The main issue of 'type-less' standard C allocations is that there is no check on allocated type possible. This is a serious source of annoyance (and crashes) when making some low-level structs non-trivial, as tracking down all usages of these structs in higher-level other structs and their allocation is... really painful. MEM_[cm]allocN<T> templates on the other hand do check that the given type is trivial, at build time (static assert), which makes such issue... trivial to catch. NOTE: New code should strive to use MEM_new (i.e. allocation and construction) as much as possible, even for trivial PoD types. Pull Request: https://projects.blender.org/blender/blender/pulls/136134
164 lines
5.3 KiB
C++
164 lines
5.3 KiB
C++
/* SPDX-FileCopyrightText: 2018 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <cmath>
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#include "BKE_subdiv_ccg.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_customdata.hh"
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#include "BKE_subdiv.hh"
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#include "MEM_guardedalloc.h"
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using namespace blender::bke::subdiv;
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struct PolyCornerIndex {
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int face_index;
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int corner;
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};
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struct GridPaintMaskData {
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// int grid_size;
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blender::OffsetIndices<int> faces;
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const GridPaintMask *grid_paint_mask;
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/* Indexed by ptex face index, contains face/corner which corresponds
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* to it.
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*
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* NOTE: For quad face this is an index of first corner only, since
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* there we only have one ptex.
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*/
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PolyCornerIndex *ptex_face_corner;
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};
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static int mask_get_grid_and_coord(SubdivCCGMaskEvaluator *mask_evaluator,
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const int ptex_face_index,
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const float u,
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const float v,
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const GridPaintMask **r_mask_grid,
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float *grid_u,
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float *grid_v)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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const PolyCornerIndex *poly_corner = &data->ptex_face_corner[ptex_face_index];
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const blender::IndexRange face = data->faces[poly_corner->face_index];
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const int start_grid_index = face.start() + poly_corner->corner;
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int corner = 0;
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if (face.size() == 4) {
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float corner_u, corner_v;
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corner = rotate_quad_to_corner(u, v, &corner_u, &corner_v);
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*r_mask_grid = &data->grid_paint_mask[start_grid_index + corner];
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ptex_face_uv_to_grid_uv(corner_u, corner_v, grid_u, grid_v);
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}
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else {
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*r_mask_grid = &data->grid_paint_mask[start_grid_index];
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ptex_face_uv_to_grid_uv(u, v, grid_u, grid_v);
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}
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return corner;
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}
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BLI_INLINE float read_mask_grid(const GridPaintMask *mask_grid,
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const float grid_u,
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const float grid_v)
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{
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if (mask_grid->data == nullptr) {
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return 0;
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}
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const int grid_size = grid_size_from_level(mask_grid->level);
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const int x = roundf(grid_u * (grid_size - 1));
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const int y = roundf(grid_v * (grid_size - 1));
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return mask_grid->data[y * grid_size + x];
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}
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static float eval_mask(SubdivCCGMaskEvaluator *mask_evaluator,
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const int ptex_face_index,
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const float u,
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const float v)
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{
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const GridPaintMask *mask_grid;
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float grid_u, grid_v;
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mask_get_grid_and_coord(mask_evaluator, ptex_face_index, u, v, &mask_grid, &grid_u, &grid_v);
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return read_mask_grid(mask_grid, grid_u, grid_v);
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}
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static void free_mask_data(SubdivCCGMaskEvaluator *mask_evaluator)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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MEM_freeN(data->ptex_face_corner);
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MEM_delete(data);
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}
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/* TODO(sergey): This seems to be generally used information, which almost
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* worth adding to a subdiv itself, with possible cache of the value.
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*/
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static int count_num_ptex_faces(const Mesh *mesh)
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{
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int num_ptex_faces = 0;
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const blender::OffsetIndices faces = mesh->faces();
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for (const int face_index : faces.index_range()) {
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num_ptex_faces += (faces[face_index].size() == 4) ? 1 : faces[face_index].size();
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}
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return num_ptex_faces;
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}
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static void mask_data_init_mapping(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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const blender::OffsetIndices faces = mesh->faces();
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const int num_ptex_faces = count_num_ptex_faces(mesh);
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/* Allocate memory. */
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data->ptex_face_corner = MEM_malloc_arrayN<PolyCornerIndex>(size_t(num_ptex_faces), __func__);
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/* Fill in offsets. */
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int ptex_face_index = 0;
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PolyCornerIndex *ptex_face_corner = data->ptex_face_corner;
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for (const int face_index : faces.index_range()) {
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const blender::IndexRange face = faces[face_index];
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if (face.size() == 4) {
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ptex_face_corner[ptex_face_index].face_index = face_index;
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ptex_face_corner[ptex_face_index].corner = 0;
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ptex_face_index++;
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}
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else {
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for (int corner = 0; corner < face.size(); corner++) {
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ptex_face_corner[ptex_face_index].face_index = face_index;
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ptex_face_corner[ptex_face_index].corner = corner;
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ptex_face_index++;
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}
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}
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}
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}
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static void mask_init_data(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
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{
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GridPaintMaskData *data = static_cast<GridPaintMaskData *>(mask_evaluator->user_data);
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data->faces = mesh->faces();
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data->grid_paint_mask = static_cast<const GridPaintMask *>(
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CustomData_get_layer(&mesh->corner_data, CD_GRID_PAINT_MASK));
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mask_data_init_mapping(mask_evaluator, mesh);
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}
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static void mask_init_functions(SubdivCCGMaskEvaluator *mask_evaluator)
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{
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mask_evaluator->eval_mask = eval_mask;
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mask_evaluator->free = free_mask_data;
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}
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bool BKE_subdiv_ccg_mask_init_from_paint(SubdivCCGMaskEvaluator *mask_evaluator, const Mesh *mesh)
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{
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if (!CustomData_get_layer(&mesh->corner_data, CD_GRID_PAINT_MASK)) {
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return false;
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}
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/* Allocate all required memory. */
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mask_evaluator->user_data = MEM_new<GridPaintMaskData>("mask from grid data");
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mask_init_data(mask_evaluator, mesh);
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mask_init_functions(mask_evaluator);
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return true;
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}
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