|
if (ob == nullptr) {
|
|
return nullptr;
|
|
}
|
|
|
|
ID *data = (ID *)ob->data;
|
|
if (data == nullptr || GS(data->name) != ID_ME) {
|
|
return nullptr;
|
|
}
|
|
|
|
return (Mesh *)data;
|
|
}
|
|
|
|
void ED_mesh_split_faces(Mesh *mesh)
|
|
{
|
|
using namespace blender;
|
|
const OffsetIndices polys = mesh->faces();
|
|
const Span<int> corner_edges = mesh->corner_edges();
|
|
const bke::AttributeAccessor attributes = mesh->attributes();
|
|
const VArray<bool> mesh_sharp_edges = *attributes.lookup_or_default<bool>(
|
|
"sharp_edge", ATTR_DOMAIN_EDGE, false);
|
|
const bool *sharp_faces = static_cast<const bool *>(
|
|
CustomData_get_layer_named(&mesh->face_data, CD_PROP_BOOL, "sharp_face"));
|
|
|
|
Array<bool> sharp_edges(mesh->totedge);
|
|
mesh_sharp_edges.materialize(sharp_edges);
|
|
|
|
threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
|
|
for (const int face_i : range) {
|
|
if (sharp_faces && sharp_faces[face_i]) {
|
|
for (const int edge : corner_edges.slice(polys[face_i])) {
|
|
sharp_edges[edge] = true;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
IndexMaskMemory memory;
|
|
const IndexMask split_mask = IndexMask::from_bools(sharp_edges, memory);
|
|
if (split_mask.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
geometry::split_edges(*mesh, split_mask, {});
|
|
}
|