57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
/* SPDX-FileCopyrightText: 2016 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw
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*
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* Contains dynamic drawing using immediate mode
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*/
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#include "DNA_screen_types.h"
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#include "ED_screen.hh"
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#include "ED_view3d.hh"
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#include "GPU_debug.hh"
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#include "GPU_state.hh"
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#include "UI_view2d.hh"
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#include "WM_types.hh"
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#include "BKE_paint.hh"
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#include "BKE_screen.hh"
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#include "DRW_engine.hh"
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#include "DRW_render.hh"
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#include "draw_view_c.hh"
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#include "view3d_intern.hh"
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/* ******************** region info ***************** */
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void DRW_draw_region_info(const bContext *C, ARegion *region)
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{
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GPU_debug_group_begin("RegionInfo");
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view3d_draw_region_info(C, region);
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GPU_debug_group_end();
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}
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/* **************************** 3D Gizmo ******************************** */
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void DRW_draw_gizmo_3d(const bContext *C, ARegion *region)
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{
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/* draw depth culled gizmos - gizmos need to be updated *after* view matrix was set up */
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/* TODO: depth culling gizmos is not yet supported, just drawing _3D here, should
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* later become _IN_SCENE (and draw _3D separate) */
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WM_gizmomap_draw(region->runtime->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_3D);
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}
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void DRW_draw_gizmo_2d(const bContext *C, ARegion *region)
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{
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WM_gizmomap_draw(region->runtime->gizmo_map, C, WM_GIZMOMAP_DRAWSTEP_2D);
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GPU_depth_mask(true);
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}
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