Files
test2/source/blender/draw/intern/draw_volume.cc
2025-09-15 15:11:02 +02:00

297 lines
9.2 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw
*
* \brief Contains Volume object GPU attributes configuration.
*/
#include "DRW_gpu_wrapper.hh"
#include "DRW_render.hh"
#include "DNA_fluid_types.h"
#include "DNA_volume_types.h"
#include "BLI_string.h"
#include "BKE_global.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "BKE_volume.hh"
#include "BKE_volume_render.hh"
#include "GPU_material.hh"
#include "draw_cache.hh"
#include "draw_common_c.hh"
#include "draw_context_private.hh"
#include "draw_common.hh"
namespace blender::draw {
using VolumeInfosBuf = blender::draw::UniformBuffer<VolumeInfos>;
struct VolumeUniformBufPool {
Vector<VolumeInfosBuf *> ubos;
uint used = 0;
~VolumeUniformBufPool()
{
for (VolumeInfosBuf *ubo : ubos) {
delete ubo;
}
}
void reset()
{
used = 0;
}
VolumeInfosBuf *alloc()
{
if (used >= ubos.size()) {
VolumeInfosBuf *buf = new VolumeInfosBuf();
ubos.append(buf);
}
return ubos[used++];
}
};
struct VolumeModule {
VolumeUniformBufPool ubo_pool;
draw::Texture dummy_zero;
draw::Texture dummy_one;
VolumeModule()
{
const float zero[4] = {0.0f, 0.0f, 0.0f, 0.0f};
const float one[4] = {1.0f, 1.0f, 1.0f, 1.0f};
const eGPUTextureUsage usage = GPU_TEXTURE_USAGE_SHADER_READ;
dummy_zero.ensure_3d(blender::gpu::TextureFormat::SFLOAT_32_32_32_32, int3(1), usage, zero);
dummy_one.ensure_3d(blender::gpu::TextureFormat::SFLOAT_32_32_32_32, int3(1), usage, one);
GPU_texture_extend_mode(dummy_zero, GPU_SAMPLER_EXTEND_MODE_REPEAT);
GPU_texture_extend_mode(dummy_one, GPU_SAMPLER_EXTEND_MODE_REPEAT);
}
gpu::Texture *grid_default_texture(GPUDefaultValue default_value)
{
switch (default_value) {
case GPU_DEFAULT_0:
return dummy_zero;
case GPU_DEFAULT_1:
return dummy_one;
}
return dummy_zero;
}
};
void DRW_volume_init(DRWData *drw_data)
{
if (drw_data == nullptr) {
drw_data = drw_get().data;
}
if (drw_data->volume_module == nullptr) {
drw_data->volume_module = MEM_new<VolumeModule>("VolumeModule");
}
drw_data->volume_module->ubo_pool.reset();
}
void DRW_volume_module_free(draw::VolumeModule *module)
{
MEM_delete(module);
}
/* -------------------------------------------------------------------- */
/** \name Public API for render engines.
* \{ */
template<typename PassType>
PassType *volume_world_grids_init(PassType &ps, ListBaseWrapper<GPUMaterialAttribute> &attrs)
{
VolumeModule &module = *drw_get().data->volume_module;
PassType *sub = &ps.sub("World Volume");
for (const GPUMaterialAttribute *attr : attrs) {
sub->bind_texture(attr->input_name, module.grid_default_texture(attr->default_value));
}
return sub;
}
template<typename PassType>
PassType *volume_object_grids_init(PassType &ps,
Object *ob,
ListBaseWrapper<GPUMaterialAttribute> &attrs)
{
Volume &volume = DRW_object_get_data_for_drawing<Volume>(*ob);
BKE_volume_load(&volume, G.main);
/* Render nothing if there is no attribute. */
if (BKE_volume_num_grids(&volume) == 0) {
return nullptr;
}
VolumeModule &module = *drw_get().data->volume_module;
VolumeInfosBuf &volume_infos = *module.ubo_pool.alloc();
volume_infos.density_scale = BKE_volume_density_scale(&volume, ob->object_to_world().ptr());
volume_infos.color_mul = float4(1.0f);
volume_infos.temperature_mul = 1.0f;
volume_infos.temperature_bias = 0.0f;
PassType *sub = &ps.sub("Volume Object SubPass");
/* Bind volume grid textures. */
int grid_id = 0;
for (const GPUMaterialAttribute *attr : attrs) {
const bke::VolumeGridData *volume_grid = BKE_volume_grid_find(&volume, attr->name);
const DRWVolumeGrid *drw_grid = (volume_grid) ?
DRW_volume_batch_cache_get_grid(&volume, volume_grid) :
nullptr;
/* Handle 3 cases here:
* - Grid exists and texture was loaded -> use texture.
* - Grid exists but has zero size or failed to load -> use zero.
* - Grid does not exist -> use default value. */
const gpu::Texture *grid_tex = (drw_grid) ? drw_grid->texture :
(volume_grid) ?
module.dummy_zero :
module.grid_default_texture(attr->default_value);
/* TODO(@pragma37): bind_texture const support ? */
sub->bind_texture(attr->input_name, (gpu::Texture *)grid_tex);
volume_infos.grids_xform[grid_id++] = drw_grid ? float4x4(drw_grid->object_to_texture) :
float4x4::identity();
}
volume_infos.push_update();
sub->bind_ubo("drw_volume", volume_infos);
return sub;
}
template<typename PassType>
PassType *drw_volume_object_mesh_init(PassType &ps,
Scene *scene,
Object *ob,
ListBaseWrapper<GPUMaterialAttribute> &attrs)
{
VolumeModule &module = *drw_get().data->volume_module;
VolumeInfosBuf &volume_infos = *module.ubo_pool.alloc();
ModifierData *md = nullptr;
volume_infos.density_scale = 1.0f;
volume_infos.color_mul = float4(1.0f);
volume_infos.temperature_mul = 1.0f;
volume_infos.temperature_bias = 0.0f;
bool has_fluid_modifier = (md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime) &&
((FluidModifierData *)md)->domain != nullptr;
FluidModifierData *fmd = has_fluid_modifier ? (FluidModifierData *)md : nullptr;
FluidDomainSettings *fds = has_fluid_modifier ? fmd->domain : nullptr;
PassType *sub = nullptr;
if (!has_fluid_modifier || (fds->type != FLUID_DOMAIN_TYPE_GAS)) {
/* No volume attributes or fluid domain. */
sub = &ps.sub("Volume Mesh SubPass");
int grid_id = 0;
for (const GPUMaterialAttribute *attr : attrs) {
sub->bind_texture(attr->input_name, module.grid_default_texture(attr->default_value));
volume_infos.grids_xform[grid_id++] = float4x4::identity();
}
}
else if (fds->fluid) {
/* Smoke Simulation. */
DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE);
sub = &ps.sub("Volume Modifier SubPass");
float3 location, scale;
BKE_mesh_texspace_get(&DRW_object_get_data_for_drawing<Mesh>(*ob), location, scale);
float3 orco_mul = math::safe_rcp(scale * 2.0);
float3 orco_add = (location - scale) * -orco_mul;
/* Replace OrcoTexCoFactors with a matrix multiplication. */
float4x4 orco_mat = math::from_scale<float4x4>(orco_mul);
orco_mat.location() = orco_add;
int grid_id = 0;
for (const GPUMaterialAttribute *attr : attrs) {
if (STREQ(attr->name, "density")) {
sub->bind_texture(attr->input_name,
fds->tex_density ? &fds->tex_density : &module.dummy_one);
}
else if (STREQ(attr->name, "color")) {
sub->bind_texture(attr->input_name, fds->tex_color ? &fds->tex_color : &module.dummy_one);
}
else if (STR_ELEM(attr->name, "flame", "temperature")) {
sub->bind_texture(attr->input_name, fds->tex_flame ? &fds->tex_flame : &module.dummy_zero);
}
else {
sub->bind_texture(attr->input_name, module.grid_default_texture(attr->default_value));
}
volume_infos.grids_xform[grid_id++] = orco_mat;
}
bool use_constant_color = ((fds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
(fds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0);
if (use_constant_color) {
volume_infos.color_mul = float4(UNPACK3(fds->active_color), 1.0f);
}
/* Output is such that 0..1 maps to 0..1000K. */
volume_infos.temperature_mul = fds->flame_max_temp - fds->flame_ignition;
volume_infos.temperature_bias = fds->flame_ignition;
}
if (sub) {
volume_infos.push_update();
sub->bind_ubo("drw_volume", volume_infos);
}
return sub;
}
template<typename PassType>
PassType *volume_sub_pass_implementation(PassType &ps,
Scene *scene,
Object *ob,
GPUMaterial *gpu_material)
{
ListBase attr_list = GPU_material_attributes(gpu_material);
ListBaseWrapper<GPUMaterialAttribute> attrs(attr_list);
if (ob == nullptr) {
return volume_world_grids_init(ps, attrs);
}
if (ob->type == OB_VOLUME) {
return volume_object_grids_init(ps, ob, attrs);
}
return drw_volume_object_mesh_init(ps, scene, ob, attrs);
}
PassMain::Sub *volume_sub_pass(PassMain::Sub &ps,
Scene *scene,
Object *ob,
GPUMaterial *gpu_material)
{
return volume_sub_pass_implementation(ps, scene, ob, gpu_material);
}
PassSimple::Sub *volume_sub_pass(PassSimple::Sub &ps,
Scene *scene,
Object *ob,
GPUMaterial *gpu_material)
{
return volume_sub_pass_implementation(ps, scene, ob, gpu_material);
}
/** \} */
} // namespace blender::draw