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test2/source/blender/draw/intern/draw_view_c.cc
2025-03-18 17:48:54 +01:00

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1.3 KiB
C++

/* SPDX-FileCopyrightText: 2016 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*
* Contains dynamic drawing using immediate mode
*/
#include "DNA_screen_types.h"
#include "ED_screen.hh"
#include "ED_view3d.hh"
#include "GPU_debug.hh"
#include "GPU_state.hh"
#include "UI_view2d.hh"
#include "WM_types.hh"
#include "BKE_paint.hh"
#include "BKE_screen.hh"
#include "DRW_engine.hh"
#include "DRW_render.hh"
#include "draw_view_c.hh"
#include "view3d_intern.hh"
/* ******************** region info ***************** */
void DRW_draw_region_info(const bContext *C, ARegion *region)
{
GPU_debug_group_begin("RegionInfo");
view3d_draw_region_info(C, region);
GPU_debug_group_end();
}
/* **************************** 3D Gizmo ******************************** */
void DRW_draw_gizmo_3d(const bContext *C, ARegion *region)
{
/* draw depth culled gizmos - gizmos need to be updated *after* view matrix was set up */
/* TODO: depth culling gizmos is not yet supported, just drawing _3D here, should
* later become _IN_SCENE (and draw _3D separate) */
WM_gizmomap_draw(region->runtime->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_3D);
}
void DRW_draw_gizmo_2d(const bContext *C, ARegion *region)
{
WM_gizmomap_draw(region->runtime->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
GPU_depth_mask(true);
}