Files
test2/source/blender/blenkernel/intern/subdiv_converter.hh
Hans Goudey 11f0d88d13 Subdiv: Move most blenkernel subdiv code to C++ namespace
Move most code to `blender::bke::subdiv`. That helps organization
and makes using C++ in subdiv code easier, which will be useful for
removing the unnecessary opensubdiv C-API wrapper.
2024-04-19 09:03:31 -04:00

43 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2018 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BKE_subdiv.hh"
/* NOTE: Was initially used to get proper enumerator types, but this makes
* it tricky to compile without OpenSubdiv. */
/* #include "opensubdiv_converter_capi.hh" */
struct Mesh;
struct OpenSubdiv_Converter;
namespace blender::bke::subdiv {
struct Settings;
void converter_init_for_mesh(OpenSubdiv_Converter *converter,
const Settings *settings,
const Mesh *mesh);
/* NOTE: Frees converter data, but not converter itself. This means, that if
* converter was allocated on heap, it is up to the user to free that memory. */
void converter_free(OpenSubdiv_Converter *converter);
/* ============================ INTERNAL HELPERS ============================ */
/* TODO(sergey): Find a way to make it OpenSubdiv_VtxBoundaryInterpolation,
* without breaking compilation without OpenSubdiv. */
int converter_vtx_boundary_interpolation_from_settings(const Settings *settings);
/* TODO(sergey): Find a way to make it OpenSubdiv_FVarLinearInterpolation,
* without breaking compilation without OpenSubdiv. */
int converter_fvar_linear_from_settings(const Settings *settings);
} // namespace blender::bke::subdiv