Files
test2/source/blender/render/intern/include
Brecht Van Lommel 4ba2162e63 Bugfix: the shadow samplenr increment to reuse shadow results in
the renderer could lead to results being reused for unrelated
points, result was one wrong pixel or strand per part. Now instead
of setting the sample counter to 0 multiple times, it keeps a global
counter per thread for the whole render.
2008-03-04 19:58:22 +00:00
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2006-01-23 22:05:47 +00:00
2006-01-23 22:05:47 +00:00
2006-01-23 22:05:47 +00:00
2006-02-27 12:39:36 +00:00
2008-02-13 11:18:08 +00:00
2007-05-03 21:37:52 +00:00