Was trying to use a C++ type (`blender::Span`) in the header but couldn't. I would rather not use a less safe raw pointer to a buffer. Pull Request: https://projects.blender.org/blender/blender/pulls/148214
268 lines
7.5 KiB
C++
268 lines
7.5 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cstdlib>
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#include <optional>
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#include "MEM_guardedalloc.h"
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/* Allow using deprecated functionality for .blend file I/O. */
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#define DNA_DEPRECATED_ALLOW
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#include "DNA_defaults.h"
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#include "DNA_light_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_math_base.hh"
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#include "BLI_math_matrix.hh"
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#include "BLI_math_matrix_types.hh"
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#include "BLI_utildefines.h"
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#include "BKE_icons.hh"
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#include "BKE_idtype.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_light.h"
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#include "BKE_node.hh"
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#include "BKE_preview_image.hh"
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#include "BLT_translation.hh"
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#include "DEG_depsgraph.hh"
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#include "IMB_colormanagement.hh"
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#include "BLO_read_write.hh"
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static void light_init_data(ID *id)
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{
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Light *la = (Light *)id;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(la, id));
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MEMCPY_STRUCT_AFTER(la, DNA_struct_default_get(Light), id);
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}
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/**
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* Only copy internal data of Light ID from source
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* to already allocated/initialized destination.
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* You probably never want to use that directly,
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* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
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*
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* WARNING! This function will not handle ID user count!
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*
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* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
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*/
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static void light_copy_data(Main *bmain,
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std::optional<Library *> owner_library,
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ID *id_dst,
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const ID *id_src,
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const int flag)
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{
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Light *la_dst = (Light *)id_dst;
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const Light *la_src = (const Light *)id_src;
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const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
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/* We always need allocation of our private ID data.
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* User reference-counting is also handled by calling code,
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* so the duplication calls for embedded data should _never_ handle it from here. */
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const int flag_embedded_id_data = (flag & ~LIB_ID_CREATE_NO_ALLOCATE) |
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LIB_ID_CREATE_NO_USER_REFCOUNT;
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if (la_src->nodetree) {
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if (is_localized) {
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la_dst->nodetree = blender::bke::node_tree_localize(la_src->nodetree, &la_dst->id);
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}
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else {
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BKE_id_copy_in_lib(bmain,
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owner_library,
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&la_src->nodetree->id,
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&la_dst->id,
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reinterpret_cast<ID **>(&la_dst->nodetree),
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flag_embedded_id_data);
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}
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}
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if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
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BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
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}
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else {
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la_dst->preview = nullptr;
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}
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}
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static void light_free_data(ID *id)
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{
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Light *la = (Light *)id;
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/* is no lib link block, but light extension */
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if (la->nodetree) {
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blender::bke::node_tree_free_embedded_tree(la->nodetree);
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MEM_freeN(la->nodetree);
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la->nodetree = nullptr;
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}
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BKE_previewimg_free(&la->preview);
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BKE_icon_id_delete(&la->id);
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la->id.icon_id = 0;
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}
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static void light_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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Light *lamp = reinterpret_cast<Light *>(id);
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if (lamp->nodetree) {
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/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
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BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
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data, BKE_library_foreach_ID_embedded(data, (ID **)&lamp->nodetree));
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}
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}
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static void light_foreach_working_space_color(ID *id, const IDTypeForeachColorFunctionCallback &fn)
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{
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Light *la = (Light *)id;
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fn.single(&la->r);
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}
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static void light_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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Light *la = (Light *)id;
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/* Forward compatibility for energy. */
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la->energy_deprecated = la->energy * exp2f(la->exposure);
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if (la->type == LA_AREA) {
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la->energy_deprecated /= M_PI_4;
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}
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/* write LibData */
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BLO_write_id_struct(writer, Light, id_address, &la->id);
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BKE_id_blend_write(writer, &la->id);
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/* Node-tree is integral part of lights, no libdata. */
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if (la->nodetree) {
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BLO_Write_IDBuffer temp_embedded_id_buffer{la->nodetree->id, writer};
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BLO_write_struct_at_address(writer, bNodeTree, la->nodetree, temp_embedded_id_buffer.get());
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blender::bke::node_tree_blend_write(
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writer, reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get()));
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}
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BKE_previewimg_blend_write(writer, la->preview);
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}
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static void light_blend_read_data(BlendDataReader *reader, ID *id)
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{
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Light *la = (Light *)id;
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BLO_read_struct(reader, PreviewImage, &la->preview);
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BKE_previewimg_blend_read(reader, la->preview);
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}
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IDTypeInfo IDType_ID_LA = {
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/*id_code*/ Light::id_type,
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/*id_filter*/ FILTER_ID_LA,
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/*dependencies_id_types*/ FILTER_ID_TE,
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/*main_listbase_index*/ INDEX_ID_LA,
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/*struct_size*/ sizeof(Light),
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/*name*/ "Light",
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/*name_plural*/ N_("lights"),
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/*translation_context*/ BLT_I18NCONTEXT_ID_LIGHT,
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/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
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/*asset_type_info*/ nullptr,
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/*init_data*/ light_init_data,
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/*copy_data*/ light_copy_data,
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/*free_data*/ light_free_data,
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/*make_local*/ nullptr,
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/*foreach_id*/ light_foreach_id,
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/*foreach_cache*/ nullptr,
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/*foreach_path*/ nullptr,
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/*foreach_working_space_color*/ light_foreach_working_space_color,
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/*owner_pointer_get*/ nullptr,
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/*blend_write*/ light_blend_write,
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/*blend_read_data*/ light_blend_read_data,
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/*blend_read_after_liblink*/ nullptr,
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/*blend_read_undo_preserve*/ nullptr,
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/*lib_override_apply_post*/ nullptr,
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};
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Light *BKE_light_add(Main *bmain, const char *name)
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{
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Light *la;
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la = BKE_id_new<Light>(bmain, name);
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return la;
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}
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void BKE_light_eval(Depsgraph *depsgraph, Light *la)
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{
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DEG_debug_print_eval(depsgraph, __func__, la->id.name, la);
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}
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float BKE_light_power(const Light &light)
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{
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return light.energy * exp2f(light.exposure);
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}
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blender::float3 BKE_light_color(const Light &light)
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{
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blender::float3 color(&light.r);
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if (light.mode & LA_USE_TEMPERATURE) {
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float temperature_color[4];
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IMB_colormanagement_blackbody_temperature_to_rgb(temperature_color, light.temperature);
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color *= blender::float3(temperature_color);
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}
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return color;
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}
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float BKE_light_area(const Light &light, const blender::float4x4 &object_to_world)
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{
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/* Make illumination power constant. */
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switch (light.type) {
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case LA_AREA: {
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/* Rectangle area. */
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const blender::float3x3 scalemat = object_to_world.view<3, 3>();
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const blender::float3 scale = blender::math::to_scale(scalemat);
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const float size_x = light.area_size * scale.x;
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const float size_y = (ELEM(light.area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ?
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light.area_sizey :
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light.area_size) *
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scale.y;
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float area = size_x * size_y;
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/* Scale for smaller area of the ellipse compared to the surrounding rectangle. */
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if (ELEM(light.area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
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area *= float(M_PI / 4.0f);
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}
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return area;
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}
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case LA_LOCAL:
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case LA_SPOT: {
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/* Sphere area. For legacy reasons object scale is not taken into account
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* here, even though logically it should be. */
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const float radius = light.radius;
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return (radius > 0.0f) ? float(4.0f * M_PI) * blender::math::square(radius) : 4.0f;
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}
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case LA_SUN: {
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/* Sun disk area. */
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const float angle = light.sun_angle / 2.0f;
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return (angle > 0.0f) ? float(M_PI) * blender::math::square(sinf(angle)) : 1.0f;
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}
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}
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BLI_assert_unreachable();
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return 1.0f;
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}
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