Files
test2/source/blender/io/usd/intern/usd_reader_shape.hh
Jesse Yurkovich 3b31d73c62 USD: Add common Blender attribute to USD primvar utilities
This factors out the current set of attribute-to-primvar functions
inside the USD mesh reader/writer so we can use them elsewhere.

These new functions will be used for PointCloud attribute reading and
Curve attribute reading and writing in follow up changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/121145
2024-05-15 05:44:26 +02:00

75 lines
2.8 KiB
C++

/* SPDX-FileCopyrightText: 2023 Nvidia. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "usd.hh"
#include "usd_hash_types.hh"
#include "usd_reader_geom.hh"
struct Mesh;
namespace blender::io::usd {
/*
* Read USDGeom primitive shapes as Blender Meshes. This class uses the same adapter functions
* as the GL viewport to generate geometry for each of the supported types.
*/
class USDShapeReader : public USDGeomReader {
/* A cache to record whether a given primvar is time-varying, so that static primvars are not
* read more than once when the mesh is evaluated for animation by the cache file modifier.
* The map is mutable so that it can be updated in const functions. */
mutable blender::Map<const pxr::TfToken, bool> primvar_time_varying_map_;
private:
/* Template required to read mesh information out of Shape prims,
* as each prim type has a separate subclass. */
template<typename Adapter>
void read_values(double motionSampleTime,
pxr::VtVec3fArray &positions,
pxr::VtIntArray &face_indices,
pxr::VtIntArray &face_counts) const;
/* Wrapper for the templated method read_values, calling the correct template
* instantiation based on the introspected prim type. */
bool read_mesh_values(double motionSampleTime,
pxr::VtVec3fArray &positions,
pxr::VtIntArray &face_indices,
pxr::VtIntArray &face_counts) const;
void apply_primvars_to_mesh(Mesh *mesh, double motionSampleTime) const;
/* Read the pxr:UsdGeomMesh values and convert them to a Blender Mesh,
* also returning face_indices and counts for further loop processing. */
Mesh *mesh_from_prim(Mesh *existing_mesh,
USDMeshReadParams params,
pxr::VtIntArray &face_indices,
pxr::VtIntArray &face_counts) const;
Mesh *read_mesh(Mesh *existing_mesh, USDMeshReadParams params, const char ** /*err_str*/);
public:
USDShapeReader(const pxr::UsdPrim &prim,
const USDImportParams &import_params,
const ImportSettings &settings);
void create_object(Main *bmain, double /*motionSampleTime*/) override;
void read_object_data(Main *bmain, double motionSampleTime) override;
void read_geometry(bke::GeometrySet & /*geometry_set*/,
USDMeshReadParams /*params*/,
const char ** /*err_str*/) override;
/* Returns the generated mesh might be affected by time-varying attributes.
* This assumes mesh_from_prim() has been called. */
bool is_time_varying();
virtual bool topology_changed(const Mesh * /*existing_mesh*/,
double /*motionSampleTime*/) override
{
return false;
};
};
} // namespace blender::io::usd