Files
test2/source/blender/blenkernel/intern/subdiv_ccg_mask.cc
Bastien Montagne 7aced80eec Cleanup: blenkernel: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136134
2025-03-20 11:25:19 +01:00

164 lines
5.3 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include <cmath>
#include "BKE_subdiv_ccg.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.hh"
#include "BKE_subdiv.hh"
#include "MEM_guardedalloc.h"
using namespace blender::bke::subdiv;
struct PolyCornerIndex {
int face_index;
int corner;
};
struct GridPaintMaskData {
// int grid_size;
blender::OffsetIndices<int> faces;
const GridPaintMask *grid_paint_mask;
/* Indexed by ptex face index, contains face/corner which corresponds
* to it.
*
* NOTE: For quad face this is an index of first corner only, since
* there we only have one ptex.
*/
PolyCornerIndex *ptex_face_corner;
};
static int mask_get_grid_and_coord(SubdivCCGMaskEvaluator *mask_evaluator,
const int ptex_face_index,
const float u,
const float v,
const GridPaintMask **r_mask_grid,
float *grid_u,
float *grid_v)
{
GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
const PolyCornerIndex *poly_corner = &data->ptex_face_corner[ptex_face_index];
const blender::IndexRange face = data->faces[poly_corner->face_index];
const int start_grid_index = face.start() + poly_corner->corner;
int corner = 0;
if (face.size() == 4) {
float corner_u, corner_v;
corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
*r_mask_grid = &data->grid_paint_mask[start_grid_index + corner];
ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
}
else {
*r_mask_grid = &data->grid_paint_mask[start_grid_index];
ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
}
return corner;
}
BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
const float grid_u,
const float grid_v)
{
if (mask_grid->data == nullptr) {
return 0;
}
const int grid_size = grid_size_from_level(mask_grid->level);
const int x = roundf(grid_u * (grid_size - 1));
const int y = roundf(grid_v * (grid_size - 1));
return mask_grid->data[y * grid_size + x];
}
static float eval_mask(SubdivCCGMaskEvaluator *mask_evaluator,
const int ptex_face_index,
const float u,
const float v)
{
const GridPaintMask *mask_grid;
float grid_u, grid_v;
mask_get_grid_and_coord(mask_evaluator, ptex_face_index, u, v, &mask_grid, &grid_u, &grid_v);
return read_mask_grid(mask_grid, grid_u, grid_v);
}
static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator)
{
GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
MEM_freeN(data->ptex_face_corner);
MEM_delete(data);
}
/* TODO(sergey): This seems to be generally used information, which almost
* worth adding to a subdiv itself, with possible cache of the value.
*/
static int count_num_ptex_faces(const Mesh *mesh)
{
int num_ptex_faces = 0;
const blender::OffsetIndices faces = mesh->faces();
for (const int face_index : faces.index_range()) {
num_ptex_faces += (faces[face_index].size() == 4) ? 1 : faces[face_index].size();
}
return num_ptex_faces;
}
static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
const blender::OffsetIndices faces = mesh->faces();
const int num_ptex_faces = count_num_ptex_faces(mesh);
/* Allocate memory. */
data->ptex_face_corner = MEM_malloc_arrayN<PolyCornerIndex>(size_t(num_ptex_faces), __func__);
/* Fill in offsets. */
int ptex_face_index = 0;
PolyCornerIndex *ptex_face_corner = data->ptex_face_corner;
for (const int face_index : faces.index_range()) {
const blender::IndexRange face = faces[face_index];
if (face.size() == 4) {
ptex_face_corner[ptex_face_index].face_index = face_index;
ptex_face_corner[ptex_face_index].corner = 0;
ptex_face_index++;
}
else {
for (int corner = 0; corner < face.size(); corner++) {
ptex_face_corner[ptex_face_index].face_index = face_index;
ptex_face_corner[ptex_face_index].corner = corner;
ptex_face_index++;
}
}
}
}
static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
data->faces = mesh->faces();
data->grid_paint_mask = static_cast<const GridPaintMask *>(
CustomData_get_layer(&mesh->corner_data, CD_GRID_PAINT_MASK));
mask_data_init_mapping(mask_evaluator, mesh);
}
static void mask_init_functions(SubdivCCGMaskEvaluator *mask_evaluator)
{
mask_evaluator->eval_mask = eval_mask;
mask_evaluator->free = free_mask_data;
}
bool BKE_subdiv_ccg_mask_init_from_paint(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
{
if (!CustomData_get_layer(&mesh->corner_data, CD_GRID_PAINT_MASK)) {
return false;
}
/* Allocate all required memory. */
mask_evaluator->user_data = MEM_new<GridPaintMaskData>("mask from grid data");
mask_init_data(mask_evaluator, mesh);
mask_init_functions(mask_evaluator);
return true;
}