Files
test2/source/blender/blenkernel/intern/light.cc
Julian Eisel 2e76bb47bb Refactor: BKE: Move icon header to C++
Was trying to use a C++ type (`blender::Span`) in the header but
couldn't. I would rather not use a less safe raw pointer to a buffer.

Pull Request: https://projects.blender.org/blender/blender/pulls/148214
2025-10-16 17:45:26 +02:00

268 lines
7.5 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cstdlib>
#include <optional>
#include "MEM_guardedalloc.h"
/* Allow using deprecated functionality for .blend file I/O. */
#define DNA_DEPRECATED_ALLOW
#include "DNA_defaults.h"
#include "DNA_light_types.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "BLI_math_base.hh"
#include "BLI_math_matrix.hh"
#include "BLI_math_matrix_types.hh"
#include "BLI_utildefines.h"
#include "BKE_icons.hh"
#include "BKE_idtype.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_light.h"
#include "BKE_node.hh"
#include "BKE_preview_image.hh"
#include "BLT_translation.hh"
#include "DEG_depsgraph.hh"
#include "IMB_colormanagement.hh"
#include "BLO_read_write.hh"
static void light_init_data(ID *id)
{
Light *la = (Light *)id;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(la, id));
MEMCPY_STRUCT_AFTER(la, DNA_struct_default_get(Light), id);
}
/**
* Only copy internal data of Light ID from source
* to already allocated/initialized destination.
* You probably never want to use that directly,
* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
*
* WARNING! This function will not handle ID user count!
*
* \param flag: Copying options (see BKE_lib_id.hh's LIB_ID_COPY_... flags for more).
*/
static void light_copy_data(Main *bmain,
std::optional<Library *> owner_library,
ID *id_dst,
const ID *id_src,
const int flag)
{
Light *la_dst = (Light *)id_dst;
const Light *la_src = (const Light *)id_src;
const bool is_localized = (flag & LIB_ID_CREATE_LOCAL) != 0;
/* We always need allocation of our private ID data.
* User reference-counting is also handled by calling code,
* so the duplication calls for embedded data should _never_ handle it from here. */
const int flag_embedded_id_data = (flag & ~LIB_ID_CREATE_NO_ALLOCATE) |
LIB_ID_CREATE_NO_USER_REFCOUNT;
if (la_src->nodetree) {
if (is_localized) {
la_dst->nodetree = blender::bke::node_tree_localize(la_src->nodetree, &la_dst->id);
}
else {
BKE_id_copy_in_lib(bmain,
owner_library,
&la_src->nodetree->id,
&la_dst->id,
reinterpret_cast<ID **>(&la_dst->nodetree),
flag_embedded_id_data);
}
}
if ((flag & LIB_ID_COPY_NO_PREVIEW) == 0) {
BKE_previewimg_id_copy(&la_dst->id, &la_src->id);
}
else {
la_dst->preview = nullptr;
}
}
static void light_free_data(ID *id)
{
Light *la = (Light *)id;
/* is no lib link block, but light extension */
if (la->nodetree) {
blender::bke::node_tree_free_embedded_tree(la->nodetree);
MEM_freeN(la->nodetree);
la->nodetree = nullptr;
}
BKE_previewimg_free(&la->preview);
BKE_icon_id_delete(&la->id);
la->id.icon_id = 0;
}
static void light_foreach_id(ID *id, LibraryForeachIDData *data)
{
Light *lamp = reinterpret_cast<Light *>(id);
if (lamp->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
data, BKE_library_foreach_ID_embedded(data, (ID **)&lamp->nodetree));
}
}
static void light_foreach_working_space_color(ID *id, const IDTypeForeachColorFunctionCallback &fn)
{
Light *la = (Light *)id;
fn.single(&la->r);
}
static void light_blend_write(BlendWriter *writer, ID *id, const void *id_address)
{
Light *la = (Light *)id;
/* Forward compatibility for energy. */
la->energy_deprecated = la->energy * exp2f(la->exposure);
if (la->type == LA_AREA) {
la->energy_deprecated /= M_PI_4;
}
/* write LibData */
BLO_write_id_struct(writer, Light, id_address, &la->id);
BKE_id_blend_write(writer, &la->id);
/* Node-tree is integral part of lights, no libdata. */
if (la->nodetree) {
BLO_Write_IDBuffer temp_embedded_id_buffer{la->nodetree->id, writer};
BLO_write_struct_at_address(writer, bNodeTree, la->nodetree, temp_embedded_id_buffer.get());
blender::bke::node_tree_blend_write(
writer, reinterpret_cast<bNodeTree *>(temp_embedded_id_buffer.get()));
}
BKE_previewimg_blend_write(writer, la->preview);
}
static void light_blend_read_data(BlendDataReader *reader, ID *id)
{
Light *la = (Light *)id;
BLO_read_struct(reader, PreviewImage, &la->preview);
BKE_previewimg_blend_read(reader, la->preview);
}
IDTypeInfo IDType_ID_LA = {
/*id_code*/ Light::id_type,
/*id_filter*/ FILTER_ID_LA,
/*dependencies_id_types*/ FILTER_ID_TE,
/*main_listbase_index*/ INDEX_ID_LA,
/*struct_size*/ sizeof(Light),
/*name*/ "Light",
/*name_plural*/ N_("lights"),
/*translation_context*/ BLT_I18NCONTEXT_ID_LIGHT,
/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
/*asset_type_info*/ nullptr,
/*init_data*/ light_init_data,
/*copy_data*/ light_copy_data,
/*free_data*/ light_free_data,
/*make_local*/ nullptr,
/*foreach_id*/ light_foreach_id,
/*foreach_cache*/ nullptr,
/*foreach_path*/ nullptr,
/*foreach_working_space_color*/ light_foreach_working_space_color,
/*owner_pointer_get*/ nullptr,
/*blend_write*/ light_blend_write,
/*blend_read_data*/ light_blend_read_data,
/*blend_read_after_liblink*/ nullptr,
/*blend_read_undo_preserve*/ nullptr,
/*lib_override_apply_post*/ nullptr,
};
Light *BKE_light_add(Main *bmain, const char *name)
{
Light *la;
la = BKE_id_new<Light>(bmain, name);
return la;
}
void BKE_light_eval(Depsgraph *depsgraph, Light *la)
{
DEG_debug_print_eval(depsgraph, __func__, la->id.name, la);
}
float BKE_light_power(const Light &light)
{
return light.energy * exp2f(light.exposure);
}
blender::float3 BKE_light_color(const Light &light)
{
blender::float3 color(&light.r);
if (light.mode & LA_USE_TEMPERATURE) {
float temperature_color[4];
IMB_colormanagement_blackbody_temperature_to_rgb(temperature_color, light.temperature);
color *= blender::float3(temperature_color);
}
return color;
}
float BKE_light_area(const Light &light, const blender::float4x4 &object_to_world)
{
/* Make illumination power constant. */
switch (light.type) {
case LA_AREA: {
/* Rectangle area. */
const blender::float3x3 scalemat = object_to_world.view<3, 3>();
const blender::float3 scale = blender::math::to_scale(scalemat);
const float size_x = light.area_size * scale.x;
const float size_y = (ELEM(light.area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE) ?
light.area_sizey :
light.area_size) *
scale.y;
float area = size_x * size_y;
/* Scale for smaller area of the ellipse compared to the surrounding rectangle. */
if (ELEM(light.area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) {
area *= float(M_PI / 4.0f);
}
return area;
}
case LA_LOCAL:
case LA_SPOT: {
/* Sphere area. For legacy reasons object scale is not taken into account
* here, even though logically it should be. */
const float radius = light.radius;
return (radius > 0.0f) ? float(4.0f * M_PI) * blender::math::square(radius) : 4.0f;
}
case LA_SUN: {
/* Sun disk area. */
const float angle = light.sun_angle / 2.0f;
return (angle > 0.0f) ? float(M_PI) * blender::math::square(sinf(angle)) : 1.0f;
}
}
BLI_assert_unreachable();
return 1.0f;
}