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test2/source/blender/blenkernel/intern/editmesh_tangent.cc
Hans Goudey a68d39e9d9 Cleanup: Formatting
Run `make format` after the library update in the previous commit.
2025-10-02 12:55:42 -04:00

288 lines
8.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "BLI_math_geom.h"
#include "BLI_math_vector.h"
#include "BLI_task.hh"
#include "DNA_customdata_types.h"
#include "BKE_customdata.hh"
#include "BKE_editmesh.hh"
#include "BKE_editmesh_tangent.hh"
#include "BKE_mesh.hh"
#include "MEM_guardedalloc.h"
/* interface */
#include "mikktspace.hh"
using blender::Array;
using blender::float3;
using blender::float4;
using blender::Span;
using blender::StringRef;
/* -------------------------------------------------------------------- */
/** \name Tangent Space Calculation
* \{ */
/* Necessary complexity to handle looptris as quads for correct tangents. */
#define USE_LOOPTRI_DETECT_QUADS
struct SGLSLEditMeshToTangent {
uint GetNumFaces()
{
#ifdef USE_LOOPTRI_DETECT_QUADS
return uint(num_face_as_quad_map);
#else
return uint(numTessFaces);
#endif
}
uint GetNumVerticesOfFace(const uint face_num)
{
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
if (looptris[face_as_quad_map[face_num]][0]->f->len == 4) {
return 4;
}
}
return 3;
#else
UNUSED_VARS(pContext, face_num);
return 3;
#endif
}
const BMLoop *GetLoop(const uint face_num, uint vert_index)
{
// BLI_assert(vert_index >= 0 && vert_index < 4);
BMLoop *const *ltri;
const BMLoop *l;
#ifdef USE_LOOPTRI_DETECT_QUADS
if (face_as_quad_map) {
ltri = looptris[face_as_quad_map[face_num]].data();
if (ltri[0]->f->len == 4) {
l = BM_FACE_FIRST_LOOP(ltri[0]->f);
while (vert_index--) {
l = l->next;
}
return l;
}
/* fall through to regular triangle */
}
else {
ltri = looptris[face_num].data();
}
#else
ltri = looptris[face_num].data();
#endif
return ltri[vert_index];
}
mikk::float3 GetPosition(const uint face_num, const uint vert_index)
{
const BMLoop *l = GetLoop(face_num, vert_index);
return mikk::float3(l->v->co);
}
mikk::float3 GetTexCoord(const uint face_num, const uint vert_index)
{
const BMLoop *l = GetLoop(face_num, vert_index);
if (has_uv()) {
const float *uv = (const float *)BM_ELEM_CD_GET_VOID_P(l, cd_loop_uv_offset);
return mikk::float3(uv[0], uv[1], 1.0f);
}
const float *orco_p = orco[BM_elem_index_get(l->v)];
float u, v;
map_to_sphere(&u, &v, orco_p[0], orco_p[1], orco_p[2]);
return mikk::float3(u, v, 1.0f);
}
mikk::float3 GetNormal(const uint face_num, const uint vert_index)
{
const BMLoop *l = GetLoop(face_num, vert_index);
if (!corner_normals.is_empty()) {
return mikk::float3(corner_normals[BM_elem_index_get(l)]);
}
if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH) == 0) { /* flat */
if (!face_normals.is_empty()) {
return mikk::float3(face_normals[BM_elem_index_get(l->f)]);
}
return mikk::float3(l->f->no);
}
return mikk::float3(l->v->no);
}
void SetTangentSpace(const uint face_num,
const uint vert_index,
mikk::float3 T,
bool orientation)
{
const BMLoop *l = GetLoop(face_num, vert_index);
float *p_res = tangent[BM_elem_index_get(l)];
copy_v4_fl4(p_res, T.x, T.y, T.z, orientation ? 1.0f : -1.0f);
}
bool has_uv()
{
return cd_loop_uv_offset != -1;
}
Span<float3> face_normals;
Span<float3> corner_normals;
Span<std::array<BMLoop *, 3>> looptris;
int cd_loop_uv_offset; /* texture coordinates */
Span<float3> orco;
float (*tangent)[4]; /* destination */
int numTessFaces;
#ifdef USE_LOOPTRI_DETECT_QUADS
/* map from 'fake' face index to looptris,
* quads will point to the first looptri of the quad */
const int *face_as_quad_map;
int num_face_as_quad_map;
#endif
};
static void calc_face_as_quad_map(
BMEditMesh *&em, BMesh *&bm, int &totface, int &num_face_as_quad_map, int *&face_as_quad_map)
{
#ifdef USE_LOOPTRI_DETECT_QUADS
if (em->looptris.size() != bm->totface) {
/* Over allocate, since we don't know how many ngon or quads we have. */
/* map fake face index to looptri */
face_as_quad_map = MEM_malloc_arrayN<int>(size_t(totface), __func__);
int i, j;
for (i = 0, j = 0; j < totface; i++, j++) {
face_as_quad_map[i] = j;
/* step over all quads */
if (em->looptris[j][0]->f->len == 4) {
j++; /* Skips the next looptri. */
}
}
num_face_as_quad_map = i;
}
else {
num_face_as_quad_map = totface;
}
#else
num_face_as_quad_map = totface;
face_as_quad_map = nullptr;
#endif
}
Array<Array<float4>> BKE_editmesh_uv_tangents_calc(BMEditMesh *em,
const Span<float3> face_normals,
const Span<float3> corner_normals,
const Span<StringRef> uv_names)
{
using namespace blender;
if (em->looptris.is_empty()) {
return {};
}
BMesh *bm = em->bm;
int totface = em->looptris.size();
int num_face_as_quad_map;
int *face_as_quad_map = nullptr;
calc_face_as_quad_map(em, bm, totface, num_face_as_quad_map, face_as_quad_map);
Array<Array<float4>> result(uv_names.size());
/* needed for indexing loop-tangents */
int htype_index = BM_LOOP;
if (!face_normals.is_empty()) {
/* needed for face normal lookups */
htype_index |= BM_FACE;
}
BM_mesh_elem_index_ensure(bm, htype_index);
threading::parallel_for(uv_names.index_range(), 1, [&](const IndexRange range) {
for (const int n : range) {
SGLSLEditMeshToTangent mesh2tangent{};
mesh2tangent.numTessFaces = em->looptris.size();
mesh2tangent.face_as_quad_map = face_as_quad_map;
mesh2tangent.num_face_as_quad_map = num_face_as_quad_map;
mesh2tangent.face_normals = face_normals;
/* NOTE: we assume we do have tessellated loop normals at this point
* (in case it is object-enabled), have to check this is valid. */
mesh2tangent.corner_normals = corner_normals;
mesh2tangent.cd_loop_uv_offset = CustomData_get_offset_named(
&bm->ldata, CD_PROP_FLOAT2, uv_names[n]);
BLI_assert(mesh2tangent.cd_loop_uv_offset != -1);
mesh2tangent.looptris = em->looptris;
result[n].reinitialize(bm->totloop);
mesh2tangent.tangent = reinterpret_cast<float (*)[4]>(result[n].data());
mikk::Mikktspace<SGLSLEditMeshToTangent> mikk(mesh2tangent);
mikk.genTangSpace();
}
});
MEM_SAFE_FREE(face_as_quad_map);
return result;
}
Array<float4> BKE_editmesh_orco_tangents_calc(BMEditMesh *em,
const Span<float3> face_normals,
const Span<float3> corner_normals,
const Span<float3> vert_orco)
{
if (em->looptris.is_empty()) {
return {};
}
BMesh *bm = em->bm;
int totface = em->looptris.size();
int num_face_as_quad_map;
int *face_as_quad_map = nullptr;
calc_face_as_quad_map(em, bm, totface, num_face_as_quad_map, face_as_quad_map);
Array<float4> result(bm->totloop);
/* needed for indexing loop-tangents */
int htype_index = BM_LOOP;
/* needed for orco lookups */
htype_index |= BM_VERT;
if (!face_normals.is_empty()) {
/* needed for face normal lookups */
htype_index |= BM_FACE;
}
BM_mesh_elem_index_ensure(bm, htype_index);
SGLSLEditMeshToTangent mesh2tangent{};
mesh2tangent.numTessFaces = em->looptris.size();
mesh2tangent.face_as_quad_map = face_as_quad_map;
mesh2tangent.num_face_as_quad_map = num_face_as_quad_map;
mesh2tangent.face_normals = face_normals;
/* NOTE: we assume we do have tessellated loop normals at this point
* (in case it is object-enabled), have to check this is valid. */
mesh2tangent.corner_normals = corner_normals;
mesh2tangent.cd_loop_uv_offset = -1;
mesh2tangent.orco = vert_orco;
mesh2tangent.looptris = em->looptris;
mesh2tangent.tangent = reinterpret_cast<float (*)[4]>(result.data());
mikk::Mikktspace<SGLSLEditMeshToTangent> mikk(mesh2tangent);
mikk.genTangSpace();
MEM_SAFE_FREE(face_as_quad_map);
return result;
}
/** \} */