Also: - Use MutableSpan instead of raw float pointer - Remove outdated confusing comments
1370 lines
48 KiB
C++
1370 lines
48 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_cloth_types.h"
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#include "DNA_customdata_types.h"
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_linklist.h"
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#include "BLI_math_geom.h"
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#include "BLI_math_matrix.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_span.hh"
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#include "BLI_string.h"
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#include "BLI_task.hh"
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#include "BLI_utildefines.h"
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#include "BLI_vector.hh"
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#include "BKE_editmesh.hh"
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#include "BKE_editmesh_cache.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_key.hh"
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#include "BKE_layer.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_material.hh"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_iterators.hh"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_mesh_wrapper.hh"
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#include "BKE_modifier.hh"
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#include "BKE_multires.hh"
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#include "BKE_object.hh"
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#include "BKE_object_types.hh"
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#include "BKE_paint.hh"
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#include "BKE_shrinkwrap.hh"
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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namespace blender::bke {
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/**
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* Validate all meshes being modified, input and output.
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* This is slow (even for debug mode), enable manually when investigating bugs.
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*
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* \note Validating the input as well as the output can be useful
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* to rule out corrupt input.
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*/
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// #define USE_MODIFIER_VALIDATE
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#ifdef USE_MODIFIER_VALIDATE
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# define ASSERT_IS_VALID_MESH_INPUT(mesh) (BLI_assert(BKE_mesh_is_valid(mesh) == true))
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# define ASSERT_IS_VALID_MESH_OUTPUT(mesh) \
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(BLI_assert((mesh == nullptr) || (BKE_mesh_is_valid(mesh) == true)))
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#else
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# define ASSERT_IS_VALID_MESH_INPUT(mesh) \
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{ \
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(void)mesh; \
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};
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# define ASSERT_IS_VALID_MESH_OUTPUT(mesh) \
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{ \
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(void)mesh; \
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};
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#endif
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static void mesh_init_origspace(Mesh &mesh);
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static void mesh_set_only_copy(Mesh *mesh, const CustomData_MeshMasks *mask)
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{
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CustomData_set_only_copy(&mesh->vert_data, mask->vmask);
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CustomData_set_only_copy(&mesh->edge_data, mask->emask);
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CustomData_set_only_copy(&mesh->fdata_legacy, mask->fmask);
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/* this wasn't in 2.63 and is disabled for 2.64 because it gives problems with
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* weight paint mode when there are modifiers applied, needs further investigation,
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* see replies to r50969, Campbell */
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#if 0
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CustomData_set_only_copy(&mesh->ldata, mask->lmask);
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CustomData_set_only_copy(&mesh->pdata, mask->pmask);
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#endif
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}
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/* orco custom data layer */
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static Span<float3> get_orco_coords(const Object &ob,
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const BMEditMesh *em,
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eCustomDataType layer_type,
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Array<float3> &storage)
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{
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if (layer_type == CD_ORCO) {
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if (em) {
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storage = BM_mesh_vert_coords_alloc(em->bm);
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return storage;
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}
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storage = BKE_mesh_orco_verts_get(&ob);
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return storage;
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}
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if (layer_type == CD_CLOTH_ORCO) {
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/* apply shape key for cloth, this should really be solved
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* by a more flexible customdata system, but not simple */
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if (!em) {
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const ClothModifierData *clmd = (const ClothModifierData *)BKE_modifiers_findby_type(
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&ob, eModifierType_Cloth);
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if (clmd && clmd->sim_parms->shapekey_rest) {
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const KeyBlock *kb = BKE_keyblock_find_by_index(
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BKE_key_from_object(const_cast<Object *>(&ob)), clmd->sim_parms->shapekey_rest);
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if (kb && kb->data) {
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return {static_cast<const float3 *>(kb->data), kb->totelem};
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}
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}
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}
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return {};
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}
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return {};
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}
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static Mesh *create_orco_mesh(const Object &ob,
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const Mesh &mesh,
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const BMEditMesh *em,
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eCustomDataType layer)
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{
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Mesh *orco_mesh;
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if (em) {
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orco_mesh = BKE_mesh_from_bmesh_for_eval_nomain(em->bm, nullptr, &mesh);
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BKE_mesh_ensure_default_orig_index_customdata(orco_mesh);
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}
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else {
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orco_mesh = BKE_mesh_copy_for_eval(mesh);
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}
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Array<float3> storage;
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const Span<float3> orco = get_orco_coords(ob, em, layer, storage);
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if (!orco.is_empty()) {
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orco_mesh->vert_positions_for_write().copy_from(orco);
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orco_mesh->tag_positions_changed();
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}
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return orco_mesh;
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}
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static MutableSpan<float3> orco_coord_layer_ensure(Mesh &mesh, const eCustomDataType layer)
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{
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void *data = CustomData_get_layer_for_write(&mesh.vert_data, layer, mesh.verts_num);
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if (!data) {
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data = CustomData_add_layer(&mesh.vert_data, layer, CD_CONSTRUCT, mesh.verts_num);
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}
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return MutableSpan(reinterpret_cast<float3 *>(data), mesh.verts_num);
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}
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static void add_orco_mesh(Object &ob,
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const BMEditMesh *em,
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Mesh &mesh,
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const Mesh *mesh_orco,
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const eCustomDataType layer)
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{
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const int totvert = mesh.verts_num;
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MutableSpan<float3> layer_orco;
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if (mesh_orco) {
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layer_orco = orco_coord_layer_ensure(mesh, layer);
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if (mesh_orco->verts_num == totvert) {
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layer_orco.copy_from(mesh_orco->vert_positions());
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}
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else {
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layer_orco.copy_from(mesh.vert_positions());
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}
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}
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else {
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/* TODO(@sybren): `totvert` should potentially change here, as `ob->data`
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* or `em` may have a different number of vertices than the evaluated `mesh`. */
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Array<float3> storage;
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const Span<float3> orco = get_orco_coords(ob, em, layer, storage);
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if (!orco.is_empty()) {
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layer_orco = orco_coord_layer_ensure(mesh, layer);
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layer_orco.copy_from(orco);
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}
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}
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if (!layer_orco.is_empty()) {
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if (layer == CD_ORCO) {
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BKE_mesh_orco_verts_transform((Mesh *)ob.data, layer_orco, false);
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}
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}
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}
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/**
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* Does final touches to the final evaluated mesh, making sure it is perfectly usable.
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*
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* This is needed because certain information is not passed along intermediate meshes allocated
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* during stack evaluation.
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*/
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static void mesh_calc_finalize(const Mesh &mesh_input, Mesh &mesh_eval)
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{
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/* Make sure the name is the same. This is because mesh allocation from template does not
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* take care of naming. */
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STRNCPY(mesh_eval.id.name, mesh_input.id.name);
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}
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/**
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* Modifies the given mesh and geometry set. The mesh is not passed as part of the mesh component
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* in the \a geometry_set input, it is only passed in \a input_mesh and returned in the return
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* value.
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*
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* The purpose of the geometry set is to store all geometry components that are generated
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* by modifiers to allow outputting non-mesh data from modifiers.
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*/
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static Mesh *modifier_modify_mesh_and_geometry_set(ModifierData *md,
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const ModifierEvalContext &mectx,
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Mesh *input_mesh,
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GeometrySet &geometry_set)
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{
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Mesh *mesh_output = nullptr;
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const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
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if (mti->modify_geometry_set == nullptr) {
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mesh_output = BKE_modifier_modify_mesh(md, &mectx, input_mesh);
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}
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else {
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/* For performance reasons, this should be called by the modifier and/or nodes themselves at
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* some point. */
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BKE_mesh_wrapper_ensure_mdata(input_mesh);
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/* Replace only the mesh rather than the whole component, because the entire #MeshComponent
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* might have been replaced by data from a different object in the node tree, which means the
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* component contains vertex group name data for that object that should not be removed. */
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geometry_set.replace_mesh(input_mesh, GeometryOwnershipType::Editable);
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/* Let the modifier change the geometry set. */
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mti->modify_geometry_set(md, &mectx, &geometry_set);
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/* Release the mesh from the geometry set again. */
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if (geometry_set.has<MeshComponent>()) {
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MeshComponent &mesh_component = geometry_set.get_component_for_write<MeshComponent>();
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if (mesh_component.get() != input_mesh) {
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/* Make sure the mesh component actually owns the mesh before taking over ownership. */
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mesh_component.ensure_owns_direct_data();
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}
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mesh_output = mesh_component.release();
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}
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/* Need to ensure that non-mesh data is also owned by the geometry set. Otherwise it might be
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* freed while there is still a reference to it in the geometry. */
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geometry_set.ensure_owns_direct_data();
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/* Return an empty mesh instead of null. */
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if (mesh_output == nullptr) {
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mesh_output = BKE_mesh_new_nomain(0, 0, 0, 0);
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BKE_mesh_copy_parameters_for_eval(mesh_output, input_mesh);
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}
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}
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return mesh_output;
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}
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static void set_rest_position(Mesh &mesh)
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{
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MutableAttributeAccessor attributes = mesh.attributes_for_write();
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const AttributeReader positions = attributes.lookup<float3>("position");
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attributes.remove("rest_position");
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if (positions) {
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if (positions.sharing_info && positions.varray.is_span()) {
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attributes.add<float3>("rest_position",
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AttrDomain::Point,
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AttributeInitShared(positions.varray.get_internal_span().data(),
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*positions.sharing_info));
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}
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else {
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attributes.add<float3>(
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"rest_position", AttrDomain::Point, AttributeInitVArray(positions.varray));
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}
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}
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}
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static void mesh_calc_modifiers(Depsgraph &depsgraph,
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const Scene &scene,
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Object &ob,
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const bool use_deform,
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const bool need_mapping,
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const CustomData_MeshMasks &dataMask,
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const bool use_cache,
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const bool allow_shared_mesh,
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/* return args */
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Mesh **r_deform,
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Mesh **r_final,
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GeometrySet **r_geometry_set)
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{
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/* Input mesh shouldn't be modified. */
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Mesh &mesh_input = *static_cast<Mesh *>(ob.data);
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/* The final mesh is the result of calculating all enabled modifiers. */
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Mesh *mesh = nullptr;
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/* The result of calculating all leading deform modifiers. */
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Mesh *mesh_deform = nullptr;
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/* This geometry set contains the non-mesh data that might be generated by modifiers. */
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GeometrySet geometry_set_final;
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BLI_assert((mesh_input.id.tag & ID_TAG_COPIED_ON_EVAL_FINAL_RESULT) == 0);
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/* Mesh with constructive modifiers but no deformation applied. Tracked
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* along with final mesh if undeformed / orco coordinates are requested
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* for texturing. */
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Mesh *mesh_orco = nullptr;
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Mesh *mesh_orco_cloth = nullptr;
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/* Modifier evaluation modes. */
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const bool use_render = (DEG_get_mode(&depsgraph) == DAG_EVAL_RENDER);
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const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
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/* Sculpt can skip certain modifiers. */
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const bool has_multires = BKE_sculpt_multires_active(&scene, &ob) != nullptr;
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bool multires_applied = false;
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const bool sculpt_mode = ob.mode & OB_MODE_SCULPT && ob.sculpt && !use_render;
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const bool sculpt_dyntopo = (sculpt_mode && ob.sculpt->bm) && !use_render;
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/* Modifier evaluation contexts for different types of modifiers. */
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ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0);
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ModifierApplyFlag apply_cache = use_cache ? MOD_APPLY_USECACHE : ModifierApplyFlag(0);
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const ModifierEvalContext mectx = {&depsgraph, &ob, apply_render | apply_cache};
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const ModifierEvalContext mectx_orco = {&depsgraph, &ob, apply_render | MOD_APPLY_ORCO};
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/* Get effective list of modifiers to execute. Some effects like shape keys
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* are added as virtual modifiers before the user created modifiers. */
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VirtualModifierData virtual_modifier_data;
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ModifierData *firstmd = BKE_modifiers_get_virtual_modifierlist(&ob, &virtual_modifier_data);
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ModifierData *md = firstmd;
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/* Compute accumulated datamasks needed by each modifier. It helps to do
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* this fine grained so that for example vertex groups are preserved up to
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* an armature modifier, but not through a following subsurf modifier where
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* subdividing them is expensive. */
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CustomData_MeshMasks final_datamask = dataMask;
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CDMaskLink *datamasks = BKE_modifier_calc_data_masks(&scene, md, &final_datamask, required_mode);
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CDMaskLink *md_datamask = datamasks;
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/* XXX Always copying POLYINDEX, else tessellated data are no more valid! */
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CustomData_MeshMasks append_mask = CD_MASK_BAREMESH_ORIGINDEX;
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/* Clear errors before evaluation. */
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BKE_modifiers_clear_errors(&ob);
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if (ob.modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) {
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if (mesh == nullptr) {
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ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
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mesh = BKE_mesh_copy_for_eval(mesh_input);
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ASSERT_IS_VALID_MESH_OUTPUT(mesh);
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}
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set_rest_position(*mesh);
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}
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/* Apply all leading deform modifiers. */
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if (use_deform) {
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for (; md; md = md->next, md_datamask = md_datamask->next) {
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const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
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if (!BKE_modifier_is_enabled(&scene, md, required_mode)) {
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continue;
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}
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if (mti->type == ModifierTypeType::OnlyDeform && !sculpt_dyntopo) {
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ScopedModifierTimer modifier_timer{*md};
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if (!mesh) {
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ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
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mesh = BKE_mesh_copy_for_eval(mesh_input);
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ASSERT_IS_VALID_MESH_OUTPUT(mesh);
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}
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if (mti->required_data_mask) {
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CustomData_MeshMasks mask{};
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mti->required_data_mask(md, &mask);
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if (mask.vmask & CD_MASK_ORCO) {
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add_orco_mesh(ob, nullptr, *mesh, nullptr, CD_ORCO);
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}
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}
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BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write());
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}
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else {
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break;
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}
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}
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/* Result of all leading deforming modifiers is cached for
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* places that wish to use the original mesh but with deformed
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* coordinates (like vertex paint). */
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if (r_deform) {
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mesh_deform = BKE_mesh_copy_for_eval(mesh ? *mesh : mesh_input);
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}
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}
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/* Apply all remaining constructive and deforming modifiers. */
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bool have_non_onlydeform_modifiers_applied = false;
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for (; md; md = md->next, md_datamask = md_datamask->next) {
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const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
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if (!BKE_modifier_is_enabled(&scene, md, required_mode)) {
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continue;
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}
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if (mti->type == ModifierTypeType::OnlyDeform && !use_deform) {
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continue;
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}
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if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) &&
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have_non_onlydeform_modifiers_applied)
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{
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BKE_modifier_set_error(&ob, md, "Modifier requires original data, bad stack position");
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continue;
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}
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if (sculpt_mode && (!has_multires || multires_applied || sculpt_dyntopo)) {
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bool unsupported = false;
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if (md->type == eModifierType_Multires && ((MultiresModifierData *)md)->sculptlvl == 0) {
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/* If multires is on level 0 skip it silently without warning message. */
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if (!sculpt_dyntopo) {
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continue;
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}
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}
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if (sculpt_dyntopo) {
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unsupported = true;
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}
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if (scene.toolsettings->sculpt->flags & SCULPT_ONLY_DEFORM) {
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unsupported |= (mti->type != ModifierTypeType::OnlyDeform);
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}
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unsupported |= multires_applied;
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if (unsupported) {
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if (sculpt_dyntopo) {
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BKE_modifier_set_error(&ob, md, "Not supported in dyntopo");
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}
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else {
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BKE_modifier_set_error(&ob, md, "Not supported in sculpt mode");
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}
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continue;
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}
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}
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if (need_mapping && !BKE_modifier_supports_mapping(md)) {
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continue;
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}
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ScopedModifierTimer modifier_timer{*md};
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/* Add orco mesh as layer if needed by this modifier. */
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if (mesh && mesh_orco && mti->required_data_mask) {
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CustomData_MeshMasks mask = {0};
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mti->required_data_mask(md, &mask);
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if (mask.vmask & CD_MASK_ORCO) {
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add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_ORCO);
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}
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}
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if (mti->type == ModifierTypeType::OnlyDeform) {
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if (!mesh) {
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ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
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mesh = BKE_mesh_copy_for_eval(mesh_input);
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ASSERT_IS_VALID_MESH_OUTPUT(mesh);
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}
|
|
BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write());
|
|
}
|
|
else {
|
|
bool check_for_needs_mapping = false;
|
|
if (mesh != nullptr) {
|
|
if (have_non_onlydeform_modifiers_applied == false) {
|
|
/* If we only deformed, we won't have initialized #CD_ORIGINDEX.
|
|
* as this is the only part of the function that initializes mapping. */
|
|
check_for_needs_mapping = true;
|
|
}
|
|
}
|
|
else {
|
|
ASSERT_IS_VALID_MESH_INPUT(&mesh_input);
|
|
mesh = BKE_mesh_copy_for_eval(mesh_input);
|
|
ASSERT_IS_VALID_MESH_OUTPUT(mesh);
|
|
check_for_needs_mapping = true;
|
|
}
|
|
|
|
have_non_onlydeform_modifiers_applied = true;
|
|
|
|
/* determine which data layers are needed by following modifiers */
|
|
CustomData_MeshMasks nextmask = md_datamask->next ? md_datamask->next->mask : final_datamask;
|
|
|
|
if (check_for_needs_mapping) {
|
|
/* Initialize original indices the first time we evaluate a
|
|
* constructive modifier. Modifiers will then do mapping mostly
|
|
* automatic by copying them through CustomData_copy_data along
|
|
* with other data.
|
|
*
|
|
* These are created when either requested by evaluation, or if
|
|
* following modifiers requested them. */
|
|
if (need_mapping ||
|
|
((nextmask.vmask | nextmask.emask | nextmask.pmask) & CD_MASK_ORIGINDEX))
|
|
{
|
|
/* calc */
|
|
CustomData_add_layer(&mesh->vert_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->verts_num);
|
|
CustomData_add_layer(&mesh->edge_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->edges_num);
|
|
CustomData_add_layer(&mesh->face_data, CD_ORIGINDEX, CD_CONSTRUCT, mesh->faces_num);
|
|
|
|
/* Not worth parallelizing this,
|
|
* gives less than 0.1% overall speedup in best of best cases... */
|
|
range_vn_i((int *)CustomData_get_layer_for_write(
|
|
&mesh->vert_data, CD_ORIGINDEX, mesh->verts_num),
|
|
mesh->verts_num,
|
|
0);
|
|
range_vn_i((int *)CustomData_get_layer_for_write(
|
|
&mesh->edge_data, CD_ORIGINDEX, mesh->edges_num),
|
|
mesh->edges_num,
|
|
0);
|
|
range_vn_i((int *)CustomData_get_layer_for_write(
|
|
&mesh->face_data, CD_ORIGINDEX, mesh->faces_num),
|
|
mesh->faces_num,
|
|
0);
|
|
}
|
|
}
|
|
|
|
/* set the Mesh to only copy needed data */
|
|
CustomData_MeshMasks mask = md_datamask->mask;
|
|
/* needMapping check here fixes bug #28112, otherwise it's
|
|
* possible that it won't be copied */
|
|
CustomData_MeshMasks_update(&mask, &append_mask);
|
|
if (need_mapping) {
|
|
mask.vmask |= CD_MASK_ORIGINDEX;
|
|
mask.emask |= CD_MASK_ORIGINDEX;
|
|
mask.pmask |= CD_MASK_ORIGINDEX;
|
|
}
|
|
mesh_set_only_copy(mesh, &mask);
|
|
|
|
/* add cloth rest shape key if needed */
|
|
if (mask.vmask & CD_MASK_CLOTH_ORCO) {
|
|
add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_CLOTH_ORCO);
|
|
}
|
|
|
|
/* add an origspace layer if needed */
|
|
if ((md_datamask->mask.lmask) & CD_MASK_ORIGSPACE_MLOOP) {
|
|
if (!CustomData_has_layer(&mesh->corner_data, CD_ORIGSPACE_MLOOP)) {
|
|
CustomData_add_layer(
|
|
&mesh->corner_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh->corners_num);
|
|
mesh_init_origspace(*mesh);
|
|
}
|
|
}
|
|
|
|
ASSERT_IS_VALID_MESH_INPUT(mesh);
|
|
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(md, mectx, mesh, geometry_set_final);
|
|
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
|
|
|
|
if (mesh_next) {
|
|
/* if the modifier returned a new mesh, release the old one */
|
|
if (mesh != mesh_next) {
|
|
BLI_assert(mesh != &mesh_input);
|
|
BKE_id_free(nullptr, mesh);
|
|
}
|
|
mesh = mesh_next;
|
|
}
|
|
|
|
/* create an orco mesh in parallel */
|
|
if (nextmask.vmask & CD_MASK_ORCO) {
|
|
if (!mesh_orco) {
|
|
mesh_orco = create_orco_mesh(ob, mesh_input, nullptr, CD_ORCO);
|
|
}
|
|
|
|
nextmask.vmask &= ~CD_MASK_ORCO;
|
|
CustomData_MeshMasks temp_cddata_masks = {0};
|
|
temp_cddata_masks.vmask = CD_MASK_ORIGINDEX;
|
|
temp_cddata_masks.emask = CD_MASK_ORIGINDEX;
|
|
temp_cddata_masks.fmask = CD_MASK_ORIGINDEX;
|
|
temp_cddata_masks.pmask = CD_MASK_ORIGINDEX;
|
|
|
|
if (mti->required_data_mask != nullptr) {
|
|
mti->required_data_mask(md, &temp_cddata_masks);
|
|
}
|
|
CustomData_MeshMasks_update(&temp_cddata_masks, &nextmask);
|
|
mesh_set_only_copy(mesh_orco, &temp_cddata_masks);
|
|
|
|
ASSERT_IS_VALID_MESH_INPUT(mesh_orco);
|
|
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
|
|
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
|
|
|
|
if (mesh_next) {
|
|
/* if the modifier returned a new mesh, release the old one */
|
|
if (mesh_orco != mesh_next) {
|
|
BLI_assert(mesh_orco != &mesh_input);
|
|
BKE_id_free(nullptr, mesh_orco);
|
|
}
|
|
|
|
mesh_orco = mesh_next;
|
|
}
|
|
}
|
|
|
|
/* create cloth orco mesh in parallel */
|
|
if (nextmask.vmask & CD_MASK_CLOTH_ORCO) {
|
|
if (!mesh_orco_cloth) {
|
|
mesh_orco_cloth = create_orco_mesh(ob, mesh_input, nullptr, CD_CLOTH_ORCO);
|
|
}
|
|
|
|
nextmask.vmask &= ~CD_MASK_CLOTH_ORCO;
|
|
nextmask.vmask |= CD_MASK_ORIGINDEX;
|
|
nextmask.emask |= CD_MASK_ORIGINDEX;
|
|
nextmask.pmask |= CD_MASK_ORIGINDEX;
|
|
mesh_set_only_copy(mesh_orco_cloth, &nextmask);
|
|
|
|
ASSERT_IS_VALID_MESH_INPUT(mesh_orco_cloth);
|
|
mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco_cloth);
|
|
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
|
|
|
|
if (mesh_next) {
|
|
/* if the modifier returned a new mesh, release the old one */
|
|
if (mesh_orco_cloth != mesh_next) {
|
|
BLI_assert(mesh_orco != &mesh_input);
|
|
BKE_id_free(nullptr, mesh_orco_cloth);
|
|
}
|
|
|
|
mesh_orco_cloth = mesh_next;
|
|
}
|
|
}
|
|
|
|
mesh->runtime->deformed_only = false;
|
|
}
|
|
|
|
if (sculpt_mode && md->type == eModifierType_Multires) {
|
|
multires_applied = true;
|
|
}
|
|
}
|
|
|
|
BLI_linklist_free((LinkNode *)datamasks, nullptr);
|
|
|
|
for (md = firstmd; md; md = md->next) {
|
|
BKE_modifier_free_temporary_data(md);
|
|
}
|
|
|
|
if (mesh == nullptr) {
|
|
if (allow_shared_mesh) {
|
|
mesh = &mesh_input;
|
|
}
|
|
else {
|
|
mesh = BKE_mesh_copy_for_eval(mesh_input);
|
|
}
|
|
}
|
|
|
|
/* Denotes whether the object which the modifier stack came from owns the mesh or whether the
|
|
* mesh is shared across multiple objects since there are no effective modifiers. */
|
|
const bool is_own_mesh = (mesh != &mesh_input);
|
|
|
|
/* Add orco coordinates to final and deformed mesh if requested. */
|
|
if (final_datamask.vmask & CD_MASK_ORCO) {
|
|
/* No need in ORCO layer if the mesh was not deformed or modified: undeformed mesh in this case
|
|
* matches input mesh. */
|
|
if (is_own_mesh) {
|
|
add_orco_mesh(ob, nullptr, *mesh, mesh_orco, CD_ORCO);
|
|
}
|
|
|
|
if (mesh_deform) {
|
|
add_orco_mesh(ob, nullptr, *mesh_deform, nullptr, CD_ORCO);
|
|
}
|
|
}
|
|
|
|
if (mesh_orco) {
|
|
BKE_id_free(nullptr, mesh_orco);
|
|
}
|
|
if (mesh_orco_cloth) {
|
|
BKE_id_free(nullptr, mesh_orco_cloth);
|
|
}
|
|
|
|
/* Remove temporary data layer only needed for modifier evaluation.
|
|
* Save some memory, and ensure GPU subdivision does not need to deal with this. */
|
|
CustomData_free_layers(&mesh->vert_data, CD_CLOTH_ORCO);
|
|
|
|
/* Compute normals. */
|
|
if (is_own_mesh) {
|
|
mesh_calc_finalize(mesh_input, *mesh);
|
|
}
|
|
else {
|
|
MeshRuntime *runtime = mesh_input.runtime;
|
|
if (runtime->mesh_eval == nullptr) {
|
|
std::lock_guard lock{mesh_input.runtime->eval_mutex};
|
|
if (runtime->mesh_eval == nullptr) {
|
|
/* Not yet finalized by any instance, do it now
|
|
* Isolate since computing normals is multithreaded and we are holding a lock. */
|
|
threading::isolate_task([&] {
|
|
mesh = BKE_mesh_copy_for_eval(mesh_input);
|
|
mesh_calc_finalize(mesh_input, *mesh);
|
|
runtime->mesh_eval = mesh;
|
|
});
|
|
}
|
|
else {
|
|
/* Already finalized by another instance, reuse. */
|
|
mesh = runtime->mesh_eval;
|
|
}
|
|
}
|
|
else {
|
|
/* Already finalized by another instance, reuse. */
|
|
mesh = runtime->mesh_eval;
|
|
}
|
|
}
|
|
|
|
/* Return final mesh */
|
|
*r_final = mesh;
|
|
if (r_deform) {
|
|
*r_deform = mesh_deform;
|
|
}
|
|
if (r_geometry_set) {
|
|
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
|
|
}
|
|
}
|
|
|
|
bool editbmesh_modifier_is_enabled(const Scene *scene,
|
|
const Object *ob,
|
|
ModifierData *md,
|
|
bool has_prev_mesh)
|
|
{
|
|
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
|
|
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
|
|
|
|
if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
|
|
return false;
|
|
}
|
|
|
|
if ((mti->flags & eModifierTypeFlag_RequiresOriginalData) && has_prev_mesh) {
|
|
BKE_modifier_set_error(ob, md, "Modifier requires original data, bad stack position");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static MutableSpan<float3> mesh_wrapper_vert_coords_ensure_for_write(Mesh *mesh)
|
|
{
|
|
switch (mesh->runtime->wrapper_type) {
|
|
case ME_WRAPPER_TYPE_BMESH:
|
|
if (mesh->runtime->edit_data->vert_positions.is_empty()) {
|
|
mesh->runtime->edit_data->vert_positions = BM_mesh_vert_coords_alloc(
|
|
mesh->runtime->edit_mesh->bm);
|
|
}
|
|
return mesh->runtime->edit_data->vert_positions;
|
|
case ME_WRAPPER_TYPE_MDATA:
|
|
case ME_WRAPPER_TYPE_SUBD:
|
|
return mesh->vert_positions_for_write();
|
|
}
|
|
BLI_assert_unreachable();
|
|
return {};
|
|
}
|
|
|
|
static void editbmesh_calc_modifiers(Depsgraph &depsgraph,
|
|
const Scene &scene,
|
|
Object &ob,
|
|
const CustomData_MeshMasks &dataMask,
|
|
/* return args */
|
|
Mesh **r_cage,
|
|
Mesh **r_final,
|
|
GeometrySet **r_geometry_set)
|
|
{
|
|
Mesh &mesh_input = *static_cast<Mesh *>(ob.data);
|
|
BMEditMesh &em_input = *mesh_input.runtime->edit_mesh;
|
|
|
|
Mesh *mesh_cage = nullptr;
|
|
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
|
|
GeometrySet geometry_set_final;
|
|
|
|
/* Mesh with constructive modifiers but no deformation applied. Tracked
|
|
* along with final mesh if undeformed / orco coordinates are requested
|
|
* for texturing. */
|
|
Mesh *mesh_orco = nullptr;
|
|
|
|
/* Modifier evaluation modes. */
|
|
const int required_mode = eModifierMode_Realtime | eModifierMode_Editmode;
|
|
|
|
const bool use_render = (DEG_get_mode(&depsgraph) == DAG_EVAL_RENDER);
|
|
/* Modifier evaluation contexts for different types of modifiers. */
|
|
ModifierApplyFlag apply_render = use_render ? MOD_APPLY_RENDER : ModifierApplyFlag(0);
|
|
const ModifierEvalContext mectx = {&depsgraph, &ob, MOD_APPLY_USECACHE | apply_render};
|
|
const ModifierEvalContext mectx_orco = {&depsgraph, &ob, MOD_APPLY_ORCO};
|
|
|
|
/* Get effective list of modifiers to execute. Some effects like shape keys
|
|
* are added as virtual modifiers before the user created modifiers. */
|
|
VirtualModifierData virtual_modifier_data;
|
|
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(&ob, &virtual_modifier_data);
|
|
|
|
/* Compute accumulated datamasks needed by each modifier. It helps to do
|
|
* this fine grained so that for example vertex groups are preserved up to
|
|
* an armature modifier, but not through a following subsurf modifier where
|
|
* subdividing them is expensive. */
|
|
CustomData_MeshMasks final_datamask = dataMask;
|
|
CDMaskLink *datamasks = BKE_modifier_calc_data_masks(&scene, md, &final_datamask, required_mode);
|
|
CDMaskLink *md_datamask = datamasks;
|
|
CustomData_MeshMasks append_mask = CD_MASK_BAREMESH;
|
|
|
|
Mesh *mesh = BKE_mesh_wrapper_from_editmesh(
|
|
mesh_input.runtime->edit_mesh, &final_datamask, &mesh_input);
|
|
|
|
int cageIndex = BKE_modifiers_get_cage_index(&scene, &ob, nullptr, true);
|
|
if (r_cage && cageIndex == -1) {
|
|
mesh_cage = mesh;
|
|
}
|
|
|
|
/* The mesh from edit mode should not have any original index layers already, since those
|
|
* are added during evaluation when necessary and are redundant on an original mesh. */
|
|
BLI_assert(CustomData_get_layer(&em_input.bm->pdata, CD_ORIGINDEX) == nullptr &&
|
|
CustomData_get_layer(&em_input.bm->edata, CD_ORIGINDEX) == nullptr &&
|
|
CustomData_get_layer(&em_input.bm->pdata, CD_ORIGINDEX) == nullptr);
|
|
|
|
/* Clear errors before evaluation. */
|
|
BKE_modifiers_clear_errors(&ob);
|
|
|
|
if (ob.modifier_flag & OB_MODIFIER_FLAG_ADD_REST_POSITION) {
|
|
BKE_mesh_wrapper_ensure_mdata(mesh);
|
|
set_rest_position(*mesh);
|
|
}
|
|
|
|
bool non_deform_modifier_applied = false;
|
|
for (int i = 0; md; i++, md = md->next, md_datamask = md_datamask->next) {
|
|
const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
|
|
if (!editbmesh_modifier_is_enabled(&scene, &ob, md, non_deform_modifier_applied)) {
|
|
continue;
|
|
}
|
|
|
|
ScopedModifierTimer modifier_timer{*md};
|
|
|
|
/* Add an orco mesh as layer if needed by this modifier. */
|
|
if (mesh_orco && mti->required_data_mask) {
|
|
CustomData_MeshMasks mask = {0};
|
|
mti->required_data_mask(md, &mask);
|
|
if (mask.vmask & CD_MASK_ORCO) {
|
|
add_orco_mesh(ob, &em_input, *mesh, mesh_orco, CD_ORCO);
|
|
}
|
|
}
|
|
|
|
if (mesh == mesh_cage) {
|
|
/* If the cage mesh has already been assigned, we have passed the cage index in the modifier
|
|
* list. If the cage and final meshes are still the same, duplicate the final mesh so the
|
|
* cage mesh isn't modified anymore. */
|
|
mesh = BKE_mesh_copy_for_eval(*mesh);
|
|
if (mesh_cage->runtime->edit_mesh) {
|
|
mesh->runtime->is_original_bmesh = true;
|
|
mesh->runtime->deformed_only = mesh_cage->runtime->deformed_only;
|
|
if (mesh_cage->runtime->edit_data) {
|
|
mesh->runtime->edit_data = std::make_unique<EditMeshData>(
|
|
*mesh_cage->runtime->edit_data);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (mti->type == ModifierTypeType::OnlyDeform) {
|
|
if (mti->deform_verts_EM) {
|
|
BKE_modifier_deform_vertsEM(
|
|
md, &mectx, &em_input, mesh, mesh_wrapper_vert_coords_ensure_for_write(mesh));
|
|
BKE_mesh_wrapper_tag_positions_changed(mesh);
|
|
}
|
|
else {
|
|
BKE_mesh_wrapper_ensure_mdata(mesh);
|
|
BKE_modifier_deform_verts(md, &mectx, mesh, mesh->vert_positions_for_write());
|
|
mesh->tag_positions_changed();
|
|
}
|
|
}
|
|
else {
|
|
non_deform_modifier_applied = true;
|
|
|
|
/* create an orco derivedmesh in parallel */
|
|
CustomData_MeshMasks mask = md_datamask->mask;
|
|
if (mask.vmask & CD_MASK_ORCO) {
|
|
if (!mesh_orco) {
|
|
mesh_orco = create_orco_mesh(ob, mesh_input, &em_input, CD_ORCO);
|
|
}
|
|
|
|
mask.vmask &= ~CD_MASK_ORCO;
|
|
mask.vmask |= CD_MASK_ORIGINDEX;
|
|
mask.emask |= CD_MASK_ORIGINDEX;
|
|
mask.pmask |= CD_MASK_ORIGINDEX;
|
|
mesh_set_only_copy(mesh_orco, &mask);
|
|
|
|
ASSERT_IS_VALID_MESH_INPUT(mesh_orco);
|
|
Mesh *mesh_next = BKE_modifier_modify_mesh(md, &mectx_orco, mesh_orco);
|
|
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
|
|
|
|
if (mesh_next) {
|
|
/* if the modifier returned a new dm, release the old one */
|
|
if (mesh_orco && mesh_orco != mesh_next) {
|
|
BKE_id_free(nullptr, mesh_orco);
|
|
}
|
|
mesh_orco = mesh_next;
|
|
}
|
|
}
|
|
|
|
/* set the DerivedMesh to only copy needed data */
|
|
CustomData_MeshMasks_update(&mask, &append_mask);
|
|
/* XXX WHAT? overwrites mask ??? */
|
|
/* CD_MASK_ORCO may have been cleared above */
|
|
mask = md_datamask->mask;
|
|
mask.vmask |= CD_MASK_ORIGINDEX;
|
|
mask.emask |= CD_MASK_ORIGINDEX;
|
|
mask.pmask |= CD_MASK_ORIGINDEX;
|
|
|
|
mesh_set_only_copy(mesh, &mask);
|
|
|
|
if (mask.lmask & CD_MASK_ORIGSPACE_MLOOP) {
|
|
if (!CustomData_has_layer(&mesh->corner_data, CD_ORIGSPACE_MLOOP)) {
|
|
CustomData_add_layer(
|
|
&mesh->corner_data, CD_ORIGSPACE_MLOOP, CD_SET_DEFAULT, mesh->corners_num);
|
|
mesh_init_origspace(*mesh);
|
|
}
|
|
}
|
|
|
|
ASSERT_IS_VALID_MESH_INPUT(mesh);
|
|
Mesh *mesh_next = modifier_modify_mesh_and_geometry_set(md, mectx, mesh, geometry_set_final);
|
|
ASSERT_IS_VALID_MESH_OUTPUT(mesh_next);
|
|
|
|
if (mesh_next) {
|
|
if (mesh != mesh_next) {
|
|
BKE_id_free(nullptr, mesh);
|
|
}
|
|
mesh = mesh_next;
|
|
}
|
|
mesh->runtime->deformed_only = false;
|
|
}
|
|
|
|
if (r_cage && i == cageIndex) {
|
|
mesh_cage = mesh;
|
|
}
|
|
}
|
|
|
|
BLI_linklist_free((LinkNode *)datamasks, nullptr);
|
|
|
|
/* Add orco coordinates to final and deformed mesh if requested. */
|
|
if (final_datamask.vmask & CD_MASK_ORCO) {
|
|
/* FIXME(@ideasman42): avoid the need to convert to mesh data just to add an orco layer. */
|
|
BKE_mesh_wrapper_ensure_mdata(mesh);
|
|
|
|
add_orco_mesh(ob, &em_input, *mesh, mesh_orco, CD_ORCO);
|
|
}
|
|
|
|
if (mesh_orco) {
|
|
BKE_id_free(nullptr, mesh_orco);
|
|
}
|
|
|
|
/* Return final mesh. */
|
|
*r_final = mesh;
|
|
if (r_cage) {
|
|
*r_cage = mesh_cage;
|
|
}
|
|
if (r_geometry_set) {
|
|
*r_geometry_set = new GeometrySet(std::move(geometry_set_final));
|
|
}
|
|
}
|
|
|
|
static void mesh_build_extra_data(const Depsgraph &depsgraph,
|
|
const Object &ob,
|
|
const Mesh &mesh_eval)
|
|
{
|
|
uint32_t eval_flags = DEG_get_eval_flags_for_id(&depsgraph, &ob.id);
|
|
|
|
if (eval_flags & DAG_EVAL_NEED_SHRINKWRAP_BOUNDARY) {
|
|
shrinkwrap::boundary_cache_ensure(mesh_eval);
|
|
}
|
|
}
|
|
|
|
static void mesh_build_data(Depsgraph &depsgraph,
|
|
const Scene &scene,
|
|
Object &ob,
|
|
const CustomData_MeshMasks &dataMask,
|
|
const bool need_mapping)
|
|
{
|
|
#if 0 /* XXX This is already taken care of in #mesh_calc_modifiers... */
|
|
if (need_mapping) {
|
|
/* Also add the flag so that it is recorded in lastDataMask. */
|
|
dataMask->vmask |= CD_MASK_ORIGINDEX;
|
|
dataMask->emask |= CD_MASK_ORIGINDEX;
|
|
dataMask->pmask |= CD_MASK_ORIGINDEX;
|
|
}
|
|
#endif
|
|
|
|
Mesh *mesh_eval = nullptr, *mesh_deform_eval = nullptr;
|
|
GeometrySet *geometry_set_eval = nullptr;
|
|
mesh_calc_modifiers(depsgraph,
|
|
scene,
|
|
ob,
|
|
true,
|
|
need_mapping,
|
|
dataMask,
|
|
true,
|
|
true,
|
|
&mesh_deform_eval,
|
|
&mesh_eval,
|
|
&geometry_set_eval);
|
|
|
|
/* The modifier stack evaluation is storing result in mesh->runtime.mesh_eval, but this result
|
|
* is not guaranteed to be owned by object.
|
|
*
|
|
* Check ownership now, since later on we can not go to a mesh owned by someone else via
|
|
* object's runtime: this could cause access freed data on depsgraph destruction (mesh who owns
|
|
* the final result might be freed prior to object). */
|
|
Mesh *mesh = (Mesh *)ob.data;
|
|
const bool is_mesh_eval_owned = (mesh_eval != mesh->runtime->mesh_eval);
|
|
BKE_object_eval_assign_data(&ob, &mesh_eval->id, is_mesh_eval_owned);
|
|
|
|
/* Add the final mesh as a non-owning component to the geometry set. */
|
|
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
|
|
mesh_component.replace(mesh_eval, GeometryOwnershipType::Editable);
|
|
ob.runtime->geometry_set_eval = geometry_set_eval;
|
|
|
|
ob.runtime->mesh_deform_eval = mesh_deform_eval;
|
|
ob.runtime->last_data_mask = dataMask;
|
|
ob.runtime->last_need_mapping = need_mapping;
|
|
|
|
/* Make sure that drivers can target shapekey properties.
|
|
* Note that this causes a potential inconsistency, as the shapekey may have a
|
|
* different topology than the evaluated mesh. */
|
|
BLI_assert(mesh->key == nullptr || DEG_is_evaluated(mesh->key));
|
|
mesh_eval->key = mesh->key;
|
|
|
|
if ((ob.mode & OB_MODE_ALL_SCULPT) && ob.sculpt) {
|
|
if (DEG_is_active(&depsgraph)) {
|
|
BKE_sculpt_update_object_after_eval(&depsgraph, &ob);
|
|
}
|
|
}
|
|
|
|
mesh_build_extra_data(depsgraph, ob, *mesh_eval);
|
|
}
|
|
|
|
static void editbmesh_build_data(Depsgraph &depsgraph,
|
|
const Scene &scene,
|
|
Object &obedit,
|
|
CustomData_MeshMasks &dataMask)
|
|
{
|
|
Mesh *mesh = static_cast<Mesh *>(obedit.data);
|
|
Mesh *me_cage;
|
|
Mesh *me_final;
|
|
GeometrySet *geometry_set_eval;
|
|
|
|
editbmesh_calc_modifiers(
|
|
depsgraph, scene, obedit, dataMask, &me_cage, &me_final, &geometry_set_eval);
|
|
|
|
const bool is_mesh_eval_owned = (me_final != mesh->runtime->mesh_eval);
|
|
BKE_object_eval_assign_data(&obedit, &me_final->id, is_mesh_eval_owned);
|
|
|
|
/* Add the final mesh as a non-owning component to the geometry set. */
|
|
MeshComponent &mesh_component = geometry_set_eval->get_component_for_write<MeshComponent>();
|
|
mesh_component.replace(me_final, GeometryOwnershipType::Editable);
|
|
obedit.runtime->geometry_set_eval = geometry_set_eval;
|
|
|
|
/* Make sure that drivers can target shapekey properties.
|
|
* Note that this causes a potential inconsistency, as the shapekey may have a
|
|
* different topology than the evaluated mesh. */
|
|
BLI_assert(mesh->key == nullptr || DEG_is_evaluated(mesh->key));
|
|
me_final->key = mesh->key;
|
|
|
|
obedit.runtime->editmesh_eval_cage = me_cage;
|
|
|
|
obedit.runtime->last_data_mask = dataMask;
|
|
}
|
|
|
|
static void object_get_datamask(const Depsgraph &depsgraph,
|
|
Object &ob,
|
|
CustomData_MeshMasks &r_mask,
|
|
bool *r_need_mapping)
|
|
{
|
|
Scene *scene = DEG_get_evaluated_scene(&depsgraph);
|
|
ViewLayer *view_layer = DEG_get_evaluated_view_layer(&depsgraph);
|
|
|
|
DEG_get_customdata_mask_for_object(&depsgraph, &ob, &r_mask);
|
|
|
|
if (r_need_mapping) {
|
|
*r_need_mapping = false;
|
|
}
|
|
|
|
/* Must never access original objects when dependency graph is not active: it might be already
|
|
* freed. */
|
|
if (!DEG_is_active(&depsgraph)) {
|
|
return;
|
|
}
|
|
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Object *actob = BKE_view_layer_active_object_get(view_layer);
|
|
if (actob) {
|
|
actob = DEG_get_original(actob);
|
|
}
|
|
if (DEG_get_original(&ob) == actob) {
|
|
bool editing = BKE_paint_select_face_test(actob);
|
|
|
|
/* weight paint and face select need original indices because of selection buffer drawing */
|
|
if (r_need_mapping) {
|
|
*r_need_mapping = (editing || (ob.mode & (OB_MODE_WEIGHT_PAINT | OB_MODE_VERTEX_PAINT)));
|
|
}
|
|
|
|
/* Check if we need #MTFace & loop-color due to face select or texture paint. */
|
|
if ((ob.mode & OB_MODE_TEXTURE_PAINT) || editing) {
|
|
r_mask.lmask |= CD_MASK_PROP_FLOAT2 | CD_MASK_PROP_BYTE_COLOR;
|
|
r_mask.fmask |= CD_MASK_MTFACE;
|
|
}
|
|
|
|
/* Check if we need loop-color due to vertex paint or weight-paint. */
|
|
if (ob.mode & OB_MODE_VERTEX_PAINT) {
|
|
r_mask.lmask |= CD_MASK_PROP_BYTE_COLOR;
|
|
}
|
|
|
|
if (ob.mode & OB_MODE_WEIGHT_PAINT) {
|
|
r_mask.vmask |= CD_MASK_MDEFORMVERT;
|
|
}
|
|
}
|
|
|
|
/* Multiple objects can be in edit-mode at once. */
|
|
if (actob && (actob->mode & OB_MODE_EDIT)) {
|
|
if (ob.mode & OB_MODE_EDIT) {
|
|
r_mask.vmask |= CD_MASK_MVERT_SKIN;
|
|
}
|
|
}
|
|
}
|
|
|
|
void mesh_data_update(Depsgraph &depsgraph,
|
|
const Scene &scene,
|
|
Object &ob,
|
|
const CustomData_MeshMasks &dataMask)
|
|
{
|
|
BLI_assert(ob.type == OB_MESH);
|
|
|
|
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
|
|
* they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */
|
|
BLI_assert(ob.id.tag & ID_TAG_COPIED_ON_EVAL);
|
|
|
|
BKE_object_free_derived_caches(&ob);
|
|
if (DEG_is_active(&depsgraph)) {
|
|
BKE_sculpt_update_object_before_eval(&ob);
|
|
}
|
|
|
|
/* NOTE: Access the `edit_mesh` after freeing the derived caches, so that `ob.data` is restored
|
|
* to the pre-evaluated state. This is because the evaluated state is not necessarily sharing the
|
|
* `edit_mesh` pointer with the input. For example, if the object is first evaluated in the
|
|
* object mode, and then user in another scene moves object to edit mode. */
|
|
Mesh *mesh = static_cast<Mesh *>(ob.data);
|
|
|
|
bool need_mapping;
|
|
CustomData_MeshMasks cddata_masks = dataMask;
|
|
object_get_datamask(depsgraph, ob, cddata_masks, &need_mapping);
|
|
|
|
if (mesh->runtime->edit_mesh) {
|
|
editbmesh_build_data(depsgraph, scene, ob, cddata_masks);
|
|
}
|
|
else {
|
|
mesh_build_data(depsgraph, scene, ob, cddata_masks, need_mapping);
|
|
}
|
|
}
|
|
|
|
Mesh *mesh_get_eval_deform(Depsgraph *depsgraph,
|
|
const Scene *scene,
|
|
Object *ob,
|
|
const CustomData_MeshMasks *dataMask)
|
|
{
|
|
BMEditMesh *em = ((Mesh *)ob->data)->runtime->edit_mesh.get();
|
|
if (em != nullptr) {
|
|
/* There is no such a concept as deformed mesh in edit mode.
|
|
* Explicitly disallow this request so that the evaluated result is not modified with evaluated
|
|
* result from the wrong mode. */
|
|
BLI_assert_msg(0, "Request of deformed mesh of object which is in edit mode");
|
|
return nullptr;
|
|
}
|
|
|
|
/* This function isn't thread-safe and can't be used during evaluation. */
|
|
BLI_assert(DEG_is_evaluating(depsgraph) == false);
|
|
|
|
/* Evaluated meshes aren't supposed to be created on original instances. If you do,
|
|
* they aren't cleaned up properly on mode switch, causing crashes, e.g #58150. */
|
|
BLI_assert(ob->id.tag & ID_TAG_COPIED_ON_EVAL);
|
|
|
|
/* If there's no evaluated mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the evaluated mesh. */
|
|
bool need_mapping;
|
|
|
|
CustomData_MeshMasks cddata_masks = *dataMask;
|
|
object_get_datamask(*depsgraph, *ob, cddata_masks, &need_mapping);
|
|
|
|
if (!ob->runtime->mesh_deform_eval ||
|
|
!CustomData_MeshMasks_are_matching(&(ob->runtime->last_data_mask), &cddata_masks) ||
|
|
(need_mapping && !ob->runtime->last_need_mapping))
|
|
{
|
|
/* FIXME: this block may leak memory (& assert) because it runs #BKE_object_eval_assign_data
|
|
* intended only to run during depsgraph-evaluation that overwrites the evaluated mesh
|
|
* without freeing beforehand, see: !128228. */
|
|
CustomData_MeshMasks_update(&cddata_masks, &ob->runtime->last_data_mask);
|
|
mesh_build_data(
|
|
*depsgraph, *scene, *ob, cddata_masks, need_mapping || ob->runtime->last_need_mapping);
|
|
}
|
|
|
|
return ob->runtime->mesh_deform_eval;
|
|
}
|
|
|
|
Mesh *mesh_create_eval_final(Depsgraph *depsgraph,
|
|
const Scene *scene,
|
|
Object *ob,
|
|
const CustomData_MeshMasks *dataMask)
|
|
{
|
|
Mesh *result;
|
|
mesh_calc_modifiers(
|
|
*depsgraph, *scene, *ob, true, false, *dataMask, false, false, nullptr, &result, nullptr);
|
|
return result;
|
|
}
|
|
|
|
Mesh *mesh_create_eval_no_deform(Depsgraph *depsgraph,
|
|
const Scene *scene,
|
|
Object *ob,
|
|
const CustomData_MeshMasks *dataMask)
|
|
{
|
|
Mesh *result;
|
|
mesh_calc_modifiers(
|
|
*depsgraph, *scene, *ob, false, false, *dataMask, false, false, nullptr, &result, nullptr);
|
|
return result;
|
|
}
|
|
|
|
Mesh *mesh_create_eval_no_deform_render(Depsgraph *depsgraph,
|
|
const Scene *scene,
|
|
Object *ob,
|
|
const CustomData_MeshMasks *dataMask)
|
|
{
|
|
Mesh *result;
|
|
mesh_calc_modifiers(
|
|
*depsgraph, *scene, *ob, false, false, *dataMask, false, false, nullptr, &result, nullptr);
|
|
return result;
|
|
}
|
|
|
|
Mesh *editbmesh_get_eval_cage(Depsgraph *depsgraph,
|
|
const Scene *scene,
|
|
Object *obedit,
|
|
BMEditMesh * /*em*/,
|
|
const CustomData_MeshMasks *dataMask)
|
|
{
|
|
CustomData_MeshMasks cddata_masks = *dataMask;
|
|
|
|
/* If there's no evaluated mesh or the last data mask used doesn't include
|
|
* the data we need, rebuild the evaluated mesh. */
|
|
object_get_datamask(*depsgraph, *obedit, cddata_masks, nullptr);
|
|
|
|
if (!obedit->runtime->editmesh_eval_cage ||
|
|
!CustomData_MeshMasks_are_matching(&(obedit->runtime->last_data_mask), &cddata_masks))
|
|
{
|
|
/* FIXME: this block may leak memory (& assert) because it runs #BKE_object_eval_assign_data
|
|
* intended only to run during depsgraph-evaluation that overwrites the evaluated mesh
|
|
* without freeing beforehand, see: !128228. */
|
|
editbmesh_build_data(*depsgraph, *scene, *obedit, cddata_masks);
|
|
}
|
|
|
|
return obedit->runtime->editmesh_eval_cage;
|
|
}
|
|
|
|
Mesh *editbmesh_get_eval_cage_from_orig(Depsgraph *depsgraph,
|
|
const Scene *scene,
|
|
Object *obedit,
|
|
const CustomData_MeshMasks *dataMask)
|
|
{
|
|
BLI_assert((obedit->id.tag & ID_TAG_COPIED_ON_EVAL) == 0);
|
|
const Scene *scene_eval = DEG_get_evaluated(depsgraph, scene);
|
|
Object *obedit_eval = DEG_get_evaluated(depsgraph, obedit);
|
|
BMEditMesh *em_eval = BKE_editmesh_from_object(obedit_eval);
|
|
return editbmesh_get_eval_cage(depsgraph, scene_eval, obedit_eval, em_eval, dataMask);
|
|
}
|
|
|
|
struct MappedUserData {
|
|
MutableSpan<float3> vertexcos;
|
|
BitVector<> vertex_visit;
|
|
};
|
|
|
|
static void make_vertexcos__mapFunc(void *user_data,
|
|
int index,
|
|
const float co[3],
|
|
const float /*no*/[3])
|
|
{
|
|
MappedUserData *mappedData = (MappedUserData *)user_data;
|
|
|
|
if (!mappedData->vertex_visit[index]) {
|
|
mappedData->vertexcos[index] = float3(co);
|
|
mappedData->vertex_visit[index].set();
|
|
}
|
|
}
|
|
|
|
void mesh_get_mapped_verts_coords(Mesh *mesh_eval, MutableSpan<float3> r_cos)
|
|
{
|
|
if (mesh_eval->runtime->deformed_only == false) {
|
|
MappedUserData user_data;
|
|
r_cos.fill(float3(0));
|
|
user_data.vertexcos = r_cos;
|
|
user_data.vertex_visit.resize(r_cos.size());
|
|
BKE_mesh_foreach_mapped_vert(mesh_eval, make_vertexcos__mapFunc, &user_data, MESH_FOREACH_NOP);
|
|
}
|
|
else {
|
|
r_cos.copy_from(BKE_mesh_wrapper_vert_coords(mesh_eval));
|
|
}
|
|
}
|
|
|
|
static void mesh_init_origspace(Mesh &mesh)
|
|
{
|
|
const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
|
|
|
|
OrigSpaceLoop *lof_array = (OrigSpaceLoop *)CustomData_get_layer_for_write(
|
|
&mesh.corner_data, CD_ORIGSPACE_MLOOP, mesh.corners_num);
|
|
const Span<float3> positions = mesh.vert_positions();
|
|
const OffsetIndices faces = mesh.faces();
|
|
const Span<int> corner_verts = mesh.corner_verts();
|
|
|
|
int j, k;
|
|
|
|
Vector<float2, 64> vcos_2d;
|
|
|
|
for (const int i : faces.index_range()) {
|
|
const IndexRange face = faces[i];
|
|
OrigSpaceLoop *lof = lof_array + face.start();
|
|
|
|
if (ELEM(face.size(), 3, 4)) {
|
|
for (j = 0; j < face.size(); j++, lof++) {
|
|
copy_v2_v2(lof->uv, default_osf[j]);
|
|
}
|
|
}
|
|
else {
|
|
float co[3];
|
|
float mat[3][3];
|
|
|
|
float min[2] = {FLT_MAX, FLT_MAX}, max[2] = {-FLT_MAX, -FLT_MAX};
|
|
float translate[2], scale[2];
|
|
|
|
const float3 p_nor = mesh::face_normal_calc(positions, corner_verts.slice(face));
|
|
|
|
axis_dominant_v3_to_m3(mat, p_nor);
|
|
|
|
vcos_2d.resize(face.size());
|
|
for (j = 0; j < face.size(); j++) {
|
|
mul_v3_m3v3(co, mat, positions[corner_verts[face[j]]]);
|
|
copy_v2_v2(vcos_2d[j], co);
|
|
|
|
for (k = 0; k < 2; k++) {
|
|
if (co[k] > max[k]) {
|
|
max[k] = co[k];
|
|
}
|
|
else if (co[k] < min[k]) {
|
|
min[k] = co[k];
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Brings min to (0, 0). */
|
|
negate_v2_v2(translate, min);
|
|
|
|
/* Scale will bring max to (1, 1). */
|
|
sub_v2_v2v2(scale, max, min);
|
|
if (scale[0] == 0.0f) {
|
|
scale[0] = 1e-9f;
|
|
}
|
|
if (scale[1] == 0.0f) {
|
|
scale[1] = 1e-9f;
|
|
}
|
|
invert_v2(scale);
|
|
|
|
/* Finally, transform all vcos_2d into ((0, 0), (1, 1))
|
|
* square and assign them as origspace. */
|
|
for (j = 0; j < face.size(); j++, lof++) {
|
|
add_v2_v2v2(lof->uv, vcos_2d[j], translate);
|
|
mul_v2_v2(lof->uv, scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
BKE_mesh_tessface_clear(&mesh);
|
|
}
|
|
|
|
} // namespace blender::bke
|