Files
test2/source/blender/blenkernel/intern/lib_id_delete.cc
Jacques Lucke 4e4976804e Core: Add packed linked data-blocks
This adds support for packed linked data. This is a key part of an improved
asset workflow in Blender.

Packed IDs remain considered as linked data (i.e. they cannot be edited),
but they are stored in the current blendfile. This means that they:
* Are not lost in case the library data becomes unavailable.
* Are not changed in case the library data is updated.

These packed IDs are de-duplicated across blend-files, so e.g. if a shot
file and several of its dependencies all use the same util geometry node,
there will be a single copy of that geometry node in the shot file.

In case there are several versions of a same ID (e.g. linked at different
moments from a same library, which has been modified in-between), there
will be several packed IDs.

Name collisions are averted by storing these packed IDs into a new type of
'archive' libraries (and their namespaces). These libraries:
* Only contain packed IDs.
* Are owned and managed by their 'real' library data-block, called an
  'archive parent'.

For more in-depth, technical design: #132167
UI/UX design: #140870

Co-authored-by: Bastien Montagne <bastien@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/133801
2025-09-26 10:53:40 +02:00

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*
* Contains management of ID's for freeing & deletion.
*/
#include "MEM_guardedalloc.h"
/* all types are needed here, in order to do memory operations */
#include "DNA_ID.h"
#include "DNA_key_types.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_set.hh"
#include "BLI_vector.hh"
#include "BKE_anim_data.hh"
#include "BKE_asset.hh"
#include "BKE_idprop.hh"
#include "BKE_idtype.hh"
#include "BKE_key.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_override.hh"
#include "BKE_lib_remap.hh"
#include "BKE_library.hh"
#include "BKE_main.hh"
#include "BKE_main_namemap.hh"
#include "BLO_readfile.hh"
#include "lib_intern.hh"
#include "DEG_depsgraph.hh"
#ifdef WITH_PYTHON
# include "BPY_extern.hh"
#endif
using namespace blender::bke::id;
void BKE_libblock_free_data(ID *id, const bool do_id_user)
{
if (id->properties) {
IDP_FreePropertyContent_ex(id->properties, do_id_user);
MEM_freeN(id->properties);
id->properties = nullptr;
}
if (id->system_properties) {
IDP_FreePropertyContent_ex(id->system_properties, do_id_user);
MEM_freeN(id->system_properties);
id->system_properties = nullptr;
}
if (id->override_library) {
BKE_lib_override_library_free(&id->override_library, do_id_user);
id->override_library = nullptr;
}
if (id->asset_data) {
BKE_asset_metadata_free(&id->asset_data);
}
if (id->library_weak_reference != nullptr) {
MEM_freeN(id->library_weak_reference);
}
BKE_animdata_free(id, do_id_user);
BKE_libblock_free_runtime_data(id);
}
void BKE_libblock_free_datablock(ID *id, const int /*flag*/)
{
const IDTypeInfo *idtype_info = BKE_idtype_get_info_from_id(id);
if (idtype_info != nullptr) {
if (idtype_info->free_data != nullptr) {
idtype_info->free_data(id);
}
return;
}
BLI_assert_msg(0, "IDType Missing IDTypeInfo");
}
void BKE_libblock_free_runtime_data(ID *id)
{
if (id->runtime) {
/* During "normal" file loading this data is released when versioning ends. Some versioning
* code also deletes IDs, though. For example, in the startup blend file, brushes that were
* replaced by assets are deleted. This means that the regular "delete this ID" flow (aka this
* code here) also needs to free this data. */
BLO_readfile_id_runtime_data_free(*id);
MEM_SAFE_DELETE(id->runtime);
}
}
static int id_free(Main *bmain, void *idv, int flag, const bool use_flag_from_idtag)
{
ID *id = static_cast<ID *>(idv);
if (use_flag_from_idtag) {
if ((id->tag & ID_TAG_NO_MAIN) != 0) {
flag |= LIB_ID_FREE_NO_MAIN | LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_DEG_TAG;
}
else {
flag &= ~LIB_ID_FREE_NO_MAIN;
}
if ((id->tag & ID_TAG_NO_USER_REFCOUNT) != 0) {
flag |= LIB_ID_FREE_NO_USER_REFCOUNT;
}
else {
flag &= ~LIB_ID_FREE_NO_USER_REFCOUNT;
}
if ((id->tag & ID_TAG_NOT_ALLOCATED) != 0) {
flag |= LIB_ID_FREE_NOT_ALLOCATED;
}
else {
flag &= ~LIB_ID_FREE_NOT_ALLOCATED;
}
}
BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || bmain != nullptr);
BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NOT_ALLOCATED) == 0);
BLI_assert((flag & LIB_ID_FREE_NO_MAIN) != 0 || (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
const short type = GS(id->name);
if (bmain && (flag & LIB_ID_FREE_NO_DEG_TAG) == 0) {
BLI_assert(bmain->is_locked_for_linking == false);
DEG_id_type_tag(bmain, type);
}
BKE_libblock_free_data_py(id);
Key *key = ((flag & LIB_ID_FREE_NO_MAIN) == 0) ? BKE_key_from_id(id) : nullptr;
if ((flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0) {
BKE_libblock_relink_ex(bmain, id, nullptr, nullptr, ID_REMAP_SKIP_USER_CLEAR);
}
if ((flag & LIB_ID_FREE_NO_MAIN) == 0 && key != nullptr) {
id_free(bmain, &key->id, flag, use_flag_from_idtag);
}
BKE_libblock_free_datablock(id, flag);
/* avoid notifying on removed data */
if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_main_lock(bmain);
}
if ((flag & LIB_ID_FREE_NO_UI_USER) == 0) {
if (free_notifier_reference_cb) {
free_notifier_reference_cb(id);
}
if (remap_editor_id_reference_cb) {
IDRemapper remapper;
remapper.add(id, nullptr);
remap_editor_id_reference_cb(remapper);
}
}
if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
ListBase *lb = which_libbase(bmain, type);
BLI_remlink(lb, id);
if ((flag & LIB_ID_FREE_NO_NAMEMAP_REMOVE) == 0) {
BKE_main_namemap_remove_id(*bmain, *id);
}
}
BKE_libblock_free_data(id, (flag & LIB_ID_FREE_NO_USER_REFCOUNT) == 0);
if ((flag & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_main_unlock(bmain);
}
if ((flag & LIB_ID_FREE_NOT_ALLOCATED) == 0) {
MEM_freeN(id);
}
return flag;
}
void BKE_id_free_ex(Main *bmain, void *idv, const int flag_orig, const bool use_flag_from_idtag)
{
/* ViewLayer resync needs to be delayed during Scene freeing, since internal relationships
* between the Scene's master collection and its view_layers become invalid
* (due to remapping). */
if (bmain && (flag_orig & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_layer_collection_resync_forbid();
}
const ID_Type id_type = GS(static_cast<ID *>(idv)->name);
int flag_final = id_free(bmain, idv, flag_orig, use_flag_from_idtag);
if (bmain) {
if ((flag_orig & LIB_ID_FREE_NO_MAIN) == 0) {
BKE_layer_collection_resync_allow();
}
if ((flag_final & LIB_ID_FREE_NO_MAIN) == 0) {
if (ELEM(id_type, ID_SCE, ID_GR, ID_OB)) {
BKE_main_collection_sync_remap(bmain);
}
}
}
}
void BKE_id_free(Main *bmain, void *idv)
{
BKE_id_free_ex(bmain, idv, 0, true);
}
void BKE_id_free_us(Main *bmain, void *idv) /* test users */
{
ID *id = static_cast<ID *>(idv);
id_us_min(id);
/* XXX This is a temp (2.77) hack so that we keep same behavior as in 2.76 regarding collections
* when deleting an object. Since only 'user_one' usage of objects is collections,
* and only 'real user' usage of objects is scenes, removing that 'user_one' tag when there
* is no more real (scene) users of an object ensures it gets fully unlinked.
* But only for local objects, not linked ones!
* Otherwise, there is no real way to get rid of an object anymore -
* better handling of this is TODO.
*/
if ((GS(id->name) == ID_OB) && (id->us == 1) && !ID_IS_LINKED(id)) {
id_us_clear_real(id);
}
if (id->us == 0) {
const bool is_lib = GS(id->name) == ID_LI;
BKE_libblock_unlink(bmain, id, false);
BKE_id_free(bmain, id);
if (is_lib) {
BKE_library_main_rebuild_hierarchy(bmain);
}
}
}
static size_t id_delete(Main *bmain,
blender::Set<ID *> &ids_to_delete,
const int extra_remapping_flags)
{
bool has_deleted_library = false;
/* Used by batch tagged deletion, when we call BKE_id_free then, id is no more in Main database,
* and has already properly unlinked its other IDs usages.
* UI users are always cleared in BKE_libblock_remap_locked() call, so we can always skip it. */
const int free_flag = LIB_ID_FREE_NO_UI_USER | LIB_ID_FREE_NO_MAIN |
LIB_ID_FREE_NO_USER_REFCOUNT;
const int remapping_flags = (ID_REMAP_STORE_NEVER_NULL_USAGE | ID_REMAP_FORCE_NEVER_NULL_USAGE |
ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS | extra_remapping_flags);
MainListsArray lbarray = BKE_main_lists_get(*bmain);
const int base_count = lbarray.size();
BKE_main_lock(bmain);
BKE_layer_collection_resync_forbid();
IDRemapper id_remapper;
/* Main idea of batch deletion is to remove all IDs to be deleted from Main database.
* This means that we won't have to loop over all deleted IDs to remove usages
* of other deleted IDs.
* This gives tremendous speed-up when deleting a large amount of IDs from a Main
* containing thousands of these.
* This also means that we have to be very careful here, as we bypass many 'common'
* processing, hence risking to 'corrupt' at least user counts, if not IDs themselves. */
bool keep_looping = true;
while (keep_looping) {
keep_looping = false;
/* First tag and remove from Main all datablocks directly from target lib.
* Note that we go forward here, since we want to check dependencies before users
* (e.g. meshes before objects). Reduces the chances to have to loop many times in the
* `while (keep_looking)` outer loop. */
for (int i = 0; i < base_count; i++) {
ListBase *lb = lbarray[i];
ID *id_iter;
FOREACH_MAIN_LISTBASE_ID_BEGIN (lb, id_iter) {
/* NOTE: in case we delete a library, we also delete all its datablocks! */
if (ids_to_delete.contains(id_iter) ||
(ID_IS_LINKED(id_iter) && ids_to_delete.contains(&id_iter->lib->id)))
{
BLI_remlink(lb, id_iter);
BKE_main_namemap_remove_id(*bmain, *id_iter);
ids_to_delete.add(id_iter);
id_remapper.add(id_iter, nullptr);
/* Do not tag as no_main now, we want to unlink it first (lower-level ID management
* code has some specific handling of 'no main' IDs that would be a problem in that
* case). */
/* Forcefully also delete shapekeys of the deleted ID if any, 'orphaned' shapekeys are
* not allowed in Blender and will cause lots of problem in modern code (liboverrides,
* warning on write & read, etc.). */
Key *shape_key = BKE_key_from_id(id_iter);
if (shape_key && !ids_to_delete.contains(&shape_key->id)) {
BLI_remlink(&bmain->shapekeys, &shape_key->id);
BKE_main_namemap_remove_id(*bmain, shape_key->id);
ids_to_delete.add(&shape_key->id);
id_remapper.add(&shape_key->id, nullptr);
}
keep_looping = true;
}
}
FOREACH_MAIN_LISTBASE_ID_END;
}
/* Will tag 'never nullptr' users of this ID too.
*
* NOTE: #BKE_libblock_unlink() cannot be used here, since it would ignore indirect
* links, this can lead to nasty crashing here in second, actual deleting loop.
* Also, this will also flag users of deleted data that cannot be unlinked
* (object using deleted obdata, etc.), so that they also get deleted. */
BKE_libblock_remap_multiple_locked(bmain, id_remapper, remapping_flags);
for (ID *id_never_null_iter : id_remapper.never_null_users()) {
ids_to_delete.add(id_never_null_iter);
}
id_remapper.clear();
}
/* Remapping above may have left some Library::runtime::archived_libraries items to nullptr,
* clean this up and shrink the vector accordingly. */
blender::bke::library::main_cleanup_parent_archives(*bmain);
/* Since we removed IDs from Main, their own other IDs usages need to be removed 'manually'. */
blender::Vector<ID *> cleanup_ids{ids_to_delete.begin(), ids_to_delete.end()};
BKE_libblock_relink_multiple(
bmain,
cleanup_ids,
ID_REMAP_TYPE_CLEANUP,
id_remapper,
(ID_REMAP_FORCE_INTERNAL_RUNTIME_POINTERS | ID_REMAP_SKIP_USER_CLEAR));
cleanup_ids.clear();
/* Now we can safely mark that ID as not being in Main database anymore. */
/* NOTE: This needs to be done in a separate loop than above, otherwise some user-counts of
* deleted IDs may not be properly decreased by the remappings (since `NO_MAIN` ID user-counts
* is never affected). */
for (ID *id : ids_to_delete) {
id->tag |= ID_TAG_NO_MAIN;
/* User-count needs to be reset artificially, since some usages may not be cleared in batch
* deletion (typically, if one deleted ID uses another deleted ID, this may not be cleared by
* remapping code, depending on order in which these are handled). */
id->us = ID_FAKE_USERS(id);
if (!has_deleted_library && GS(id->name) == ID_LI) {
has_deleted_library = true;
}
id_free(bmain, id, free_flag, false);
}
BKE_main_unlock(bmain);
BKE_layer_collection_resync_allow();
BKE_main_collection_sync_remap(bmain);
if (has_deleted_library) {
BKE_library_main_rebuild_hierarchy(bmain);
}
bmain->is_memfile_undo_written = false;
return size_t(ids_to_delete.size());
}
void BKE_id_delete_ex(Main *bmain, void *idv, const int extra_remapping_flags)
{
ID *id = static_cast<ID *>(idv);
BLI_assert_msg((id->tag & ID_TAG_NO_MAIN) == 0, "Cannot be used with IDs outside of Main");
blender::Set<ID *> ids_to_delete = {id};
id_delete(bmain, ids_to_delete, extra_remapping_flags);
}
void BKE_id_delete(Main *bmain, void *idv)
{
BKE_id_delete_ex(bmain, idv, 0);
}
size_t BKE_id_multi_tagged_delete(Main *bmain)
{
blender::Set<ID *> ids_to_delete;
ID *id_iter;
FOREACH_MAIN_ID_BEGIN (bmain, id_iter) {
if (id_iter->tag & ID_TAG_DOIT) {
ids_to_delete.add(id_iter);
}
}
FOREACH_MAIN_ID_END;
return id_delete(bmain, ids_to_delete, 0);
}
size_t BKE_id_multi_delete(Main *bmain, blender::Set<ID *> &ids_to_delete)
{
return id_delete(bmain, ids_to_delete, 0);
}
/* -------------------------------------------------------------------- */
/** \name Python Data Handling
* \{ */
void BKE_libblock_free_data_py(ID *id)
{
#ifdef WITH_PYTHON
# ifdef WITH_PYTHON_SAFETY
BPY_id_release(id);
# endif
if (id->py_instance) {
BPY_DECREF_RNA_INVALIDATE(id->py_instance);
}
#else
UNUSED_VARS(id);
#endif
}
/** \} */