Files
test2/source/blender/blenkernel/intern/subdiv_modifier.cc
Hans Goudey 1f92fd7577 Refactor: Use AttrType instead of CustomData type in attribute API
Change `eCustomDataType` to `bke::AttrType` for uses of the attribute
API (the `AttributeAccessor` one anyway). I didn't touch any values that
might be saved in files; those should be handled on a case by case basis.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/141301
2025-07-01 22:14:26 +02:00

148 lines
4.9 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BKE_subdiv_modifier.hh"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_userdef_types.h"
#include "BKE_attribute.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "BKE_subdiv.hh"
#include "GPU_capabilities.hh"
#include "GPU_context.hh"
using namespace blender::bke;
subdiv::Settings BKE_subsurf_modifier_settings_init(const SubsurfModifierData *smd,
const bool use_render_params)
{
const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
subdiv::Settings settings{};
settings.is_simple = (smd->subdivType == SUBSURF_TYPE_SIMPLE);
settings.is_adaptive = !(smd->flags & eSubsurfModifierFlag_UseRecursiveSubdivision);
settings.level = settings.is_simple ? 1 :
(settings.is_adaptive ? smd->quality : requested_levels);
settings.use_creases = (smd->flags & eSubsurfModifierFlag_UseCrease);
settings.vtx_boundary_interpolation = subdiv::vtx_boundary_interpolation_from_subsurf(
smd->boundary_smooth);
settings.fvar_linear_interpolation = subdiv::fvar_interpolation_from_uv_smooth(smd->uv_smooth);
return settings;
}
bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, const bool use_render_params)
{
subdiv::Settings settings = BKE_subsurf_modifier_settings_init(smd, use_render_params);
SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
if (settings.level == 0) {
/* Modifier is effectively disabled, but still update settings if runtime data
* was already allocated. */
if (runtime_data) {
runtime_data->settings = settings;
runtime_data->used_cpu = runtime_data->used_gpu = 0;
}
return false;
}
/* Allocate runtime data if it did not exist yet. */
if (runtime_data == nullptr) {
runtime_data = MEM_callocN<SubsurfRuntimeData>(__func__);
smd->modifier.runtime = runtime_data;
}
runtime_data->settings = settings;
return true;
}
bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd, const Mesh *mesh)
{
if ((smd->flags & eSubsurfModifierFlag_UseCustomNormals) == 0) {
return false;
}
const std::optional<AttributeMetaData> meta_data = mesh->attributes().lookup_meta_data(
"custom_normal");
return meta_data && meta_data->domain == AttrDomain::Corner &&
meta_data->data_type == AttrType::Int16_2D;
}
bool BKE_subsurf_modifier_has_split_normals(const SubsurfModifierData *smd, const Mesh *mesh)
{
return BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh) ||
mesh->normals_domain() == MeshNormalDomain::Corner;
}
static bool is_subdivision_evaluation_possible_on_gpu()
{
if (GPU_backend_get_type() == GPU_BACKEND_NONE) {
return false;
}
if (GPU_max_compute_shader_storage_blocks() < MAX_GPU_SUBDIV_SSBOS) {
return false;
}
return true;
}
bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd,
const Mesh *mesh)
{
if ((U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) == 0) {
/* GPU subdivision is explicitly disabled, so we don't force it. */
return false;
}
if (!is_subdivision_evaluation_possible_on_gpu()) {
/* The GPU type is not compatible with the subdivision. */
return false;
}
/* Deactivate GPU subdivision if sharp edges or custom normals are used as those are
* complicated to support on GPU, and should really be separate workflows. */
return BKE_subsurf_modifier_has_split_normals(smd, mesh);
}
bool BKE_subsurf_modifier_can_do_gpu_subdiv(const SubsurfModifierData *smd, const Mesh *mesh)
{
return (U.gpu_flag & USER_GPU_FLAG_SUBDIVISION_EVALUATION) &&
is_subdivision_evaluation_possible_on_gpu() &&
!BKE_subsurf_modifier_has_split_normals(smd, mesh);
}
void (*BKE_subsurf_modifier_free_gpu_cache_cb)(subdiv::Subdiv *subdiv) = nullptr;
subdiv::Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(SubsurfRuntimeData *runtime_data,
const Mesh *mesh,
const bool for_draw_code)
{
if (for_draw_code) {
runtime_data->used_gpu = 2; /* countdown in frames */
return runtime_data->subdiv_gpu = subdiv::update_from_mesh(
runtime_data->subdiv_gpu, &runtime_data->settings, mesh);
}
runtime_data->used_cpu = 2;
return runtime_data->subdiv_cpu = subdiv::update_from_mesh(
runtime_data->subdiv_cpu, &runtime_data->settings, mesh);
}
int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode)
{
if (is_final_render) {
return eModifierMode_Render;
}
return eModifierMode_Realtime | (is_edit_mode ? int(eModifierMode_Editmode) : 0);
}