Files
test2/tests/python/compositor_realtime_render_tests.py
Sergey Sharybin 727a90a0f1 Compositor: Make GPU compositor an official feature
Effectively, make GPU compositor available without need to enable
an experimental feature set.

The compositor device is now exposed in the Performance panel of
Render Buttons. It is also still available in the compositor's
N-panel, together with some other options which are more about how
editing works, and not exactly related to render performance.

Pull Request: https://projects.blender.org/blender/blender/pulls/121398
2024-05-14 15:49:20 +02:00

68 lines
1.6 KiB
Python

#!/usr/bin/env python3
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
#
# SPDX-License-Identifier: Apache-2.0
import argparse
import os
import sys
# When run from inside Blender, render and exit.
try:
import bpy
inside_blender = True
except ImportError:
inside_blender = False
ENABLE_REALTIME_COMPOSITOR_SCRIPT = "import bpy; " \
"bpy.data.scenes[0].render.compositor_device = 'GPU'"
def get_arguments(filepath, output_filepath):
return [
"--background",
"--factory-startup",
"--enable-autoexec",
"--debug-memory",
"--debug-exit-on-error",
filepath,
"-P", os.path.realpath(__file__),
"--python-expr", ENABLE_REALTIME_COMPOSITOR_SCRIPT,
"-o", output_filepath,
"-F", "PNG",
"-f", "1"
]
def create_argparse():
parser = argparse.ArgumentParser()
parser.add_argument("-blender", nargs="+")
parser.add_argument("-testdir", nargs=1)
parser.add_argument("-outdir", nargs=1)
parser.add_argument("-oiiotool", nargs=1)
parser.add_argument('--batch', default=False, action='store_true')
return parser
def main():
parser = create_argparse()
args = parser.parse_args()
blender = args.blender[0]
test_dir = args.testdir[0]
oiiotool = args.oiiotool[0]
output_dir = args.outdir[0]
from modules import render_report
report = render_report.Report("Compositor Realtime", output_dir, oiiotool)
report.set_reference_dir("compositor_realtime_renders")
ok = report.run(test_dir, blender, get_arguments, batch=args.batch)
sys.exit(not ok)
if not inside_blender and __name__ == "__main__":
main()